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---FEATURED GAME JULY 2010 UPDATE---
Thanks to everyone who enjoyed Tiamat Sacrament and helped make it featured game for July 2010. The game practically hatched from the crucible of RMN, so it means a lot to have it recognized by those who watched it grow in development.
_______________________________________________________________________________

As Max McGee once advised I point out, "THE MAIN CHARACTER OF THIS GAME IS A DRAGON."

Here is the system2c file that some people have reported is missing from the RTP-free download (just drop image into your RTP/system2 folder): http://rpgmaker.net/users/Drakonais/locker/system2c.png

IMPORTANT NOTE: The version linked to the "Download Now" button is only for people with Rm2k3 and the RTP installed on their computer. If you don't have RM2k3 RTP, there is a version in the downloads section that includes the necessary files.

ALSO IMPORTANT: If you downloaded v 1.0 and have run into a bug (like the notorious movement speed slowdown after certain events in Draslin) chances are it's fixed in the newer version. To get the fix:
1.) Find your save file in the Tiamat Sacrament project folder and move it to your desktop
2.) Download version 1.1 (either with RTP or without, depending on your needs) and install it
3.) Move your save file from your desktop into the new project folder and load up your game

COMPLETE RELEASE

Flash Teaser: http://rpgmaker.net/media/content/users/4181/locker/DragonFlash.swf

The Tiamat Sacrament currently is 100% complete, with about 20 or more hours of gameplay. Some sections, like the stealth missions and Vulcan Cannon dodging, are now skippable for those who are experiencing extreme lag in those parts. I've had several bug testers crunch through the entire game and it should be smooth sailing, but let me know by PM if you run into any trouble and I'll be quick to fix it.

SKILL ACQUISITION

Each character has a unique way of learning and utilizing their skills, from Blue Magic-style skill acquisition to element combo breath attacks that take multiple turns to build up.

1.) Az'uar, the dragon and main character, has 35 different possible class evolutions. Each class brings with it a different and unique skill and its own set of weaknesses and strengths. Additionally, having a Soul Gem equipped in battle adds automatically to unique variables that eventually impart skills of their own. Think Magicite from FFVI. This is on top of the breath techniques he can use by inhaling up to three Runes at a time.

2.) Xandra, the scholar and artist, can learn skills by observing enemies use them in battle. She can acquire over 40 different skills in this fashion, with each serving a special purpose and scaling to her intelligence as she levels up. She comes in handy as support for the two fighting characters, but can deal elemental damage and status effects as well.

3.) Kelburn, the Saphirite lieutenant, can wield two Rune Blades at once. While each Rune Blade comes with its unique skill while equipped, the characteristics of two Rune Blades equipped simultaneously blend together and create a new and even more powerful skill (e.g. a poison blade and a double-attack blade create an even more powerful poison skill). Furthermore, when Az'uar inhales, Kelburn temporarily learns Rune Blade skills that typically focus Az'uar's breath into a targeted attack (e.g. a heal all spell becomes a heal one ally spell that's much more effective).

Every skill employed by enemies in battle is obtainable and can used by one the party's three heroes under the right conditions.

GAMEPLAY

The game is heavily story-driven with plenty of puzzles along the way. I've retooled the battles so that they are challenging but don't drag out or slow down game progress. I've made a point to design the game so no one should have to grind. I'm not saying you can't grind for extra levels, but if you use the right tactic, you won't have to mill around fighting random encounters to succeed. Hopefully, with 35 different dragon evolutions and a bunch of optional quests with extra skills and items to be found, the player will be able to customize their gameplay experience.

Each of the three characters have an ability set that depends heavily on the abilities of teammates. This system makes for strategic use of attacks, items, buffs, and specials. I hope you enjoy the game and leave any feedback you might have.

Latest Blog

Second Death and Steam Greenlight

Hey there, RMN! If you enjoyed Tiamat Sacrament, please consider supporting my new project Second Death on Steam Greenlight. It would mean a lot to me if you could take a moment to lend a vote and help get the game Greenlit!

Check out the dev blog on the Second Death page. Thanks!
  • Completed
  • Drakonais
  • RPG Tsukuru 2003
  • RPG
  • 07/14/2009 06:20 AM
  • 07/20/2022 12:40 PM
  • 06/19/2010
  • 368602
  • 78
  • 7035

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Posts

Holy smokes. Just submit that as a review dude, sounds good to me.
It's not thorough enough to be a review though... I don't go over all the aspects of the game.

By the way, should I make a page for this on TV Tropes?
That fix is right at the top of the gameprofile!

Top of the game profile
Additionally, here is the system2c file that some people have reported is missing from the RTP-free download (just drop image into your RTP/system2 folder): http://rpgmaker.net/users/Drakonais/locker/system2c.png
Thanks for taking that one GRS! Yeah, I'll make that a little bolder to avoid future confusion.
For some reason my version of the game cannot read a "water2" at the beginning of the game. Is there something I must do to fix it?
author=Light_Ailerion
For some reason my version of the game cannot read a "water2" at the beginning of the game. Is there something I must do to fix it?


That's one I've never heard before. The file "water2.png" is definitely part of the RTP. Here's the file: http://rpgmaker.net/users/Drakonais/locker/water2.png

You can right-click and save the .png to wherever your RTP battle animations are. Although, if you're missing this, you might be missing several more. A better suggestion may be to download the file with the RTP included. That can be done through this link: http://rpgmaker.net/games/1295/downloads/1990/
Love the game. The high amount of comboing was very nice to play with though I didn't get to far. Reason? The game crashed after an hour long grinding spree right after finishing the third temple. Normally this isn't a problem but when I go to play again my saved file is ERASED. What do I do? Delete the game and move on. I'm sorry but I just can not stand to replay games so soon after starting them. Story is a big thing for me and I get bored really quickly is there is none.

Also, the individual maps in the badlands are to large for how many of them there are.

And the lilipad puzzles almost made me delete your game right then and there. The only saving grace was the walkthroughs you had.

Finally, there needs to be an item to be bought (or found) that increases rune capture rate earlier in the game (before you lose the girl) for those of us that spend time power leveling. I discovered that it was easier to get runes from fishing (with the lure) then capturing enemies. (and somewhat more enjoyable too)

Either way, it was a great game and if you were to create an updated version I would probably consider playing it again, but as it stands I dont think I will.

Oh and for all you grinders out there, there is an invisible option that enables auto battle. Though I'm thinking it MIGHT have had something to do with my saved file being erased. I suggest making the auto battle a visible feature though.
the opponent's health is under 10% but I still cannot rune capture him
???
Pure genius, loved every second of it!!
is it ok if i used the kelburns sword on my own game
All I can say about this game is WOW! It's one of the best RPG's I've played in a long time.

One of the things that makes it so good is the storyline and your excellent storytelling.

There's only 2 things I'd like changed for any future work you do:
1- no limiting saves only to "save points" I hate that, it makes it harder for me to get into a game when I'm busy as I have to make sure I can reach a save point by the time I'm ready to quit otherwise all my progress since the last save is lost. This is why I always prefer the save anywhere approach.

2- during some of the puzzles there were way too many random encounters. This got frustrating at times when I'm trying to concentrate on solving a difficult puzzle and keep getting monsters showing up every few steps, sometimes causing me to forget what I needed to do next to solve the puzzle. When I wasn't being driven crazy by the random encounters I did enjoy solving the puzzles but sometimes the encounters just got in the way to the point where I had to resort to finding a solution so I could just get on with the game. Those puzzles where random encounters were rare or non-existent were a lot more fun to solve as I could focus on finding a solution which, for most of the puzzles, was challenging enough without the random encounters.

Just a couple of things to keep in mind for future projects, but overall this was a great game, and IMO if the random encounters were at least toned down in the puzzle areas this would easily have been one of the best games of all time, right up there with classics like Dungeon Master and Breath of Fire.

Actually, as I was playing this game, it really started reminding me of a series of books I recently read, a 5 part series written by E.E. Knight called the Reign of Fire, and Az'uar reminded me of the main character of the 1st book in that series, Auron.
Honestly, I made an account to tell you I HATE THE PUZZLES <3
They're so complicated. So irritating. So insanely impossible to solve.
I love them.

EDIT:
Also, can anybody help me with the secret door in Sildric Core where Tamanir is found? I keep seeing an offscreen chest and a silver door (The ones that need gems to unlock)
Oblic
Once a member of RMN, always a member of RMN!
1937
Been playing this off and on for years, and I love every second of it! Two quick questions:

1. Is there any reason to get S ranks from the strategy battles?

2. Is there a list of all the Dragon Shards somewhere?
Doubt I will get an answer but is there any way to get the chest in the middle of the ice sliding puzzle in Mythra Peak?
You can get that chest! I remember leaving the place with it opened.

If you need detailed instructions, send me a save file (put it in your locker and copy the link) and I'll try to make instructions print screens.
Forget my previous post, the easy way is:

From this web page, go to the game "Puzzle Solutions" tab and watch the ice slide puzzle video. At time 0:38, move as shown here

Could someone help me - i cannot get through the lava puzzle with the switches - a save file after that area would be a great help if you have one