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After Earth was ravaged by the vicious Celenin Empire, Humanity was forced to flee to the stars. All human survivors now live aboard the generation starship "Pegasus". Their last line of defense against the pursuing Celenin are mighty warriors who have been bestowed powerful magic by the Mystic Core, the mysterious artifact that serves as the Pegasus' energy source. These valiant defenders of humanity are known as Mystic Guardians, or perhaps more commonly...

... as Magical Girls.

You play as Finn, a completely regular boy who has no reason to worry about any of this magical nonsense. Magic is for girls, after all. Explore the residential area unit of the starship Pegasus. Take in the stunning views. Forge new friendships. And above all, watch out for bugs. Big, humanoid, intelligent, heavily armed (and many-armed) bugs.

This game was my entry for the 2022 edition of the IGMC contest, focusing on the theme of "Rebirth".

Latest Blog

Updated version uploaded

I'm no longer able to sustain the state of hyperfocus that allowed me to make a game in 1 month for the IGMC jam, so I want to reserve my gamedev energy for my main project, "This is Not My Final Form". For that reason, I've decided to cut short my initial plans for an extensively revamped version of Angelic Virtues. Still, this updated version has quite a few improvements. Here is a list of the changes:

-Filesize considerably reduced. I was very close to the jam's deadline when I submitted my entry, so I kept all the unused RTP sound and music files to avoid any potential game crashes in case I had somehow forgotten to remove FANFARE.WAV as the default victory theme or whatever. Now I no longer need to worry about that! Let me know if the game crashes.

-The first three battles (a.k.a. the "tutorial" battles) now have a "Retry with Full HP and MP" option if you die.

-All RTP icons have been replaced with custom icons.

-Finn's Refresh spell now costs only 1 item instead of 2, making it slightly more usable.

-Faye's big special spell now costs 2 items instead of 3. To compensate for this, its power has been considerably reduced, though it will still hit hard on account of being able to use it immediately after a spell that more than doubles your attack power.

-Three new spells added: Cross Slash (Attack combo spell for Finn and Faye), Pyroclastic Barrage (Attack combo spell for Irene and Gabrielle) and Blazing Heart (Support spell for Gabrielle that increases the party's attack)

-Flame Barrier now needs to be bought from Sandalphon's shop. Gabrielle starts with Pyroclastic Barrage equipped instead.

-You can now only buy a single "Egg's Blessing". Its effects don't stack so you were never meant to buy more than one.

-Faye's boss (who has 1 whopping line of dialogue in the entire game) and Melvin now have face portraits. Gabrielle now has a few minor, barely noticeable variations in her facial expressions. Irene still has a single facial expression because the default one fits every single one of her lines, bless her soul.

-I couldn't muster the motivation to design and write a bunch of NPCs, so the city is still mostly empty, with the exception of a cool guy in sunglasses that will be sometimes found lounging about in the bench next to the pizzeria.

-There's now a hot dog vendor at the beach's hot dog stand in Level 1. She sells HP and MP recovery items, though they cost a different currency than spells.

-Glitter clumps now give you a short blurb of text about the place you find them in, AND also some Pegadollars (the new currency used to buy hot dogs).

-To account for the considerable increase in damage potential from the new spells, the final boss' HP has been increased a bunch.

-The ending has been revised to be a bit less abrupt. There is a new CG scene. The plans for having a bunch of scenes setting up further plot points have been scrapped for now. I'll get back to that if I decide to continue the game in the future. On that note, the lines for the Celenin Soldier have been rewritten since I now have a completely different idea for where to take that character.

-I'm probably forgetting something, I'll edit this blog post if I remember what it was.

All in all, it's probably not worth playing through this updated version if you already played the jam version, unless you want to see the new ending CG scene (it's pretty cute).
  • Completed
  • Erilex
  • RPG Maker MV
  • RPG
  • 08/05/2022 12:45 PM
  • 05/20/2023 02:00 PM
  • 08/04/2022
  • 18165
  • 8
  • 175

Posts

Pages: 1
Hi, can you put some tips to survie the game, is a pain with the items and the healing and the mps
author=orcaproductions
Hi, can you put some tips to survie the game, is a pain with the items and the healing and the mps


yeah, sorry, the combat is a bit poorly balanced at the moment. Until I fix it, some general tips are: during the first 3 tutorial fights, don't save up your MP, just use spells (and target weaknesses, enemies' weaknesses are indicated by the icon next to their names).

Before fighting any enemies during the second Celenin attack it is highly recommended to buy and equip all + versions of the attack spells, since the status effects will 100% hit any enemies that are weak to the spell. Also buy the "Blessing of the Egg" (under "Cool trinkets") which lets you keep 1 of each item after battle. Unlike in the tutorial, saving up your MP might be wise in these battles, since getting to the later ones low on MP might make things pretty hard.

As for the final boss, I think she's pretty easy. Spam the main character's new spell, heal if you need with her heal-all spell. Use the Flame Shield spell and the boss will pretty much grill herself to death.
author=Erilex
author=orcaproductions
Hi, can you put some tips to survie the game, is a pain with the items and the healing and the mps
yeah, sorry, the combat is a bit poorly balanced at the moment. Until I fix it, some general tips are: during the first 3 tutorial fights, don't save up your MP, just use spells (and target weaknesses, enemies' weaknesses are indicated by the icon next to their names).

Before fighting any enemies during the second Celenin attack it is highly recommended to buy and equip all + versions of the attack spells, since the status effects will 100% hit any enemies that are weak to the spell. Also buy the "Blessing of the Egg" (under "Cool trinkets") which lets you keep 1 of each item after battle. Unlike in the tutorial, saving up your MP might be wise in these battles, since getting to the later ones low on MP might make things pretty hard.

As for the final boss, I think she's pretty easy. Spam the main character's new spell, heal if you need with her heal-all spell. Use the Flame Shield spell and the boss will pretty much grill herself to death.


thanks, and i buyed 3 blessings of the eggs.... gonna wait for a alternative version of this game
unity
You're magical to me.
12540
Hey, glad to see this game has an RMN page, I subscribed! :D

I just played it and gushed a lot over on your itch.io IGMC entree page, and I realized I forgot a couple of things. First, if you choose to refine attack combo spells in the Egg Sanctuary, it seems to do nothing.

Second, this made me laugh a lot XD


And again, wanted to say that I really love this game! :D Your games are very much different than anyone else's, and I mean that in the best way possible, so I'm so glad you're still making games! I'll totally keep an eye on this game if you decide to develop it further, and I'm so excited for This is Not My Final Form!!!
Thank you so much for playing the game, unity! I am ashamed to say that the reason you can't refine attack combo spells is that there... aren't any (other than Ars Arcangelus) I just didn't have time to make them, lol.

As for the other nitpicks you mentioned in the itch.io comment, both are very fair. Ideally I would have liked to let the player save anytime they wanted, but when a saved game is loaded, the camera and the parallax are reset, which does all kinds of nasty things to the main city map xP (hence the saving being done in a separate 13 x 17 map). I figured that since the battles have a retry option if you die this wouldn't be a big issue, but like you said a heal spot should solve any potential softlocking problems. I'll be sure to add one in the revised post-jam version.

And Ars Arcangelus missing the first time you cast it... Yep, that would suck. I will try to figure out a way to make it so big resource sink spells CAN miss if you are affected by blindness or other such status effects but are guaranteed to hit otherwise.

I'm glad you still enjoyed the game despite these issues!
unity
You're magical to me.
12540
author=Erilex
Thank you so much for playing the game, unity! I am ashamed to say that the reason you can't refine attack combo spells is that there... aren't any (other than Ars Arcangelus) I just didn't have time to make them, lol.


Haha, that makes sense! I don't blame you, you were on a tight deadline.

author=Erilex
As for the other nitpicks you mentioned in the itch.io comment, both are very fair. Ideally I would have liked to let the player save anytime they wanted, but when a saved game is loaded, the camera and the parallax are reset, which does all kinds of nasty things to the main city map xP (hence the saving being done in a separate 13 x 17 map). I figured that since the battles have a retry option if you die this wouldn't be a big issue, but like you said a heal spot should solve any potential softlocking problems. I'll be sure to add one in the revised post-jam version.


Oooh, now it makes a lot of sense how you handled saving, moving it to the Egg Chamber. I think that was a good way of doing it, seeing as the paralax does that.

author=Erilex
And Ars Arcangelus missing the first time you cast it... Yep, that would suck. I will try to figure out a way to make it so big resource sink spells CAN miss if you are affected by blindness or other such status effects but are guaranteed to hit otherwise.

I'm glad you still enjoyed the game despite these issues!


I sure did! You did great with this! I forgot to mention, but I also love the character designs and their magical girl outfits too! :DDDD
So yeah, magical girls in space, with pocket dimensions with strange architecture and beings beyond human comprehension (but are just relatable enough)? Totally my shit. Definitely interested in seeing where the hanging plot threads are going if you decide to continue it. But if not, I enjoyed it for what it was. The end of SerafĂ­n's arc got me in the heart. ;_;

As someone who loves Dhux's Scar, it was really nice to see Faye and Gabrielle again! I like how Faye's outfit has callbacks to the designs for Michael/"Maikas", both with the coloration and markings on her outfit, and with the long silvery braid. And of course Gabrielle's outfit being modeled after true form in that game. I was honestly concerned when Gabrielle said she already had a relationship with the person sending the telepathic messages, and it was a relief that the person in question was someone who actually seems to be a decent person that actually cares about her this time. (Obviously it's not the same universe this time, but her Dhux's Scar self did want to redo her life over again, so this...scratches an itch I've had since the first time I played that game.)

The difficulty issues have already been talked about, so I won't go into them. One thing that I did notice during the final assault were that there were some battles where I couldn't choose my target. I'd be locked on to one particular enemy until I defeated them, and only then would I have full selection of the rest of the targets. I'm assuming this is a bug because nothing stood out to me as particularly special about these battles, or the enemies I was stuck on (they were all just regular Celenin grunts)?

But yeah. I'm definitely looking forward to post-jam version. I have a couple of friends that I think would be interested in this game, so I'll likely show them the polished version.
Hey, thanks a lot for playing! It makes me really happy that someone spotted the Dhux's Scar references in the outfit design, haha.

I'm not 100% sure, but that bug you mention sounds like something that has happened to me a couple times, and only coincidentally realized that it was due to the mouse cursor hovering over one of the enemy sprites. Mouse selection apparently takes priority over keyboard controls, so it doesn't let you swap by using the movement keys. Of course, it could also be an actual bug, but I hope not, I don't want to wrack my brain trying to figure it out, lol.

...Maybe I should disable the mouse controls altogether, since they also don't play nice with the diagonal staircases (those are all on-touch movement events, so the game considers them unpassable blocks when figuring out the pathing)
I always forget that MV has mouse controls. I think that's it, because that's the only way I can recreate the bug.
unity
You're magical to me.
12540
Yeah, I've noticed a similar effect with my MZ game. If the mouse is positioned over an enemy, it doesn't want to target anything else
I played this a while ago and forgot to make a post about it at the time, but today I was just thinking about the dialogue when the main character transforms and got goosebumps, it's so good. I mean, the setting is cool and I like the character designs and the battle system has potential and all that, and I'd play a sequel or expanded version of the game for sure, but if you never revisit it, that scene is a hell of a payoff. Good job!
Thank you! I'm very glad that scene made such an impact on you, that's the highest form of compliment one can get as a writer.
maybe in the future i gonna see more of this game
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