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Pinnacle- The Five Kingdoms is a lore-rich tactical game.
Set in the Lands of the Pinnacle, a continent where five great heroes once sought and obtained the power to mold the world to their desires and became the rulers of their own kingdoms, the player will step into the shoes of the Tactician, the ambitious commander of a small troop, who begins a new life in the no-man's land in the north.

The player will get to meet and recruit several heroes, use their unique traits and abilities to engage enemy forces in turn-based tactical battles, and chat with them inbetween missions to get to know them and their opinion on the world events.

To unlock new story chapters and locations, you will also have to use equipment looted from enemies and materials bought from shops to train and arm an army of your own, clearing the way to more missions and treasures.

The demo currently contains about 2-3 hours of gameplay. Being an early version, some bugs and glitches may arise.

If you like the game, follow it on itch.io or leave a donation on my Patreon:
https://zorothegallade.itch.io/pinnacle-the-five-kingdoms
https://www.patreon.com/ZoroGallade

Latest Blog

Version 0.3.0 - the Beta is Here!

Grand news! The first "official" demo of Pinnacle has now officially been released!

I expect it to be rife with bugs, so I give my thanks in advance to anyone who will report them after encountering them in the game.

CHANGELOG


Game content

  • Added a new side mission (3 different conclusions)

  • Added a new type of trainable troop

  • Added a new story chapter and a new army battle


AI

  • Enemies are now more aggressive towards defense objectives.


Classes

  • Now every class (except the Tactician) has a signature passive ability.

  • Rangers, Cuirassiers and Snipers already had passive skills.

  • Alchemist: adds half his Magic value to the efficiency of arcanite and healing items.

  • Rider: Physical attacks deal more damage the farther they have traveled during that turn

  • Brute: gains a Strength bonus when taking damage.

  • Skirmisher: allows repositioning after hitting an enemy with a physical attack (replaces the En Passant skill, which is now gone)

  • Marksman: Can shoot point blank targets and gains a bonus to critical rate against them.

  • Pilgrim: once per battle, resists a lethal blow surviving with 1 HP and increases Dodge by 100% for one turn.

  • Arcanist: Buffs(2) Magic when ending their turn without acting.


Stat growths of some classes have been adjusted to account for the new skills:

  • Skirmisher: HP 150%->130%, Luck 65%->60%

  • Rider: Strength 80%->75%, Agility 60%->55%

  • Marksman: Luck 70%->60%, Agility 70%->75%, HP 120%->125%

  • Alchemist: Magic 80%->70%

  • Ranger: SP 40%->60%


Skills

  • The Double-Time tactics skill could be used as a Rapid skill: fixed.


UI

  • Adjusted life bar width for larger enemies

  • Added an icon to the health bar of boss enemies

  • Fixed a minor error that skewed the alignment of some heroes in the menu screen

  • Added a scrolling effect to dialogue windows.


Bugs&Glitches

  • Solved bug that sometimes didn't show the choice window during dialogue

  • Solved bug that showed different characters in the status window when choosing who to attack

  • Solved bug that displayed the message window erroneously when leveling up after hitting a boss with a post-mortem quip.

  • Solved a bug where Garcia was still wounded and immobile if recruited in his camp.

  • Troubadour's attack was considered a Bow instead of a Gun attack: fixed.

  • The bites of the Serpent troop were considered a Bow attack: fixed.

  • One of Corgon's dialogues in the observatory displayed the options wrong: fixed.

  • The game sometimes crashed when recruiting Qiriza.

  • In Camp Hope's bookstore the Incendiary Flask manual was sold both in the regular and the Rarity sections: fixed.