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A young hero ventures forward into an untamed world on a mission to become powerful enough to face The Gauntlet.

In this game, the player must fight monsters, learn to wield magic, and gear up to fight the monolithic challenge known as The Gauntlet. A massive 20 floor dungeon, The Gauntlet is a test for many powerful adventurers and only the most prepared among them have any chance at clearing it.

Learning the strengths and weaknesses of the monsters across the world makes this game a fun challenge for those who enjoy strategic gameplay. Players can choose to play as a fearsome warrior wielding powerful melee weapons and heavy armor or they could choose instead to focus on powerful destructive spells as a high wizard. Anything is possible for those who follow the simple rock, paper, scissors like combat system where earth, fire, and water clash for dominance.

Game Length (0H 40M - 2H 00M)


This is an early, incomplete, version of the Gauntlet.
Feel free to give feedback but please remember that this version is intended to balance the mechanical aspects of the Gauntlet. My attention is not focused on art or assets as of the moment.

Latest Blog

Update to version 0.0.4

Added:
Levels 3 and 4 to The Gauntlet mega-dungeon.
Tier 3 weapons and armor.
2 new ring items
-ring of discipline
-ring of efficiency

Changes:
Reduced effectiveness of healing spells.
reduced Max MP of Elemental
  • Production
  • psyclosis
  • RPG Maker MV
  • Adventure RPG
  • 03/17/2023 10:07 PM
  • 03/23/2023 02:10 AM
  • 06/01/2023
  • 746
  • 1
  • 13

Posts

Pages: 1
Marrend
Guardian of the Description Thread
20992
Played this for about a half-hour. Unsorted notes, and stream-of-consciousness thoughts, placed underneath the hide-tag.


The screencaps on the game page are very basic, and don't exactly inspire great things. Perhaps this is something to be improved later, but, hey. Let's give this a shot!

Corrected Rest description: "Skip your turn, and recover a small amount of HP and MP."

Correction with Val's blat at the dungeon entrance: "Once you begin, you must go until you're done."

Music? Anywhere other than in combat? Okay-ku, that's probably on the stack of changes to be made, right? Riiiight?

Chest in the tower: "Defence" -> "Defense". Item description of Amulet of the Defender has the same error.

Shield descriptions seem to have have the word "sheild" in them.

I noticed that the encounter circle in Room 3, Floor 1 was still active after fighting it. Stepping on it again absolutely re-triggered that encounter. Battles in the Gauntlet aren't worth any money or experience. I can confirm this with my money and experience values on a save before I entered, and from loading a save inside Room 3 Floor 1, and fighting that encounter again. I feel this game is designed around limited opportunities to engage in encounters, so, I'm kinda thinking this is a bug, rather than being intentional.

The Ogre blocking the road south is pretty tough. I can manage to get to Room 4, Floor 1 of the Gauntlet, but, my first attempt failed. My second attempt was also a failed attempt, though, I died a lot quicker that time. The Water Spirit used a healing spell that time, so, I dunno what the game is telling me about my change in tactics by using the staff, and it's "ultimate" skill versus the sword, and it's "ultimate" skill. Outside of purchasing better DEF/MDEF equipment so that I don't take so much damn damage?

author=Marrend
Battles in the Gauntlet aren't worth any money or experience.
XP and Gold are awarded when you complete the floor and leave.
author=Marrend
I noticed that the encounter circle in Room 3, Floor 1 was still active after fighting it. Stepping on it again absolutely re-triggered that encounter.
Not sure how I missed that, thank you for informing me.
author=Marrend
I feel this game is designed around limited opportunities to engage in encounters, so, I'm kinda thinking this is a bug, rather than being intentional.
The Gauntlet dungeon is the only repeatable set of battles in the game and is therefore, the only farmable xp and gold at the moment.
author=Marrend
Outside of purchasing better DEF/MDEF equipment so that I don't take so much damn damage?
If you were wearing heavy armor, you gain high Def at the cost of M.Def so you may have been taking more magic damage than with no armor.

And yes, I'll be adding music, I noted it but forgot to fix.

note: Will be reducing spirit HP by 50 from 300.
Marrend
Guardian of the Description Thread
20992
To be fair, I didn't buy any equipment, or consumables. Mostly because I did not notice a consistent money flow in the game. While I did get money/experience/items from the tutorial area and the eastern tower, both were locked off after completing them. This is part of the reason why I think this game is designed around limiting encounters. Perhaps limiting resources as well.

In a sense, I'm getting Final Fantasy Mystic Quest vibes from this game. As a quick refresher, enemies are placed on various map tiles. I don't think they move? Either way, once defeated, they never repopulate. There's "battleground" areas scattered across the realm if you want to gain XP/money outside of regular dungeons, but even those are limited to how many fights they provide before becoming locked off in their own right.
Pages: 1