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Progress Report

kyletower 1.0.7

-Crits now deal x2 damage instead of x3 because I just found out how to change that.
-Some earlier enemies deal less damage.
-Lafairy has had a weakness changed.
-Items, the Renewal skill, and the Substitute skill will now always go first.
-You now start with 4 more Red Potions and 4 less Mana Flasks.

Progress Report

kyletower 1.0.6

Some of these changes were based on the last review the game got.
The game is a bit more difficult now, but the XP and Sil pool is larger to compensate.

-Most enemies are now tougher, including the bosses and minibosses.
-Bosses are less susceptible to crits.
-Some text fixes.
-The fourth floor boss now explodes as its death animation like everyone else.
-Escape rate is now 100%.
-Substitute will now take effect when an ally is under 50% HP instead of 25%.
-The magic damage reduction from the Substitute state is reduced.
-Increased how much XP enemies give and added some new enemies on the map. The additional enemies won't chase you.
-The increased XP pool means it takes less grinding to hit sweet, sweet Lv8. It also makes it possible to become Lv9 by killing everything in case the final boss is giving you trouble.
-Enemies will now drop slightly more Sil (money).
-Changed the battle start animation.

Announcement

kyletower v1.0.5

-Added a new battle start animation

Announcement

kyletower v1.0.4

Lil' tiny patch:

-Fixed a typo in and adjusted dialogue on the fourth floor of the tower

(hey btw there's a sequel in the works)

Announcement

kyletower v1.0.3 - important patch

‚ÄčThis latest patch only has a couple of changes, but one of them is quite important.
If you don't get this patch, you actually can't finish the game.

-Fixed an issue that made the door on the top floor inaccessible.
-Changed a little dialogue in the room behind that door.

...i really need a playtester other than just myself

Announcement

kyletower v1.0.2 patch

Just a couple fixes at the entrance map:

-Moved Ardain a tile to the left where he belongs. This way, you won't get stuck in a move route for standing a tile below him,

-Fixed one of Ryze's lines of dialogue regarding the tower.
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