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The Felgarin Empire Lore Blog Part 1

  • LMPGames
  • 10/23/2023 02:19 AM
  • 256 views
The Felgarin (/fel-gə-ren/) Empire

Founding Date: 262PA
Government System: Monarchy
Provinces: Veltin, Neltin, Galig, Latis, Westerly, Jostrin
Capital/Seat of Power: Castle Varour, Shrig, Veltin Province
Current Leader: Vasin Rafard III


Synposis
The Felgarin Empire is currently the second largest nation in Elisnar. It only recently achieved this status with the annexation of several smaller countries, the Gauslon Hegemony and Rosslton, on its home continent, Colstin. Felgarin is a monarchy that has existed for about five hundred years, making it one of the newer nations in Elisnar. While it boasts the second largest military and economic power in the world, Felgarin’s main resource is its outsized political power, a product of several events that occurred during the historical events that led to the founding of the modern-day country.


25 AG – 262 PA
While on the official records Felgarin was founded in 262 Post-Arcanum, or PA, in actuality it started out as a small meritocracy called Vastlin in 45 Annis-Galardia, or AG, that subsisted solely on trade with other nations, of which the Dunslor Republic to the North would become the most important. Vastlin came about when a group of nomadic mercenaries called the Wargmat encountered the Valoestin as they explored Colstin.

The leader of the Wargmat at this time, Sandil Batlit, was a visionary of sorts. Unlike her predecessors, she did not believe that the Wargmat had a future as a simple mercenary army; she had much greater ambitions. Having defeated the slave nation Galardia in a bitter war 25 years ago, Batlit wanted more for her people than to keep roaming around from job to job. She envisioned a nation, one that would fight injustice just as they had done, but with a permanence that a mercenary army could not provide.

As the Wargmat ventured further south through Colstin, they cleared out countless bandit and corsair gangs that had been infesting the continent. Much of Colstin was free land, unclaimed by anyone with enough power to hold it. The only habited lands, to Batlit’s knowledge, were the three nations far down south, at the furthest southern reaches of the continent.

When they happened upon the Valoestinians, it came as a bit of a surprise. A small village tucked away in a valley that offered decent security from attack and was difficult to locate. Batlit ordered her followers to break off from her group and set up camp several miles north while she and a small group gathered intelligence on the village they had discovered. Batlit selected two men to join her, her second and third in command.

Her second was an older man named Gerrold Havenstalk. He had been serving the Wargmat for nearly all his adult life after his parents were slaughtered by Galardia for refusing to surrender their harvest; they had been farmers. He was incredibly battle-smart and generally was responsible for coordinating the strike groups during operations.

Batlit’s third was named Veasl Corrith, a master negotiator and all-around diplomat. He had secured many small wins for the Wargmat against Galardia before everything went sideways and a full-scale war broke out. He was responsible for dealing with all of the diplomatic channels and goings-on for the Wargmat.

They entered the village with their hands held above their heads to prove they were no threat. Even so, a small group of men, some carrying swords and various farming equipment and others with glowing, swirling energies in their hands, spread out before them in a half circle. Batlit was thankful that Veasl had suggested entering at noon; she did not want to think what kind of impression they would have made slinking into the town in the evening or at night, given their reaction.

She stated who they were and that they were just seeking friends in this bandit-riddled land, seeking allies for protection while they established their own community and perhaps even to share resources. The men surrounding them glanced around to each other and then lead them to the leader of their village, an aged man called Klaius McGregor and his daughter Elaria, whom helper her father with some of the day-to-day tasks of his position.

As they worked their way through the village, Batlit made a mental note of several key pieces of information. First, all of the people here seemed to have heightened physical characteristics; not to the same standard as a race like the Elves, but they were more beautiful and handsome than most Humans. Second, there did not seem to be much military power to be worried about. It looked like the swords the men were carrying were the culmination of their traditional weaponry. Lastly, she noted that the magic being used seemed off; she saw a farmer using a water spell to irrigate his crops, but the power of the spell felt much wilder than what Humans were normally capable of. There were others too, mainly children, using magic that no Human should be capable of.

They arrived at a large, single storied building made from stone. She guessed this was their leader’s house. One of the men knocked on the door and a few moments later a young woman, probably in her thirties, opened the door. She seemed normal enough, average build and height, muddy-blond hair falling to shoulder height, with a slender face and cool, light blue, eyes. Her ears had an ever so slight point at the back. This must be Elaria. Emerging from the house behind her was a man around Batlit’s age, his short and thinning hair a musty grey. He hobbled through the door, suffering a leg injury or some sort of ailment as he was walking around with a cane.

He gestured into the house as he invited Batlit and her men inside. After about an hour of introductions and greetings, Klaius sat down with Batlit to discuss many things. Veasl and Gerrold were nearby talking with some of the men that had stopped them earlier. Klaius was impressed with the feats of the Wargmat as Batlit described how they came to be here on Colstin. Even this remote village had heard of the fall of Galardia apparently.

Before continuing, Klaius asked if Batlit had any questions for him and stated they he would answer anything she wanted to know. She asked how they came to find this place and about their magic. She had expected Klaius to be adversarial, but his demeanor was completely the opposite; he was almost enthused to be talking about these topics with her. She wondered if they rarely got any visitors from the outside, given how hidden away they were.

As she expected, Klaius stated that they were not originally a people from this continent. Their forebearers had fled to Colstin many years ago to escape from Minsor when the Sultanate came to power. She was not surprised, in fact Galardia was influenced by Minsor. Minsor, for generations, had been controlled by a fundamentalist government who believed that people were only worth the capital they could produce, this inherently led to a state-sponsored slave trade. As Minsor interacted with other nations, their ideology was spread along with cultural and spiritual practices. These would be the building blocks that would lead to the rise of the Galardian Empire on Tilrin.

While they traveled looking for somewhere to settle down, not unlike Batlit’s group was doing now, they stumbled upon an enclave of Half-Elves living in this very valley. They had come upon them during a very harsh storm as they sought shelter. The Half-Elves welcomed them into their homes and immediately the two groups bonded. They never left and this was also the explanation for their powerful magic; the people of this area were descendants of Half-Elves, though with each generation their magical potency and the other features of Elvish heritage were receding.

Batlit informed Klaius that the Wargmat were camped several miles to the north and that she and her subordinates needed to return to confer with the rest of the Council. She was going to suggest that they try out some form of alliance with Klaius and his people; mutual defense and resource sharing, then see where it went from there. Klaius nodded in understanding and requested two of the men who had escorted them to his house journey with them back to their encampment. They would return with the decision of the Wargmat Council so that preparations could be made if an agreement was reached.

There was some light discussion on their way back between their guests and Veasl; overall Batlit thought that things had gone well. Now she had a harder task, convincing the Council, filled predominantly with middle-aged men looking to make a name from themselves within the Wargmat, to throw aside their ambitions and help construct a long-lasting alliance with the Valoestin.

Arguments for and against went well into the night. Batlit had a little over half of the council on her side, all that she needed to force the issue, but she wanted a clear consensus that couldn’t be used later by some upstart years down the road to undo the work they were about to embark on. She had Farlon Grenwald, Annis Humloin, Quen Bertol, Sasha Vearlin, and Karith Eskel ready to vote with her. She knew with just a bit more urging she could also get Nance Rightold, Xavier Arcleod, and Reicard Dersh as well. The only problem was her main opponent, Edward Dardin.

Dardin rose through the main ranks of the Wargmat after they arrived in Colstin. He had some renown within the army for feats carried out during the Galardian war. Those helped propel him onto the Council where he took a hardline stance on most issues. He believed that the Wargmat should remain a mercenary army, he seemed to be dead set against what Batlit was attempting to do and whenever possible let her know it. She was quite aggravated by his persistence.

Also bad for her, Dardin was a charismatic speaker willing to engage in debate until he had whittled his opponent down through mental and physical exhaustion, coming up with methods to create circular debate to entrap his opponents in a never-ending loop of nonsense until they gave up. Batlit was the only individual within the Council that wouldn’t put up with his antics and so when they found themselves with opposing views during council meetings, everyone groaned and accepted that they were stuck there for a while.

As Hours ticked by, epic tomes worth of words were spoken, all the while Dardin was up to his conniving schemes to try and win over more supporters to his proposal of parlaying with the Valoestin for a decent supply of food and other materials then leaving. Batlit debated against Dardin fiercely, at times letting her famously wild temper take hold, she was at her wits end with this little whisp of a man who thought that he, in his short time with the Wargmat, was more fit to lead than she was.

Eventually he relented, but only after securing several key propositions awarded to him from gaining the support of Annis and Sasha. They still supported Batlit’s proposed plan, but Dardin would be the one who would oversee diplomatic ties with the Valoestin as opposed to Veasl. Dardin would take several council members with him and form an embassy of sorts in the Valoestin village. They would communicate directly back to the Council from there and act as a conduit for messages to the Valoestin.

This arrangement was agreed to by Klaius. For six years the two groups interacted and intermingled through this alliance. While Batlit didn’t like Dardin, she would have had a hard time arguing that he had not produced results. At times she believed that Dardin just loved to argue because this was a prime example of his character; once the Council settled on a course of action, Dardin would do what he could to implement it even if he claimed he was against it.

In 32 AG, the Wargmat and the Valoestin’s formalized their agreement into a true alliance and over the course of the following year, worked on expanding the Valoestin settlement outward to meet with the Wargmat’s. Several more years would pass as the two communities became integral to each other until 45 AG when the two groups officially formed into a small City-State called Vastlin.

Cutting forward one-hundred and fifty years, Vastlin had become extremely wealthy; the year is now 195 AG. By maintaining a small size, the country was able to funnel the considerable wealth being generated by its citizens into expanding into a global trade conglomerate. This had also influenced the other smaller nations that had been established on the continent towards mercantilism. During that time, Dunslor was founded and had practically become an ally of Vastlin overnight through trade agreements and defensive pacts. Not strange seeing as how it was founded from the remnants of the Wargmat that decided to stay in the north while the others ventured south.

Colstin had become the economic hub of the world, all due to the machinations of this tiny country and its current President, Malthius Drisg. Malthius had been in control of the country for the last six decades and due to his efforts, he had pushed Vastlin further towards its current position as a world economic superpower after generations of his predecessors being content with being a local power and nothing more.

It was not all sunshine and daisies; Vastlin suffered from its success. Piracy was still a large problem, having become known worldwide for the valuable goods they would trade, the trade ships of Vastlin were constantly harassed by pirates. While breakage had always been worked into the balance sheets of the country, Vastlin had to fund a large navy to protect their ships as they transited to and fro.

This meant that taxes were higher for the citizens of the country than in most others. Due to the focused nature of Vastlin’s industry, if someone went into a profession other than as a shipwright, merchant, or related industry, their business was very niche and keeping afloat could be neigh impossible. Due to this, Vastlin has always had issues with poverty and a large gulf between those that participated within the trade industry and those who did not.

Vastlin also had a large immigrant population, given to the wealth that their trade system generated. This, among all others, was the largest problem that Malthius was focused on dealing with at the present time. Too many were immigrating to the nation, consuming all of the land suitable for housing; the push to free up more land for housing led to the impoverished being offered large sums of money for their land. If they would not sell, it would be taken from them by force of law by the companies responsible for maintaining the housing for the nation.

While Malthius would have liked to halt the practice, he could not. Vastlin’s government was heavily structured so that it could not interfere with commerce. It had no power to regulate what corporations did so long as they did not commit treason against Vastlin or intentionally kill individuals without due cause in the course of carrying out their business. This meant that in most cases the corporations carried more power than the state and operated with impunity.

Malthius was wise beyond his years, even as he was getting along in age. He foresaw a possible situation in the future where a peasantry uprising could be possible, if not probable, if they were pushed too far into a corner. So, he did the only thing he could do to resolve the housing issues; used the nation’s considerable resources. In exchange for a large sum of money, the largest sum spent in the history of Elisnar at that time, Vastlin purchased fifty square miles of land from Dunslor. Malthius essentially bought the entire northern portion of the continent outside of the Feld Desert where Dunslor was located. The transaction totaled ten billion Geldir.

This angered some of the smaller nations that resided within this area of land; they had forged contracts with Dunslor to colonize these regions for a tax. Malthius went to each nation personally and offered to pay them the total tax they had paid to Dunslor in addition to the sum they paid in their original contracts to rent the land from Dunslor. Most of them agreed though Westerly, a competing mercantile nation in the far Northwest, refused. Malthius knew the governor of Westerly, a grouchy old man named Bothus McCraig. He was also shrewd to the point of clairvoyance at times which made dealing with him very difficult, he always seemed to know the angles from which his trading partners would come to him.

This posed a problem for Malthius, Westerly was Vastlin’s equal militarily and they had exclusive contracts with Bommerset for trade; something he had been trying to worm his way into for decades. The connection between Westerly and the Baratian Empire went deeper than economics; Westerly was a colony of Baratian that had negotiated for independence some one hundred years ago. The split was amicable and the ties between the two nations were iron-clad.

Malthius was known as a squirrelly one, though, and he had an audacious plan. He went to the largest trading company in Vastlin, he knew the owner; a man called Gras. No one knew his real name, he only went by Gras; no one cared, he was exceedingly good at his job and was one of the four people responsible for building up Vastlin’s trade network to what it was at the time. Malthius went to Gras and asked him if he was interested in a deal that could see him take ownership of the trade contracts and land of Westerly if he participated; he was indeed interested.

Gras showed up in Westerly not a week later, along with a fat purse of Geldir. He approached several of the trading companies that did the most business with Bommerset and offered to buy them out for ten times their worth. No one refused that amount of coin. The process took several weeks, at the end of which Gras was situated to claim ownership of the five largest trading companies in Westerly. As was expected, McCraig hauled Gras in for questioning. He had fully guessed what Gras, and by extension Malthius, was up to, but since no crimes had been committed, he could not stop him. Malthius had told Gras from the start that this had to be on the up and up. If even one company did not agree to the sale, the plan would fail.

Luckily, Vastlin was flush with Geldir and Geldir is the true power in the world for most things, or so Malthius was oft heard exclaiming when faced with a problem. Gras was let go the next day and the plan continued, though with a hitch. While McCraig could not imprison Gras, he did have the leverage to slow him down.

The next phase of the plan was to conglomerate the various trading companies into one operational entity. This required government investigation and approval. McCraig slow-walked this process and attempted to have the laws changed while doing so. His goal was to prevent citizens of foreign countries from operating any incorporations within Westerly.

He ultimately failed, but not before raising some eyebrows within the Baratian empire. Their action was too slow, however; Malthius had outmaneuvered them. With 80% of the profit producing companies under Gras’ control, that money was redirected to Vastlin’s trade routes. The Westerly government fell practically overnight, unable to meet its monthly obligations, and Malthius marched right in and claimed ownership of the small nation several months later, having bought up all of the state-owned property once it was liquidated to cover the debts it owed.

It was a huge scandal at the time; the Baratian empire had threatened to go to war with Vastlin and probably would have if the United Nations of Gol, the world’s largest country, had not interceded. While never officially known, many suspect the reason why Gol did this was due to the Wargmat being one of the progenitors of Vastlin. The Wargmat were instrumental in freeing many of the nations that made up Gol from the oppressive nation Galardia many years ago. Others believed that Gol simply wanted to maintain stability, Vastlin being caught up in a war would have destroyed the world economy.

With Westerly under his thumb, Malthius turned his attention to the other small nation-states around Colstin. It was a slow process, but he steadily unified most of the continent over the remaining ten years of his life. Malthius had no idea that his brainchild would one day be the seed that the Felgarin Empire would rise from out of the ashes of the Arcanum War that would ravage Colstin.

The Arcanum War was a bloody conflict that saw war breakout throughout almost all of Colstin, but the fighting was heaviest in the South where there resided two nations known for their military prowess. The war started out as a border dispute between the nation of Eldawine and their neighbors, Rosslton. Eldawine was the nation of the Elves, a relatively small but long-lived race of Humanoids that have an unusual magic potential. Rosslton had long been attempting to secure the rights to a gold mine just within Eldawine territory. Eldawine was not interested. So, in 526 AG, Rosslton decided it would invade Eldawine and take it by force.

While Eldawine was known for its strong magics, Rosslton was known for its strong military stratagems and their military will to fight. It was bloody from the start; the Elves did not hold back in defending their nation and the fighting soon spread into the heartland of Rosslton. Taken aback by the ferocity of the counterattack, Rosslton asked Gauslon, a nation to their west, for help. Both nations had deep political ties and Gauslon had advanced weaponry for the time.

Combined, they forced the Elves back into Eldawine and advanced, no longer satisfied with just the mine they had been after. Within a month the war had spread northward and skirted the borders of Vastlin. While the Human nations knew better than to cross over into Vastlin territory, the Elves did not care; they routed and forced a large contingent of Gauslon soldiers into Vaslin and pursued them until they reached a border town called Helkin. The people of Helkin had no idea what was happening and assumed the Gauslon men showing up had been attacked by a roving band of pirates or brigands. The Elves cared not who gave assistance to their would-be attackers, they treated them all the same. Helkin was virtually destroyed and Vastlin had been pulled into the war.

You would think that one small nation against the largest on the continent would be an unfair fight, and you would be right; the Elves of Eldawine were decimating the measly land forces of Vastlin. Due to the nature of the threats to Vastlin’s economy, naval power was the focus of their military. The last time a ground battle had been fought on Colstin was centuries ago when the Wargmat swept through the countryside, clearing it of banditry.

Vastlin had no need for a serious land military, until now. The wrath of the Elves was terrifying, their power was immense. One Elven soldier could decimate a platoon of Human soldiers in just a couple of spells whereas the Human mages barely stood a chance against the weakest of the Elves. This disparity in magic ability had been known for years, it was one reason Eldawine was treated with caution.

The Elves swept north through the entire continent after they had neutralized Rosslton and Gauslon in the south and did not stop until they reached Dankwood Forest far in the North where they met their first real resistance. Dunslor was well known for their trade empire, but they were also known for their strong magic as well. While they were not up to the standard of Eldawine, with enough mages working together with the remnants of Rosslton’s, Gasulon’s, and Vastlin’s armies, Dunslor was able to prevent the Elves from their march further northward which would have started to encroach on their lands.

The front lines were constant chaos. Both sides had set up fortifications and would routinely attempt to break through the opponent’s, trying to get a leg up on their enemies. While there was much fighting and blood spilled, the war was stalemated.

The fighting lasted a year before Eldawine relented and traveled back South, coming to the decision that it was no longer worth the expense in life to continue their campaign. Unlike most conquering nations, Eldawine demanded nothing from those they had soundly defeated, they just requested to be left alone. Vastlin, Gauslon, and Rosslton were nearly decimated. Dunslor’s forces had also been severely depleted. Westerly was the only province practically untouched by the war and so it assumed much of the duties as the seat of the government for Vastlin.

Rosslton and Gauslon fared much worse. Their militaries had been eradicated, only a handful of platoons returned after the war ended. The military deaths accounted for nearly 45% of the population of both countries and the civilian deaths added another 18%. They would never truly recover from the impacts of the war. Vastlin was not much better off overall; 25% of the population had been killed and most of the trading ports throughout the west coastal areas were nought but ash.

A new era had begun, the Post-Arcanum era. Due to the actions of the Elves, the World was thrown into total chaos. A depression was stirred into existence as Vastlin’s massive trade empire vanished in the blink of an eye. It was a time of extensive hardship and poverty that lasted for 50 years while the world economy picked up the millions of shards left behind in the wake of the Arcanum War.

In Vastlin things were even worse. Nearly all of the country had been razed to the ground, millions were homeless and without jobs. Many resorted to banditry to get by, attacking the wealthy who ventured out of the wealthier areas of cities without proper protection. Even getting to a point where they could think about rebuilding took 12 years as uprisings and attacks were frequent distractions for the government. Eventually, thanks to their immense wealth and the relationships that the nation had forged in the past, rebuilding would begin, though slow and complex.

There was so much damage that the land of the country had to be subdivided to allow proper money flow with adequate means of tracking how that money was being spent. Five provinces were created: Galig in the north along the southern borders of Dunslor, Jostrin to the East, Nelti to the West, Latis to the south of Nelti, and then Veltin, the largest, would encompass most of the south of the nation. Westerly would find itself with a large chunk of land granted to it while Vastlin recovered; it was allowed to be temporarily spun out as an independent nation-state. Later it would be reabsorbed and turned into the sixth province.

It was at this time that the formation of the parliament occurred as a means of providing structured and centralized support for guiding reconstruction efforts, passing laws to relax some regulations relating to the hiring of unaffiliated contractors, and to form committees that would track expenditures in each of the provinces.

Reconstruction required an obscene amount of Geldir and took thirty years to complete. By that time Westerly had grown into a fully independent nation. When asked to rejoin Vastlin, they had refused; Vastlin no longer had the financial, economic, or military power it once did, and likely never would again. Westerly, on the other hand, had many lucrative contracts and did not feel they should be saddled with the immense debt that Vastlin had accrued over the years.

Vastlin did not take to this news kindly and briefly issued threats. The leader of that era, Ginna Wallston, knew the political game, but without the resources to back her demands up, she quickly knew another tact was required. Instead, she appealed to the people of Westerly, highlighting the deep ties between the nations and the sacrifices that Vastlin had endured while preventing Eldawine from ravishing their lands.
Her goal was to get the populace of the nation to vote to reintegrate with Vastlin; Westerly had become a republic about nine years ago. If she could convince enough to vote for it, the government would be required to execute it under their national charter or be deposed and replaced. The government of Westerly knew full well what Wallston was trying to do, but they could not prevent a public vote once a provision passed the threshold to be put to the public.

Eight months of lobbying later the threshold was met and the provision was put to a public vote. The arguments on all sides had been raucous and three distinct positions had emerged from the initial debate. There were the Integrationists who were fully on-board with returning to Vastlin. There were the Separationists who wanted to remain independent from Vastlin and saw no reason for them to rejoin at this time when Vastlin was clearly fishing for monetary stability by absorbing Westerly’s treasury. Finally, there was the enigmatic group called Westerly for Westerly. No one really knew how this group came about, but they favored independence while also counteroffering to help stabilize Vastlin with reparations due to the immense financial toll the war had brought to them.

Each group represented around a third of the population with around 5% undecided according to the last census that was conducted by the Westerly government before the public vote. Ginna made one last address to the people of Westerly before the vote was conducted. She reemphasized that without the help of Dunslor and Vastlin, Westerly would be in the same state as the rest of the continent and that their prosperity was bought with tens of thousands of lives and the wholesale destruction of most of Vastlin’s lands. She also went on to state that they had no obligation to Vastlin personally, but that if Westerly was ever in a position to require aid, that Vastlin, even in its current state, would not hesitate to offer it and hoped that the people of Westerly would do the same now.

It was a close election, but there were surprises. Contrary to popular public belief, the Separationists ended up with only 8% of the vote; many, including many in seats of power, thought that their message was sure to strike a chord with the people of Westerly. Westerly for Westerly received 35% of the vote, which was surprising for a group shrouded in such mystery. The Integrationists had won with 57% of the vote.

While there were some demonstrations by some of the Separationists demanding for a new election to be held, claiming that the Westerly for Westerly group was a front established by the Integrationists to pull support from their position, the after events from the election were mostly peaceful. While no full investigation was ever carried out, most agreed that the claims by the Separationists were very unlikely to be true and they had no evidence to back up their claims.

A formal process was established to reintegrate Westerly into Vastlin. It took several years of negotiations with trading partners and contract holders to change them over to Vastlin’s ownership. During that time Wallston had been busy securing Vastlin’s control over the provinces, she had plans; grand ones that would require a lot of wheel greasing, but ones that, once they had come to fruition, would put Vastlin back on the map as an economic superpower.

One month after Westerly had been merged back into Vastlin, Wallston announced the formation of a new country, or a reformation technically. Vastlin was an old and proud nation, but its time had passed. Much of the old country had been destroyed by the Elves and what had replaced it was much more modern, fresh, and facing forward to the future.

She exclaimed that the nation’s constitution was to be rewritten. All provinces were to be given full statehood within the country, full support from the government, and would no longer have to redress parliament for financial payments as they had under the old system where each province was treated like an incorporated, but separate, nation-state. The country was unifying, uniting under one flag, one government, one constitution. The name for this new nation would be the Felgarin Empire.

Parliament would be strengthened, given most of the control over the law. A separate body would be created to handle the ministration of justice. A national army would be raised to prevent another Arcanum War from occurring in the future. Lastly, while there would be no official national religion, religious institutions would be required to register with the Ministry of Faith so that formal complaints, monitoring, and other obligations could be carried out and adjudicated within an appropriate venue.

Most of these changes were met enthusiastically; for many, the era felt like a true rebirth of the country, as though a Phoenix was rising from its death ashes. There were dissenters, a good deal, but they knew better than to stir up trouble. Wallston was known for being aggressive in dealing with subversives if they threatened the stability of the country.

It took many years for all the systems to be put into place. More years than Wallston had life left to live. She would not see her efforts bear the fruit of the Felgarin Empire two-hundred and ten years later. Arguments over very specific political processes and the handling of disputes caused major delays and setbacks that required many revisions to the charters of the provinces that everyone could agree on. It was not perfect, but the changes she enacted brought on a small golden age to the nation. With proper support, all the provinces grew at a tremendous rate in population and economically. It was not long before Felgarin reclaimed Vastlin’s title of world economic superpower.

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Cool stuff. A lot more in depth than I thought it would be. That said, some sections feel a bit badly paced, but I suspect that was due to smaller events that were left out?

I also liked that you seeded in other countries and built in their influence on events relating to Felgarin. Makes the world feel very lived in, if that makes any sense. There was less visualization than I thought there would be, but at the same time I get it. Trying to break something massive down into postable and readable chunks is always hard.

My main take-aways:
Pacing could be better in some sections, normally when dealing with time jumps.

The writing lacks a bit of specificity when it comes to the characters and areas they are in. I would have like some kind of description for Sandil for example; the most I know about her is that she was one of the leaders of the Wargmat, who are a mercenary army. She seems to be old at this point in the lore based on the comparison between her and Klaius. More detail could help a lot there.

I like the world-building this is showing and how it is introducing other nations and lore within this stuff for Felgarin; I really want to know more about what happened with Galardia, for example. I also found it interesting that Elvish magic is different from Human magic. That was an interesting and focused point you were making so I guess that detail is important to the story in some way.

All of this just makes me want to play this game more! Good job, looking forward to the next part.
author=TrashCanEnthusiast
Cool stuff. A lot more in depth than I thought it would be. That said, some sections feel a bit badly paced, but I suspect that was due to smaller events that were left out?

I was afraid of that. Yes, one of the compromises I made was to remove anything that wasn't a major event that didn't have long-term effects. There are around 12 to 16 more things that happened just in this segment that didn't make it into the blog post.

Not sure how I am going to reconcile that going forward; I don't want to have to include those in, but then I also need a better way to make reference to them or something so that the move between time periods is smoother. Maybe I could briefly reference those vents without providing any details?

Like between the alliance formed between the Wargmat and the Valoestinians and the formation of Vastlin there were several small events where events forced the two communities closer. One of them, for example, was the kidnapping of Elaria by a group of bandits. Dardin led a small team against the Council's orders to rescue her, later on as a result of that she married him which formed the basis for the formal alliance/formation of Vastlin later.


author=TrashCanEnthusiast
I also liked that you seeded in other countries and built in their influence on events relating to Felgarin. Makes the world feel very lived in, if that makes any sense. There was less visualization than I thought there would be, but at the same time I get it. Trying to break something massive down into postable and readable chunks is always hard.

Yeah, I will give the next post another review pass and see if there is anything I can do to improve this aspect of the writing. that said, I don't want to go into the deep end on it either. The goal is to do just enough to set up the scenes within the lore and the important people taking part. I do think I could have done more within this first section though.


author=TrashCanEnthusiast
My main take-aways:
Pacing could be better in some sections, normally when dealing with time jumps.

The writing lacks a bit of specificity when it comes to the characters and areas they are in. I would have like some kind of description for Sandil for example; the most I know about her is that she was one of the leaders of the Wargmat, who are a mercenary army. She seems to be old at this point in the lore based on the comparison between her and Klaius. More detail could help a lot there.

I like the world-building this is showing and how it is introducing other nations and lore within this stuff for Felgarin; I really want to know more about what happened with Galardia, for example. I also found it interesting that Elvish magic is different from Human magic. That was an interesting and focused point you were making so I guess that detail is important to the story in some way.

Covered some of this above. Thanks for the comment on lore bombing. Honestly, I am the kind of writer who will rain names, places, and terminology down on you without doing much to explain right away and then fill in the details as they are needed. I find that is more effective than explaining all of the expositional references up front. It might confuse some readers, but it generates more focus on the content.

One other aspect of this I did not think about until I finished my last review pass of the post was that no matter what order I posted these in, there was likely going to be something mentioned that is more fully explained in another blog post later on. So I an fully leaning into the whole "here is some stuff you'll know nothing about until later" motif. Like how I mention the war with Galardia here; when we get to the United States of Gol, most of the first, and probably second if I need to split it, blog will be about that war.
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