The currently available download is a tech-demo with the source code. Only download if you are interested in the game engine and not the plot/gameplay.
This is a technical demo that demonstrates a few capabilities that can be pretty easily achieved using Lite-C. These include:
- Terrain and heightmaps
- Animated level objects
- Distance fog
- Particle Systems
- WIP Dialog System
Targets for this project are as follows
- To improve the quality of animation within the realms of not doing motion capture (Because I can't)
- Create enemies that attack with an acceptable level of intelligence and awareness
- Design terrains that have a beginning and and an end, perhaps in chunks so that an open world can be achieved.
- Make realistic explosion particle systems
- Place terrain objects automatically.
This is a technical demo that demonstrates a few capabilities that can be pretty easily achieved using Lite-C. These include:
- Terrain and heightmaps
- Animated level objects
- Distance fog
- Particle Systems
- WIP Dialog System
Targets for this project are as follows
- To improve the quality of animation within the realms of not doing motion capture (Because I can't)
- Create enemies that attack with an acceptable level of intelligence and awareness
- Design terrains that have a beginning and and an end, perhaps in chunks so that an open world can be achieved.
- Make realistic explosion particle systems
- Place terrain objects automatically.
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