Synopsis:
Elisnar. It is a world steeped in mystery, scarred by wars over untold generations, shaped by forces both known and unknown. It has undergone many upheavals throughout the ages both natural and of Human origin.
The superpowers of the modern world Gol, Baratian, Felgarin, Alotherin, and Dunslor are growing restless as two centuries of peace threaten to give way to a war over resources.
Supply and trade routes are becoming more threatened each year as monster migration patterns change and the herds increase, inexplicably, in size and aggressiveness. Meanwhile, areas that once overflowed with abundance now lay nearly barren as nature and the unnatural fight for their survival.
At the Northeasternmost border of the Felgarin Empire, you try to make your way in life; a commoner, yes, but one possessing some of the critical Human characteristics that define your species. You hope to one day be accepted into the elite division of the Felgarin Guard Force, the Knight Guard.
Today, however, your Guard Force recruitment training begins. You don’t know what to expect, but you're ready for the challenges that surely await you.
______________________________
Features:
Lore-rich world 17 years in the making
50-60 hour story
Lots of side content including party member background quests, super bosses, secrets, alternate story routes, multiple endings, a large recruitable cast, and more.
Over four dozen game mechanics a few highlights of which are a new magic learning system, systems that alter how random encounters work, customizable weapons and magic, a 3-tier class system, and a codex for tracking lore and other information.
Highly modified RPG Maker Engine including over 100 plugins.
A reactive game world, your choices can and will have impacts both large and small.
This is a commercial project.
Elisnar. It is a world steeped in mystery, scarred by wars over untold generations, shaped by forces both known and unknown. It has undergone many upheavals throughout the ages both natural and of Human origin.
The superpowers of the modern world Gol, Baratian, Felgarin, Alotherin, and Dunslor are growing restless as two centuries of peace threaten to give way to a war over resources.
Supply and trade routes are becoming more threatened each year as monster migration patterns change and the herds increase, inexplicably, in size and aggressiveness. Meanwhile, areas that once overflowed with abundance now lay nearly barren as nature and the unnatural fight for their survival.
At the Northeasternmost border of the Felgarin Empire, you try to make your way in life; a commoner, yes, but one possessing some of the critical Human characteristics that define your species. You hope to one day be accepted into the elite division of the Felgarin Guard Force, the Knight Guard.
Today, however, your Guard Force recruitment training begins. You don’t know what to expect, but you're ready for the challenges that surely await you.
______________________________
Features:
Lore-rich world 17 years in the making
50-60 hour story
Lots of side content including party member background quests, super bosses, secrets, alternate story routes, multiple endings, a large recruitable cast, and more.
Over four dozen game mechanics a few highlights of which are a new magic learning system, systems that alter how random encounters work, customizable weapons and magic, a 3-tier class system, and a codex for tracking lore and other information.
Highly modified RPG Maker Engine including over 100 plugins.
A reactive game world, your choices can and will have impacts both large and small.
This is a commercial project.
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