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All begins with the Essence
All returns to the Essence
Thousands of years ago, an ancient civilization, Salfor, protected a crystal. This crystal was formed by GOD himself. This crystal was a gateway to another world: the afterlife... which where people lived another life within. It was basically heaven. Nations from around the world wanted this crystal because not only did it hold the afterlife, it held the power of magic, and these other nations wanted it. Salfor hid the crystal away, only to be rediscovered thousands of years later by The Imperial Qaros, an empire who wanted nothing but power.

They knew of the legends of the crystal, how it's power can be extracted, but none succeeded. Two of the best scientists finally found a way of doing this. They were only in their teens when they found how to do this. They tried to fuse the power into soldiers, but the soldiers would just die. They tried different kinds of people, but no avail. They did research on this matter and found that the crystal needs great capacity, which children have. They would use children, but the children would lose their memories from the shock.

They would be warriors, and would allow Qaros to win.


Gameplay
Gameplay features your typical side view battle system with ATB. You are on a mission to destroy the crystal that Qaros possesses and stop them from turning children into magical warriors. There are many different weapons each character will have throughout the adventure. Xavier (formally Xander) is a blue mage who can learn spells from enemies. Jessen is a thief who can steal. Storm is a Dragoon who can jump and do dragon knight abilities. And Keira is a mage-gunner who can use magic.



Possible Questions

Q:Why are you remaking this game? Especially in RPG Maker 2003?
A: Well, I no longer have the original files to work on it for one. Second, The team that was helping me are all off doing more adultier things now. I was lucky to still have most of the graphics (some are outdated, but I'm pretty good at spriting/editing images) I really wanted to work on this game for some time now, but I'm no good at scripting and whatnot. If I had to choose any engine to use, it would have been RPG Maker MZ. But I'm okay with RM2k3. I know ways around the limitations.

Q:Why did you change the logo? The other one was so much nicer!
A: Pretty much the same as above. I don't have the original files for it. Alexander Smith (Closed_Worlds) created the original (I drew the logo, but he really put the work in for the font)


Q:Are you changing anything from the original?
A: Why, yes. But not too much. I recently replayed the demo and I enjoyed it quite a lot. There was a few things that felt off, but older me has been through experiences that could probably make some of these scenes a little better. Especially with all the type-o's.


Q:When can we expect a demo?
A: I... don't know. I have most of the maps redone already and a good chunk of events done. If I make a demo, it will probably end before you get to the Village of Relene, maybe sooner. I'm not sure yet. I'm pretty busy and this hasn't been the easiest for me.


Q: Is there anything I can do to help?
A: Sure! If you are interested in helping in anyway, do let me know. Any way to speed this up would be greatly appreciated. I've also composed a few pieces of music myself. I'm no pro, but if anyone out there would like to tidy them up, that'd be cool. I did lose a few pieces of music from the original FFEssence and composed new ones. I hope you all enjoy them!

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  • Production
  • Celes_Cole
  • RPG Maker 2003
  • RPG
  • 04/10/2023 06:19 PM
  • 01/18/2024 11:19 PM
  • N/A
  • 21067
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Posts

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Oooh. Here's a blast from the past. Nice to see it revived, and being made in 2003 no less ;D
YYup :)! I'm trying to make the most I can out of the engine. 2k3 is so weird sometimes, but I really like what's coming together.
Subscribed ❤️

The trailer looks cool, you should add it to the front page when you get the chance.
I also really like the character movements, which is really hard to do and extremely time consuming.
But I love seeing stuff like this, because it really shows your technical prowess in 2K3.

Great Work. Looking forward to more with this.
I tried adding it to the front page, but the code breaks for YouTube links. That's what I wanted to do. And thanks for subscribing!
author=Celes_Cole
I tried adding it to the front page, but the code breaks for YouTube links. That's what I wanted to do. And thanks for subscribing!

No worries, try using this youtube ID link. But with the correct brackets. this should fix it.

<youtube>https://www.youtube.com/watch?v=ytrSfE_Zfv4</youtube>
Ah, the Final Fantasy fangame. Such a staple of RM,, you gotta love it.

Are the graphics original (or a mix)? Some of it looks like I may have seen it before, but some looks like it was handmade. If they're original then kudos to you or whoever made them, I know myself how complicated emulating the FF SNES look is.
author=Roden
Ah, the Final Fantasy fangame. Such a staple of RM,, you gotta love it.

Are the graphics original (or a mix)? Some of it looks like I may have seen it before, but some looks like it was handmade. If they're original then kudos to you or whoever made them, I know myself how complicated emulating the FF SNES look is.


It's a really old fan fame idea dating all the way back to 2008. I quit production in like 2011-2012. But the graphics are a hot mix of FF5, FF6, Live a Live, and Final Fantasy Dimensions. All put together by me and my friend Alex Smith. Sprites on the other hand are done by him and Atoa (Victor Sant, who you may know who wrote scripts for RMXP and VX/Ace)
author=LordBlueRouge
author=Celes_Cole
I tried adding it to the front page, but the code breaks for YouTube links. That's what I wanted to do. And thanks for subscribing!
No worries, try using this youtube ID link. But with the correct brackets. this should fix it.

<youtube>https://www.youtube.com/watch?v=ytrSfE_Zfv4</youtube>




Ah! Thanks! I appreciate it.
Id Love to play this game. Can I ask is there a release date?
author=noory123
Id Love to play this game. Can I ask is there a release date?


There isn't really a release date for the full game. But I might have a super short demo within the next month or so. It all depends on my schedule, really.
author=Celes_Cole
Uploaded a boss battle video!

I watched this just now, I like how the battle and the cutscenes move very quickly.
I like how everything moves at a very brisk pace - this is very hard to do in rpgmaker2003 - looking forward to more with this.


EDIT: I also like how the boss is something relatively easy, something Whelk-ish to start off with and not, what we usually get with rpgmaker bosses.
Yeah I know what you mean. I wanted to make it pretty easy. I was worried it was a little too easy honestly. OG FFEss had some really difficult bosses that were almost impossible to beat, which was my fault for not balancing it out before I released the demo. I also felt a little rushed, too.

Speaking of demo, I was thinking of releasing a small (really small) demo sometime in the next week featuring just the beginning of the game up to the end of the first dungeon, the Crystal Factory. I was thinking maybe this would attract more people to the page and maybe see if you guys like what I have so far.
Regarding balance, it's always best to ere on the side of Too Easy. The reason being; if it's something you, the developer, have trouble with then it'll almost definitely be nigh impossible for the casual player. Most people are just looking for something to while away time with. Leave the hard stuff for sidequests and endgame dungeons.
ALRIGHT!

I unexpectedly uploaded a demo. Let me know what you guys think. It's a very short demo. Let me know how the balancing is and everything!

Uploaded the wrong demo. This demo was one I was gonna upload earlier today and saw a bunch of spelling mistakes and balancing issues. I just replaced it.
Playing through this, loving it so far. I'm only at the beginning where Wedge Biggs and Xavier have to make it through the factory.

The only suggestion I have so far is that, during the scene when, (I think) Wedge is gives a briefing and a layout on the mission, before the mission actually starts, give Wedge like a small line, that says he's a Medic, and if things get hairy, he can provide back up with his <Medic> ability.

I probably wasn't paying attention, so i might have to replay it to make sure, but yeah, just give him a line that sounds natural but alerts people of this medic skill he has; cause I was playing it and just mashing attack, and it was only after losing that I realized Wedge gives out free healing XD.

The biggest problem I've found with rpgmaker games is that, there's a lot of them and people play through a lot of them, but unless you tell the player, your particular rpgmaker game plays differently, they're naturally going to assume they all play the same.

So yeah, just give like, a small line that alerts the player that Wedge is a medic and he has an ability the player can use. But other than that, this is pretty great. I love the crossbow animation you gave Wedge, it's a really neat sprite edit, I love it! XDD

But yeah, I'll post more of my thoughts as I get through the game, great work so far.
Very good work here. It just feels so cool to play something that's so brisk in it's pacing.
Great Stuff!
author=LordBlueRouge
Playing through this, loving it so far. I'm only at the beginning where Wedge Biggs and Xavier have to make it through the factory.

The only suggestion I have so far is that, during the scene when, (I think) Wedge is gives a briefing and a layout on the mission, before the mission actually starts, give Wedge like a small line, that says he's a Medic, and if things get hairy, he can provide back up with his <Medic> ability.

I probably wasn't paying attention, so i might have to replay it to make sure, but yeah, just give him a line that sounds natural but alerts people of this medic skill he has; cause I was playing it and just mashing attack, and it was only after losing that I realized Wedge gives out free healing XD.

The biggest problem I've found with rpgmaker games is that, there's a lot of them and people play through a lot of them, but unless you tell the player, your particular rpgmaker game plays differently, they're naturally going to assume they all play the same.

So yeah, just give like, a small line that alerts the player that Wedge is a medic and he has an ability the player can use. But other than that, this is pretty great. I love the crossbow animation you gave Wedge, it's a really neat sprite edit, I love it! XDD

But yeah, I'll post more of my thoughts as I get through the game, great work so far.
Very good work here. It just feels so cool to play something that's so brisk in it's pacing.
Great Stuff!


Thanks! I'm glad you enjoyed! And yeah, you're right. I think I have an idea on how to implement something like that for Wedge in-battle.
I'm in the same boat as BlueRouge. I loved it as well. Not too easy, not too hard. The encounter rate was a bit high in the rafter area though.

You should probably rotate Xavier's sword around so that when he swings it, he's not hitting enemies with the back of the blade, Rurouni Kenshin-style x)
And may I recommend adding a boss death animation? It would be a cherry on top of the SNES Final Fantasy flavor.
author=Dyhalto
I'm in the same boat as BlueRouge. I loved it as well. Not too easy, not too hard. The encounter rate was a bit high in the rafter area though.

You should probably rotate Xavier's sword around so that when he swings it, he's not hitting enemies with the back of the blade, Rurouni Kenshin-style x)
And may I recommend adding a boss death animation? It would be a cherry on top of the SNES Final Fantasy flavor.

Good idea on the sword thing. I just don't know if I could constantly switch between the 2 different blade graphics, especially if some random encounters later will be with soldiers. But I like it. I was kind of basing him off of Kenshin. I like his character a lot.

As for the death animation... I just don't want it to be cheap. Like, I know you can do it if the enemy's HP is between a certain percentage (Between X(0) and Y(25)), but if you hit over that percentage, he's going to die normally anyway. Also, not using all of it's HP feels weird to me. I would love to be able to add a boss death animation, but I don't think I can do it effectively.


Edit: Oh, I'm dumb lmao I see what you mean about the sword. Duuuhhhh XD I can't believe I missed that
I'm writing this down before I forget: I just finished the demo.

I love the custom title screen, it adds a lot to this. I love the hallway before you fight the first boss. I love how the guards come in droves, but then after you knock them out, you can check their bodies afterwards for more items - I love that, that's so cool, that's so final fantasy! It's a very small detail, but it adds so much to this. I've been waiting for years to see that in a final fantasy fan game, but it hasn't really happened till now XD.

The one minor suggestion I have is, throughout the demo, Xavier states how much he wants to get to the crystal and how much he wants to find and reunite with his brother. (I'm not quite sure what happened in the stasis room, but he tells biggs and wedge to go forward with the mission anyways) - But when the three of them finally get to the crystal, before Xavier attacks the crystal, I feel like you should revise or add a line that explores Xavier's character a bit more?

Like, before the mission, Xavier wanted to find two things:
-to reunite with his brother
-and find the crystal.

We don't know, whether or not Xavier found his brother, but now that Xavier has the crystal in front of him, you want to use that time to have him say a line that explores Xavier's character a bit more and reaffirm his motivation and show us how his character has changed, now that he's accomplished one of these goals -- Like Xavier says he wants to end this. You want to add a bit more to that, a small hint of character revelation, that explores the real reason why Xavier wants to destroy the crystal. etc

...Like, something more about his brother, or maybe the village Xavier came from, just something. Like Xavier just hopped a train, pilfered some guys clothes, just to get to this Crystal. This was all carefully planned, no one does all this stuff unless they're really desperate. There's a bigger story about Xavier here, what was it that drove Xavier to this moment? reveal a tiny bit more to us, before he strikes the crystal, give us something! XD

Other than that, this is a great little demo. I usually have a lot of trouble picking final fantasy fan games, because either the story isn't very good or the battles and character animations aren't very good. So I have trouble picking it up, if it doesn't hook me after the first 15 minutes -- But Final Fantasy Essence, this has a good story, it has good characters and some great battle animations. This has all three, so I had a lot of fun playing through it. It's very simple but there's a lot of attention to detail here. But it's that attention to detail that makes me want to play more and I'm very interested to see where you go with this - this is really great stuff here.

As for the death animation... I just don't want it to be cheap. Like, I know you can do it if the enemy's HP is between a certain percentage (Between X(0) and Y(25)), but if you hit over that percentage, he's going to die normally anyway. Also, not using all of it's HP feels weird to me. I would love to be able to add a boss death animation, but I don't think I can do it effectively.


If you're interested I might be able to help with this; I've recreated, the ff6 boss death animation more than once in rpgmaker2003 -- I could create a template for you, so all you have to do is copy and paste the death battle animation, into the animation database of 2k3.
And then all you have to do is add "Guardian" to a battle animation sheet.

The flashing, the shaking and the sound effects are already all there. it just needs to be repurposed for a different monster/boss etc -- but only if you're interested. I know maniac patch is doing some great stuff now these days, so you might be able to do it another way already.
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