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This section explains relevant terms, lore, and worldbuilding. Yes, it'll probably enrich your understanding of the dialogues and the flavor text. No, you'll probably never have to remember most of this once you get in the game.

Geography


Heartwood Academy sits in Kaleidopolis, a valley city in the middle of the Chromatic Mountains, a place rich with raw magic energy that exposes a lot of people to magic poisoning. Due to its location, it is almost only accessible through portals. Despite this, a lot of mages and mage hopefuls still seek the Land of Magic to become students of its prestigious educational institution.

Heartwood Academy is not merely a forge for students and servants of magic. It is also a haven built around the Heartwood tree, which emits a warm and soothing aura that brings comfort to each troubled individual that seeks its shade. Not all its activities are purely scholarly; yearly they hold a festival to celebrate magic and every five years a mage-naming ritual to bestow titles to new mages.


Magic


To wield magic, there must be a physical conduit for it to inhabit. For most mages, their bodies are enough to harness magic, because they are born with strong enough spirit forces (SPI) and spirit resistances (RES). Greater SPI allow spells to be cast more effectively, while greater SPI ward off the effect of spells better.

In Heartwood Academy and its sister schools, the study of the basics of magic is divided into two disciplines. Each discipline is based on the two rings of magic. The first ring involves the cycle of elemental forces: flame, fluid, flashbolt, fillstone, and foliage. The second ring involves the cycle of holy forces and dark forces: motion, silence, energy, curse, light, and shadow.

These forces are not all the kinds of magic that people may study. There are also different disciplines that deal with different applications of magic, such as the study of using weapons as conduits, or the study of reinforcing and developing different everyday materials using magic.

While places like Kaleidopolis are very welcoming towards magic, there are also societies that are rather closed to the idea, sometimes even oppressive. For example, the Emerald Kingdom bans the use of magic and prefers alchemy instead.