DISCLAIMER:
I am not the original author of this game. I am only responsible for its English translation.
Developer: Studio Til
Initial Release: June 3rd, 2002
Platform: RPG Maker 2000
Content Warnings:
You find yourself in a bed as you begin to regain consciousness.
The girl standing next to the bed, who has tended to your wounds since discovering you unconscious by the shore, is relieved to see you awaken.
She introduces herself as Iris. She runs a pharmacy on the island.
Your memory is foggy, however. You don't know why you're here, or what you should be doing...
Inside the bag you had on you, your only possessions are an unusually shaped crystal, a dagger,
and a mysterious book.
How you came here, your purpose, the fabled Ebony Labyrinth, and the mystery of what exactly is said to be resting deep underneath the Confined Isle...
Nepheshel is a freeware RPG created by the doujin circle Studio Til with an emphasis on dungeon exploration.
Set on the isolated Confined Isle, the protagonist has washed ashore from the ocean, unable to remember anything about themselves except for their name. The island is said to be plagued by a powerful curse, causing all who dare to enter or leave to completely lose their memories, making escape exceptionally difficult if not outright impossible.
Many of the dungeons are intricate, with some having connections deep underground. At times, it may be necessary to go through one dungeon in order to enter or fully explore another. The enigmatic monoliths known as "Gates" scattered roundabout the island, can prove instrumental in your journey by warping you to and from the depths of dungeons you have visited.
Players are not locked onto any one-way paths, with hardly any obstacles before them, thereby granting them a very high degree of freedom as to where they wish to explore.
Additionally, every enemy is displayed on the field with no random encounters, which means navigating dungeons can be a breeze by simply running past strong enemies. If you get caught however, there's no guarantee you'll be able to get away alive...
I am not the original author of this game. I am only responsible for its English translation.
Developer: Studio Til
Initial Release: June 3rd, 2002
Platform: RPG Maker 2000
Content Warnings:
Mild nudity in a few enemy sprites
Minor depictions of blood on the field
Mild depictions of travelers taking their final breath
Descriptions of parental neglect in a book in-game
Descriptions of suicide
A few instances of mild profanity
One book in-game describes death by frostbite
Minor depictions of blood on the field
Mild depictions of travelers taking their final breath
Descriptions of parental neglect in a book in-game
Descriptions of suicide
A few instances of mild profanity
One book in-game describes death by frostbite
"Deep within the Confined Isle in the depths of the Ebony Labyrinth, sleeps something so wondrous that people must not disturb it".
Thus is written the sole passage in the Book of Counsel.
The rest of the pages are blank...
The rest of the pages are blank...
You find yourself in a bed as you begin to regain consciousness.
The girl standing next to the bed, who has tended to your wounds since discovering you unconscious by the shore, is relieved to see you awaken.
She introduces herself as Iris. She runs a pharmacy on the island.
Your memory is foggy, however. You don't know why you're here, or what you should be doing...
Inside the bag you had on you, your only possessions are an unusually shaped crystal, a dagger,
and a mysterious book.
How you came here, your purpose, the fabled Ebony Labyrinth, and the mystery of what exactly is said to be resting deep underneath the Confined Isle...
All of it can only be ascertained by your power alone.
Nepheshel is a freeware RPG created by the doujin circle Studio Til with an emphasis on dungeon exploration.
Set on the isolated Confined Isle, the protagonist has washed ashore from the ocean, unable to remember anything about themselves except for their name. The island is said to be plagued by a powerful curse, causing all who dare to enter or leave to completely lose their memories, making escape exceptionally difficult if not outright impossible.
Many of the dungeons are intricate, with some having connections deep underground. At times, it may be necessary to go through one dungeon in order to enter or fully explore another. The enigmatic monoliths known as "Gates" scattered roundabout the island, can prove instrumental in your journey by warping you to and from the depths of dungeons you have visited.
Players are not locked onto any one-way paths, with hardly any obstacles before them, thereby granting them a very high degree of freedom as to where they wish to explore.
Additionally, every enemy is displayed on the field with no random encounters, which means navigating dungeons can be a breeze by simply running past strong enemies. If you get caught however, there's no guarantee you'll be able to get away alive...
Use your power to the fullest, and do all that you can to find the truth.
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