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Story
A group of creatures known as Nightmares have begun attacking human minds and consuming them, causing mass hysteria and hallucinations. Tyler is a young boy who possesses the power of PSI. His mind is capable of detecting these Nightmares. However, will he be able to use his power to stop the Nightmares and save Magicant?

Features
I'm going beyond RPG maker 2003's limitations with this project.
1. "Reactive Hits" Dynamic Battle System - Similar to MOTHER 3's Sound Battle, the player can hit the action key when the indicator appears to initiate combos.
2. Custom Menu System - A fully functional custom menu that is based on MOTHER 3's with significant changes. Each character is able hold 16 items.
3. MOTHER Elements - I will retain items, PSI, puns, and realistically any element that is unique to a MOTHER game; providing a familiar environment for returning MOTHER fans.
4. Actual Role-Playing - When you are navigating through a dungeon or area, you just don't walk around until you find the end point, you engage in puzzles as well.

Controls
Action Key= "Z, Enter, Spacebar" - Used for confirming commands, interacting with objects, dialogue.
Cancel Key= "X, Esc, C" - Used for canceling, running.
Menu Key= "Shift" - Opens up the menu.
Hero Select= "1,2,3,4" - Chooses a hero from 1-4 in that order.
Directional Pad= "D-Pad" - Choose selections, movement.

Notes
The plot has been dramatically changed from the last update. Instead of the War of Giygas, it will focus on the world of Magicant and the mind itself (fan based at least).

Mother2k3 Beta Preview 3
http://www.youtube.com/watch?v=OPf8nKwR-WI

Latest Blog

Cancellation + Demo available

Hi everyone,
I'm probably several years late to announce this but Mother2k3 is cancelled. I recently recovered my old laptop that contained a demo for the game so I uploaded it if you're curious about what type of game I had planned to make if I pursued it long ago. It's a little outdated compared to what you see in the Preview 3 video but most of the mechanics and systems work fine.

Thanks for all of the support! I read the comments and I was touched to see so many people interested in the game. Since I now have the source material for the entire game, I might reuse it in a future project that's less ambitious than what I originally planned.
  • Cancelled
  • drgn_lord50
  • RPG Tsukuru 2003
  • RPG
  • 07/22/2009 08:51 PM
  • 06/30/2021 12:03 AM
  • N/A
  • 64413
  • 28
  • 516

Tags

Posts

Pages: first 12 next last
Punkitt
notorious rpgmaker 2k3 shill
3341
Oh woah! I will download this soon. :D
Looks amazing~ just wonder when it'll come out
Looks pretty intresting. I'd love to play it when it's finished!
comment=41147
UNHIATUS THIS.


QFT but sadly, I doubt it'll happen.
UNHIATUS THIS.
Very impressive for it being a fan game and being in 2k3. The maps are a little bland, but it's just a demo.

I think a talking mole in a hole would be a much better alternative to the garbage can puzzle hints than the sign.
Whoa, I've been waiting a long time for something awesome like this, and in 2K3? Wow. I can't imagine how you replicated the systems so well. People can't even do stuff like this with scripts (or that is, people don't do this stuff with scripts). I'm really looking forward to this, because Mother 3 is my favorite game like evarz.
I love how this is a game that could be easier to create in many other engines.



But it's still awesome for being a 2k3 game.
tardis
is it too late for ironhide facepalm
308
I am so psyched for this. So totally psyched.
Finally, a decent mother fangame!
I could compose the music. I have made some earthbound-like music, and can make more!
This looks awesome! I'll try out the next demo. I'm also a big fan of Mother/Earthbound.
This looks awesome! I'll try out the next demo. I'm also a big fan of Mother/Earthbound.
Just tap your finger to the music. Makes it hella easier :D
That is not a problem, that's the way it's suppose to be.
"1. "Reactive Hits" Battle System - Similar to Mother 3's Sound Battle, the player can hit the action key when the indicator appears to initiate combos. "

It's not exactly like it, just similar. Creating a combo system like Mother 3 is indeed possible (I found out while attempting) except I'm not great with beats and rhythm so it will fail.
One teeny problem. The combo system doesn't match the music like in mother 3. Could you fix that or would that be too complicated?
Yeah, I know the demo was buggy. It's also outdated...again. The next demo will come out around September?
Just gave this a play. It was pretty fun, if pretty buggy in areas. Do you know when the next demo will come out?
This looks great! I'm confused as to why the Starmen.net community didn't show any interest but then again, they've proven to be quite troublesome to the point where topics were closed so maybe that's a good thing.
@Neophyte
I also got annoyed with the #1-4 keys after beta testing several of the menu options. That will be my last thing on my to-do list since it is not a major problem. I was debating whether to keep the puzzles or not because I'm not a great puzzle maker. Also, there weren't many puzzles in the Mother series so whenever I repeatedly tested the puzzles, I felt that I was playing another game. Thanks for providing some feedback!
Pages: first 12 next last