Felix hates his birthday. In fact, the opposite also seems to be true: every year, on this date, the boy is haunted by bad luck.
After a lifetime of trying to convince himself that he is not cursed, on his 18th birthday, he and his best friend Noelia
remain locked inside the school. The situation soon turns out to be more ... problematic than expected.
At this point, some doubts about his bad luck seem legitimate. Felix thinks he's cursed. Is this the truth?
Or maybe this "unfortunate" situation will also turn out to be a good opportunity? On the other hand, fortune favours the bold.
This is a story based on Italian and Latin myths, folklore and fairy-tale figures.
Accompany Felix and Noelia on their little nocturnal adventure in a very safe and certainly not close to collapse
Italian high school. Let them get lost, seek their answers and get out (maybe).
The Ash Black Cat and the Happy Ogre - Fortuna Favet Fortibus - is a game in development on RPG Maker VX Ace.
In this game, you'll move Felix and Noelia as they search for a way out - or maybe something else.
Plot and characters are the main focus, so you can expect a lot of cutscenes.
The game is light horror with darker scenes from time to time. Also, dark humor (, because I need
to exorcise nightmares about high school). And a little bit of romance. You know, childhood friends...
The gameplay focus on exploration, choices and puzzles from time to time; there will be
different kinds of small challenges. There are some hidden game overs and the game is multi-ending,
so saving often is recommended.
My main sources of inspiration for this game are Ib (puzzle-wise), No delivery (for the humor) and Wizard of White Box (narrative-wise). I always loved RPG Maker games, so maybe this game will remind you a bit of the older ones, in terms of graphics and gameplay.
* Some of them are planned for the full release.
- Original artwork.
- A fantastic and very safe building that could kill you at every step, namely a classic Italian school.
- A story based on Italian / Latin folklore, legends and fairy tales.
- Atmospheric sound design, with some SFXs made expressly for the game.
- Mack-style sprite
- Post game scenarios.
- Cats. In multiple senses.
- Multi Endings: true, normal, extra ending and two mirror bad ends. Choices matter. the story will be clear and complete in each ending, however different choices will lead to unlocking different cutscenes and dialogues. All the endings will tell you a little more about the characters, the story and the setting.
- An attempt at non-linear gameplay. More often than not, you'll be able to solve puzzles/tasks in what order you prefer, or use different items to solve the same problem. (You won't see this much in the demo, but there are already some examples.)
- Collectibles! Witness the Seven Mysteries (or maybe eight), search all the Survival Manuals, and collect the hidden game overs.
- A silly fishing mini-game in toxic waters leaked from a broken pipe.
- Swear words from time to time, mention to smoking (tobacco), scopophobia (for one CG).
Blood, death. (Depending on the ending).
If you are interested, follow Time Lapse Games for updates on this game and other RPG Maker projects! Thank you for you attention.
* Tumblr
* Caard
Both demos (english and italian) are here!
DEMO ONLY:
* Genre: Adventure, light horror, vague dark humor, hints of romance
* Estimated playtime: 30/40 minutes
* Warnings: Swearwords (just a little bit), mention to smoking, scopophobia (for one CG).
* You will need RPG Maker VX Ace RTP for the demo.
* Some things in the demo will be expanded later. The title screen and title theme, for example, are not definitive. The demo is meant to introduce story, characters and the type of gameplay.
* English is not my native language, so forgive my mistakes.
For the game release, I will double check the translation with native speakers.
Stay tuned!
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