• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
---FEATURED GAME JULY 2010 UPDATE---
Thanks to everyone who enjoyed Tiamat Sacrament and helped make it featured game for July 2010. The game practically hatched from the crucible of RMN, so it means a lot to have it recognized by those who watched it grow in development.
_______________________________________________________________________________

As Max McGee once advised I point out, "THE MAIN CHARACTER OF THIS GAME IS A DRAGON."

Here is the system2c file that some people have reported is missing from the RTP-free download (just drop image into your RTP/system2 folder): http://rpgmaker.net/users/Drakonais/locker/system2c.png

IMPORTANT NOTE: The version linked to the "Download Now" button is only for people with Rm2k3 and the RTP installed on their computer. If you don't have RM2k3 RTP, there is a version in the downloads section that includes the necessary files.

ALSO IMPORTANT: If you downloaded v 1.0 and have run into a bug (like the notorious movement speed slowdown after certain events in Draslin) chances are it's fixed in the newer version. To get the fix:
1.) Find your save file in the Tiamat Sacrament project folder and move it to your desktop
2.) Download version 1.1 (either with RTP or without, depending on your needs) and install it
3.) Move your save file from your desktop into the new project folder and load up your game

COMPLETE RELEASE

Flash Teaser: http://rpgmaker.net/media/content/users/4181/locker/DragonFlash.swf

The Tiamat Sacrament currently is 100% complete, with about 20 or more hours of gameplay. Some sections, like the stealth missions and Vulcan Cannon dodging, are now skippable for those who are experiencing extreme lag in those parts. I've had several bug testers crunch through the entire game and it should be smooth sailing, but let me know by PM if you run into any trouble and I'll be quick to fix it.

SKILL ACQUISITION

Each character has a unique way of learning and utilizing their skills, from Blue Magic-style skill acquisition to element combo breath attacks that take multiple turns to build up.

1.) Az'uar, the dragon and main character, has 35 different possible class evolutions. Each class brings with it a different and unique skill and its own set of weaknesses and strengths. Additionally, having a Soul Gem equipped in battle adds automatically to unique variables that eventually impart skills of their own. Think Magicite from FFVI. This is on top of the breath techniques he can use by inhaling up to three Runes at a time.

2.) Xandra, the scholar and artist, can learn skills by observing enemies use them in battle. She can acquire over 40 different skills in this fashion, with each serving a special purpose and scaling to her intelligence as she levels up. She comes in handy as support for the two fighting characters, but can deal elemental damage and status effects as well.

3.) Kelburn, the Saphirite lieutenant, can wield two Rune Blades at once. While each Rune Blade comes with its unique skill while equipped, the characteristics of two Rune Blades equipped simultaneously blend together and create a new and even more powerful skill (e.g. a poison blade and a double-attack blade create an even more powerful poison skill). Furthermore, when Az'uar inhales, Kelburn temporarily learns Rune Blade skills that typically focus Az'uar's breath into a targeted attack (e.g. a heal all spell becomes a heal one ally spell that's much more effective).

Every skill employed by enemies in battle is obtainable and can used by one the party's three heroes under the right conditions.

GAMEPLAY

The game is heavily story-driven with plenty of puzzles along the way. I've retooled the battles so that they are challenging but don't drag out or slow down game progress. I've made a point to design the game so no one should have to grind. I'm not saying you can't grind for extra levels, but if you use the right tactic, you won't have to mill around fighting random encounters to succeed. Hopefully, with 35 different dragon evolutions and a bunch of optional quests with extra skills and items to be found, the player will be able to customize their gameplay experience.

Each of the three characters have an ability set that depends heavily on the abilities of teammates. This system makes for strategic use of attacks, items, buffs, and specials. I hope you enjoy the game and leave any feedback you might have.

Latest Blog

Second Death and Steam Greenlight

Hey there, RMN! If you enjoyed Tiamat Sacrament, please consider supporting my new project Second Death on Steam Greenlight. It would mean a lot to me if you could take a moment to lend a vote and help get the game Greenlit!

Check out the dev blog on the Second Death page. Thanks!
  • Completed
  • Drakonais
  • RPG Tsukuru 2003
  • RPG
  • 07/14/2009 06:20 AM
  • 07/20/2022 12:40 PM
  • 06/19/2010
  • 370586
  • 78
  • 7046

Tags

Posts

This was a pretty fun game, most of the characters seemed predictable, but it was still fun. I didn't see one of the twists near the end coming.

Puzzles were mostly good. I found the leafpad puzzles confusing to the point I cheated past the last one with the editor, though. All of the skippable minigames were pretty good, too. Tactics battles were fun - easy to win, hard to win with a lot of points.

Of note: if you inhale water once, and then end the battle with the water still inhaled, you can heal your entire party up to full for free by spamming it. Could probably be solved by making it and all healing breath skills battle-only skills. Combined with Sublimation, it made resource use issues pretty much non-existent. (You can also regen+focus after killing all but one enemy, but that's... slower)
comment=36133
I'd love to see a LP of TS, would be great for insight about how an average player deals with the game.

PM me for tips on Knoas fight if you're still struggling with it.


I'll start work on the LP next week, seeing as I'm going out of town. Thanks for the offer for help, but I'll just grind level my way past him. Maybe, if you tweak the game a bit, add a few wind enemies before Knoas so it can give you a few helpful runes in his fight. Once again: AMAZING game.
The last thing before I leave this game for a while to re-play it (I've beaten the game without some shard, but I don't want to replay it now):
You did a great job... it's a truly great game. Funny and exciting with some puzzles I hated (I was searchin' your address to send you some friend of mine LoL) but I really enjoyed from the beginnin' till the end!

Cheers!!!

Edit: Someone help me with the shards :D
In the 1st strategy board game, if hero encounters a squad, the fight often ends automatically before foes cleared, but CP is still rewarded. That's not bad at all. But after the strategy board game, random encounter fights sometimes end automatically, too, with no EXP rewarded. That's a problem. Has anyone else encountered this bug?
Glad you guys are enjoying it!

@zamil: that's a really peculiar bug, since there's no command in the maker to make the battle just end on the spot. Do the enemies retreat? Is it sporadic, or does every battle end immediately? If you upload your save file into your locker, I'll take a look at it to see if I can solve the issue.
I feel dumb now, but I'm stuck in borderlands on trying to find the Duke's package. If the puzzle's something to do with the sign it's truly stumped me. I'll probably hit max level fighting borderlands enemies before I find out how to proceed on =(

Edit: I absolutely give up >_< will you tell me how to get past that quest
Has anyone figured out the puzzle in borderlands? I gotten to a point but I didn't know how to translate the gryph.
I found a bug (I think it's universal in RPG maker 2003). If you die and you have a item that auto equips haste and you revive the person, the ATB will not fill.
@Sooty: If you talk to the fortune teller about a quest reminder, she'll tell you exactly where you need to go. But it's all the way southwest once you enter the borderlands.

@matski: Really weird bug. Thanks for the notice, but since that's an engine limitation, there's not much I can do. Or I could lie and say it's a calculated trade-off for such a sweet accessory.
Oh gosh. I saw that cave the FIRST time I went through borderlands, but I never saw it again despite walking around in TestPlay mode. Creepy subconscious trying to protect me from mindless gaming!!!

Edit: Found more bugs. The Cleanse Body skill doesn't seem to learn probably. My Xandra has got to 200% learnt but it still won't be learnt!

Another annoying bug is sometimes the UP key seems to be stuck or something - and you can't press up in menus, and in the map you keep walking upwards. Hitting certain keys on the keyboard seem to solve that or something, I'm not sure how. But it seems potentially game breaking...

Edit: Sanctuaries are completely useless for me. I always accidentally use the one I have on hand because of the stupid popup message. :/

Edit: More bugs. At the ending Kelburn says he killed Ryjin while the other two just watched. He wasn't lying <_< A bug occured and I was able to strike 12 times in a round with Gyle's rune sword, so Azuar and Xandra were basically just focusing and giving haste/rage to Kelburn who did all the damage. Obviously... a bug with sacrifice.

Other bugs include - Azuar's model is bugged after the beam avoiding minigame. He permanently faces south. Also when Ryjin destroys your soul gems... it actually doesn;t seem like it because the game still shows you progressing towards the learning of the skills of the one you still have equipped! In the battle where you're trying to lure Gyle, an enemy agent took over one of my troops in a particular spot and then stopped moving, trapping Gyle who just moved back and forth. Fortunately... I still had leftover troops to make the blocking troop move by getting it to attack into another spot. Another bug is that Mithril equipment never appeared in the shops although Kaen said they were going to be there.

The later skills of Xandra take a little too long to learn via observe even with the relevant hat...

Edit: Oh wait.. There's postgame. And mithril equipment have appeared :D
Thought I'd give this a separate post because it's more of a request...

Any tips on how to beat Arena with a permanently cursed dragon? =(
Hmmm, some of these are pretty interesting. Cleanse Body is a legitimate bug that I fixed for the next version, it adds to the wrong variable, so it can't be learned in this release unfortunately.

The up key bug is odd and no one has ever reported anything similar to me. It might be fixed if you close other programs while you play, and/or use task manager to set RTP_RT.exe to a higher priority.

Yeah, I really should've made the default answer for the sanctuary "no" so that wouldn't happen so often. It'll be fixed eventually.

You should be able to pull off a ridiculous number of strikes if you combine Sacrifice and Warrior's Edge with Kelburn's multi-strike blades. 12 sounds about right. But you should have to defend and use the Sacrifice skill between each attack. Are you getting strings of 12-attack hits in a row? (Btw, if you think he's easy, try for the hard ending.)

The Az'uar facing issue after the minigame is also something that was never reported in testing. If this keeps happening, just skip the minigame by selecting that option before it occurs.

Mythril armor should be available at all shops after the Draslin strategy board game.

You're in a tough situation in the arena. There are a couple of things you can try. 1.) If you found the Tourniquet, you can equip it to negate the curse effect. While you won't be able to use your dragon powers, you'll still be able to use breath attacks. Regenerate also works, but you'd have to keep casting it. 2.) Equip the Guardian Amulet for a defensive boost so you can use Only Hope to heal sufficiently when your health is low. 3.) Learn Quick Inhale and dominate everything in sight.
I've been able to replicate the sacrifice bug pretty consistently. All I need to do is to sacrifice, and then focus with Azuar/Kelburn, then end the battle without them attacking. Afterwards, Azuar gets 4 hits and Kelburn 3x4=12 permanently (until I reset the game, or if I use Focus). In fact... I abused this bug to beat the Arena with Azuar :X. Although I probably didn't have to, because I ended up using Reflect to easily beat the two manticores, and also to avoid being blinded. But it certainly made things easier. I had to try a few times, cut really close, but I beat it without having to focus (and therefore losing my x4 strikes).

Edit: Actually, only one of them gets the permanent bonus hits at anytime.

The Azuar facing thing gets resolved after beating Ry'Jin so I don't see it anymore anyway. As for the UP key bug, I had it again and I found out hitting 8 on the numpad (i.e. the up arrow on the numpad) with Numlock on fixes it. Not sure why...

Other bugs which I can remember are: When you observe in the first turn you get with Xandra and multiple opponents use their skills, sometimes you only learn the first one and you miss the others. The isn't the case later on, where I can just observe once and simply not make her do anything else and it still works. Also, maybe Azuar's model should be a little thinner? He 'clips' with the background sometimes.

I'm wondering if you might also post a tab in this page with tables as to the effects of different combinations of things? Particularly for the end-step evolutions, because it's most unlikely that people will replay the entire game just to experiment with THAT. I know I won't ><

Another suggestion regarding the lab? It's kinda odd to see that laboratory so clean after you release all the reavers on the huge mass of troops that were in your way. Which is actually also kinda odd when it happened in the cutscene because after Kelburn pushed the button, more half the troops disappeared! Maybe the rest were eaten up I guess. Blood and gore would be nice, maybe an optional boss to explain the disappearance of all the troops and bodies?

Also... any chance there's a way to make it so that Curse doesn't actually make Azuar look so sad and ill lol. It was quite funny to see Azuar confront Gyle as if he were powered up, and then when the battle begins he looks like he's about to vomit XD

Edit: ANother odd bug. After I chose Immunity to go with my Condemned, my Azuar begins battle with Exhale (with no breath). To fix it I had to inhale something, exhale, then I got back my fight command.
Huh, those are really interesting, especially that trick you found for multi hits. I'll cook up a work around, maybe have the start of each battle set attack combos to zero explicitly. Let me know if you find any more of these!

I don't know if I should make a guide for evolutions, I feel like experimentation with unique/unexpected benefits sort of personalize each playthrough.
Ry'jin second form doesn't attack me as long I kill his minion before his turn
every turn he just resurrect his minion and does not attack me
he doesn't quick inhale one time

try to make him only resurrect his minion every few turn and not every turn
can u tell me how you did the Soul Gem Ability learning thing?
I spent almost to whole 2 hours just catching fish.... MAN THAT'S ADDICTING!
kudos on the game
This game would look uberlicious if you remade it with vx, graphics look inferior to 2k

ps: I spent 4,5 hours in wow trying to fish a sewer rat, which let to a inventory with around 2k fish and me quitting the game saying wtf am I doing with my lfe <.<
This game would look uberlicious if you remade it with vx


Looks are not everything.
*apologizes for necroposting*

Since I feel nervous about making a full-fledged review since I don't have much practice with them and they always seem to fall short compared to everyone else's, I'll make a mini-review here of what I liked and disliked about this game:

Overall, it was pretty good. The "body" of the game (presentation, gameplay, etc.) worked pretty well. As always, the random encounters made me froth at the mouth, but they're easy to use so I can understand why you used them, and since combat is pretty interesting it was mostly excusable. One thing I did dislike, though: While the puzzles were mostly brilliant and good ways to break up monotonous dungeon slogging, there is nothing more infuriating than random encounters while you are trying to do a puzzle. It's pretty hard to avoid with the way you set puzzles up, but I would advise working around that in your later projects. Also, I had a lot of trouble on the lava and rock puzzles in the volcano dungeon. It's extremely hard to get the timing right there. I would recommend against making timing-specific puzzles like that unless there are easier ways to do it.

I agree with Solitayre that there are many good additional elements to the basic 2k3 battle system, and we eventually get tons of skills to control many situations, which is always great fun in these kinds of games. I won't reiterate what other reviews have said, though I will say that the game has a rather noticeable inverse difficulty curve. This is probably because one of your few party members is a blue mage, who always have that, but it's rather extreme since she's totally useless at the beginning and for a while after that, but once you start learning the elemental skills she turns into a complete and utter gamebreaker. Then she learns non-elemental and healing skills too, and you wonder why you need anyone other than Xandra (the answer is to cast buff spells on Xandra and take hits for her). Oh, and you know what else is a total gamebreaker? Gilded Wing. Az'uar's other buff spells are obviously extremely useful as well, but Agility is the god stat in RM2k3. For a mere 32 MP (which you will be swimming in end-game), you can get six turns to an enemy's one unless they're a dual boss or something. Combine that with Xandra's aforementioned gamebreakiness, and nothing can really challenge you anymore. Oddly, I never got much use out Kelburn. His Rune Blade skills are more effective against bosses than Az'uar's breath attacks, but other than that he's just outclassed. Az'uar has better stats and tons of buff and heal spells, and, as mentioned earlier, Xandra is an omnipotent goddess.

Because of the above, the final boss was pathetic. Due to me buffing my party to godhood (*cough*Gilded Wing*cough*), he barely attacked at all in his first form, and literally did nothing except resurrect his "spawn" in his second form because Xandra just kept oneshotting it. I think that battle would work much, much better if you just didn't have the spawn at all so he wouldn't be tied up trying to resurrect it every turn.

The Strategy Board was a nice feature. I like it when some games dip their toes into another genre to mix things up a bit as long as it's done well. The only problem I had was that it's sometimes hard to reach all the events before the battle ends, which is rather disappointing to me since I'm a completist who wants to get everything. D: Oh well.

Oh, and I noticed that you opted for the route of making Xandra's sealing technique work purely by random chance. Forcing players to rely on the Random Number God for such an important gameplay mechanic is a terrible, terrible idea. Rune Seal is a total waste of MP until you're halfway-ish through the game. I think a better idea may have been to give it a 100% success rate, and have better brushes decrease the necessary threshold for when monsters can be sealed. However, this is just one blemish on an otherwise excellent game, and, like everything else really, it fixes itself during the endgame. At least you had the foresight to include the fishing minigame, that is indeed quite helpful.

I loved the music. I'm a very musical person and consider it a very important part of a game, and the music for this was quite fitting. The boss battle music was very good in particular. The only thing I might recommend would be additional boss themes for "climax bosses" or some sort.

I don't know much about mapping/level design but other people say it's pretty good so I guess I'll go with what they say! The Borderlands was incredibly confusing and rather overbig, though. I had to look at the map in the editor to figure out where I was supposed to go.

I won't comment on the graphics because graphics are the least important aspect of the game and it's silly to judge a game by them (WolfCoder said it best, above). I was kind of disappointed by the lack of character portraits, but you made up for it by making the sprites themselves expressive. On to the story:

Again, pretty good. The characters were consistent and pretty well-written (though the dialogue did feel kind of stilted at some points). Xandra's character development was painfully cliche, though. The plot itself was a little cliche but did have some interesting spins on it, particularly the idea of dragons' Blood Memory and other little worldbuilding tidbits. I consider worldbuilding to be the most important part of storytelling, so in my book The Tiamat Sacrament did rather well. The whole "evil empire is being evil, join the rebels and overthrow them" is also very cliche but I felt that discovering the secrets of Az'uar's past and the world's culture were the main point of the narrative anyway.

Oh, and the climactic battle with Gyle was epic. It was also one of the few battles I found really, really hard. Excellent job there.

After Gyle though, it kind of falls apart... I felt the story took a bit of a decline during the final dungeon. The abrupt switch from fantasy to sci-fi is extremely jarring and didn't really work, I felt -- if you plop down high technology and people going on about "DNA" into medieval European fantasyland, the populace should notice and react. I felt that the whole explanation that Ry'jin was playing around with genetic engineering and dragon DNA to be rather lackluster, to be honest. Like I said, it just doesn't work in the confines of a fantasy setting. The dramatic reveal of who Ry'jin was was also painfully cliche.

...Hm. I'm really sorry about how critical this review sounds, it's just a lot easier for me to notice things that authors do wrong rather than things they do right. It's just my mindset I guess. But believe me when I say you did do a lot of things right! Though I was unimpressed by the plot twists I mentioned above, I was legitimately surprised by others, and overall the plot worked and did keep me wanting to see what happened next. The writing could use an improvement in some places, but practice makes perfect. Many of the mistakes you made in this game can be excused by the fact it's your first try. I'm sure you'll make even better games in the future, and I will look forward to your next release.

Final thought: I'm glad you put more effort into this game than just, "Look I has a dragon isn't that the bestest thing ever PLAY MY GAME IT HAS A NON-HUMAN PROTAGONIST!" Non-human protagonists are always good, yes, but you need to back it up with substance. Fortunately, you backed it up with very good substance. :)