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What this game is about?

Lullabyrinth, story-wise, is about the Curse of Magic. If you manage to use and learn Magic, you can do supernatural feats, but use it too much...and the brain will be restless for a long time, making you unable to sleep and lose your life for it.
However, some lucky people told the secret of lifting this curse: reaching the end of the Lullabyrinth and finding the teleport for sleeping on the Lullabed. Your objective as a cursed magician is to reach it. However, there is a difference between sleeping a bit and sleeping forever...

What should I aspect from this game?

Lullabyrinth, gameplay-wise, is a minimalistic linear RPG focused on fights, like doing a boss rush.
Every enemy have a handcrafted AI and custom skills, so you have to find the right way to eliminate them.

You can:

- Attack: deal damage more faster than the enemy, doesn't cost anything;
- Guard: you will take half damage from enemy hits and recover 1 MP;
- Light: slow attack, but deal x1.5 damage, even if the enemy is guarding. Costs 1 MP;
- Drain: slow attack which drain enemy's HP even if the enemy is guarding. Costs too 1 MP.

Choose your way to deal with 9 different powerful enemies with this skillset while being more stronger every battle finding upgrades which clear the mind of the character and dealing better the situation on a creepier and creepier Labyrinth.
The game contains horror elements. Every time you progress, you might find the game, locations and enemies more creepier than before...and more cursed;

Who is the main character?

The main character is Sophie, a powerful magician with a Champion Crown.

She is the main character for the entire game. She was training for the magician's tournament, but she trained too much and got cursed. After trying sleeping for two days without success, she decided to enter the Lullabyrinth. She likes to cook food, plants and reading.

Who are the enemies?

The enemies are the Sleep Eaters.

This kind of ghosts eat the mind's energy of people. They prefer eating cursed people since they are unlikely to defend properly, also they create more energy. Unfortunately, that day they chose to eat Sophie, the wrong person...
When they heard about the Lullabed, they didn't manage to teleport and destroy it, but decided to live in the Lullabyrinth and guarding it, killing many persons.

Why should I play this game?

Labyrinth- Cursed Edition is born for the RPG2S's Cursed Contest during Halloween made in one month, so expect some horror since you will explore a cursed labyrinth full of ghosts.
Play this game if you want a free, retro-like (audio and graphic-wise) boss rush RPG where you must have a strategy for defeating smart enemies, with a bit of exploration and simple events for a human character, not a mindless and emotionless avatar.
The game lasts 25 minutes if rushed and know what to do, 40 if played calmly the first time.
Don't play this game if you want a long, deep and detailed RPG with spectacular graphics, since the game is the opposite.
If you want to challenge yourself and you like RPG, press that Download Button and enjoy the Lullabyrinth - Cursed Edition!

That's all, folks!

Latest Blog

Fixing the Labyrinth (Part 1)

Another week, another update!

Well, things happened, even if this "week" was kinda "weak".

But first, let's start talking about the Labyrinth itself.

Remember when I told you about the Lullabyrinth's structure of 4 areas with 16 rooms each?
At first, I wanted to finish the game at the start of the third area, but story-wise, the
structure I made doesn't make sense.

Why the Labyrinth must be a classic Labyrinth, with a beginning to the bottom and a end to the top?
What if someone just...avoid solving the Labyrinth and going straight to the end or from the air? Is it possible to make it without making weird excuses like: "you must do it because...you will get "showered of energy" from the inside of the Labyrinth and that's only way"...I don't know, I am making things up now, but you got the idea.

Even putting near every Sleep Eater at the end doesn't make sense, because going to the end and solving the Labyrinth is the same thing.

For now, I solved the problem of the exit by making the Labyrinth underground and a closed one and you now can't avoid the last two areas,
but I liked the idea for making a optional area so...we will see.

I made some names for the skills and I have almost finished them. I have in mind the seven Battle Styles of the enemies and how the character customization works. You must equip at least one attack skill and then...you choose what you want, even other attack skills if you want, as long as you have them. That's it!

Also, I am working on the new artstyle for the game, so I have not problems anymore about eye strain.

That's it for now! The full game will be more minimal, but I hope it will be eventually good and you will have fun with it!
  • Completed
  • michaelprimo
  • RPG Maker MV
  • Adventure RPG
  • 11/04/2022 11:14 AM
  • 12/03/2022 09:42 PM
  • 10/31/2022
  • 1697
  • 2
  • 25