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"I SAID: this is not a dream. You actually DIED. And in a pitiful way, if I may add"






The chosen hero of the prophecy must save the world again!
This would be a normal story, if it wasn't for the fact that the hero sucks at not dying.
...and the protagonist doesn't want to be a hero.
...and the life goddess is somewhat moody.
...and slimes won't let you read (?)

The Respawn Banter is a parody game set in a fantasy world, about a hero and a life goddess exchanging some kind of dumb discussion every time he dies.




Dying was never this funny!

While you explore, every single time you die a new discussion in the afterworld will take place, even when you die multiple times in the same way.

Experience lots of funny exchanges between the chosen hero and the goddess of life!
"Is this a dream?" "The prophet was a fraud?" "Slimes can really get drunk?"

Also, not dying it's not as simple as it sounds. This world... is unfair sometimes.

Game Flow:
Explore --> Surprise, you die! --> Your death is subject of discussion --> The goddess of live revives you --> Repeat.



Made by RPG Waldorf for the Indie Game Maker Contest: Rebirth

With the help of Riakare for the Characters Portraits

Tileset - Cazwolf

Plugins - Visustella, Galv, Mog, Theoallen

Complete credits in the game folder.

Game available both in English and Italian

Latest Blog

The Respawn Banter on Steam!



I still don't believe it's happening.
I did a lot of changes after the IGMC 2022 version, the most notable one being the portraits that got a complete overhaul, but still keeping the original character personalities.
Perhaps I took too long to plan the rest of the game after the jam, but now the game has its own Steam page with a new demo! (I also somehow managed to add Steam achievements on RPG maker)
The demo is also available in Spanish and Italian now.

I realise that the game got very conflicting opinions during the jam, that's why I'm always updating the dialogues to avoid boring or cringe parts, even if I can't make everyone happy, given the game's reliance on "witty repartee"-ish humor, which is highly subjective.

I now realize I made a mistake on describing the game as "comedy", because that's misleading and not its central point, which is instead trying to focus on engaging dialogues. I think that might had influenced people's expectative before playing the game.

I believe my internship employer had a very fitting comment for this game: "But they're just saying stupid things one after another!"

I think that as an indie game developer I shouldn't focus on making a game that will appease anyone, but instead think about a target. And as long that there'll be people interested in the project, I will see it trough!

Steam page:
Maybe wishlist? C:

Trailer:

  • Production
  • Commercial
  • Waldorf
  • RPG Maker MZ
  • Adventure Visual Novel
  • 11/27/2022 02:28 PM
  • 01/18/2024 04:10 AM
  • 07/10/2024
  • 6057
  • 6
  • 93

Posts

Pages: 1
Howdy!
So, I completed the Demo a week ago, and really liked it!
I've had a similar idea to this before, but never put it into practice.
I liked the art, and the dialogue is well written and edited.
It's one of the few games that made me genuinely laugh.
I would say that, while funny, the puzzle section could have been shortened.
author=TRIDIUM
Howdy!
So, I completed the Demo a week ago, and really liked it!
I've had a similar idea to this before, but never put it into practice.
I liked the art, and the dialogue is well written and edited.
It's one of the few games that made me genuinely laugh.
I would say that, while funny, the puzzle section could have been shortened.

Thanks a lot, I really appreciate your feedback! ^_^
For the puzzle section, I understand it might be a little longer than needed. I'll see if I can shorten it, or make the dialogues more catchy. Still, something to keep in mind while reviewing the script! :D

And I'm curious: what was your similar idea?
Notoh
*Deeply Thinking*
1928
I remember seeing your game on reddit! I love the concept, looking forward to the banter.

I made sure to wishlist :)
Pages: 1