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Announcement

Cancellation + Demo available

Hi everyone,
I'm probably several years late to announce this but Mother2k3 is cancelled. I recently recovered my old laptop that contained a demo for the game so I uploaded it if you're curious about what type of game I had planned to make if I pursued it long ago. It's a little outdated compared to what you see in the Preview 3 video but most of the mechanics and systems work fine.

Thanks for all of the support! I read the comments and I was touched to see so many people interested in the game. Since I now have the source material for the entire game, I might reuse it in a future project that's less ambitious than what I originally planned.

Miscellaneous

More Updates!

I've literally worked all day on this. I spent most of the time with graphics, however. I assembled a few tilesets using Mother 3 graphics and I finished reconstructing the maps I made with my basic tileset. I was able to finish designing most of Tyler’s house and some surrounding maps.

While testing out the battle system once again, I came across another bug. This one was caused when a hero dies and the turn order is subtracted 2 times. This caused two monsters to attack at once and then leave the final turn at -1 when it is supposed to be at 0. The result: You sit there, and the battle won't continue. I took out one of the events that subtracted a turn and it was fixed.

I encountered a minor bug that misaligned the monsters shown on the battle system. It took a lot longer than I anticipated, and I ended up spending a great amount of time attempting to fix this bug. Luckily, I was able to find the error and fix it.

I also cleaned up Tyler’s sprite, he looks a lot better now. I wasn’t too concerned about graphics during the creation of the M2k3 engine so I just designed Tyler without caring much about how he looked.

In addition to all of this, I have a new video uploaded :)

Miscellaneous

Hiatus is Over

Has it really been a year since I last updated? Sorry I took so long.
Recently, I've been able to get more free time for myself. After looking back at Mother2k3, I got the motivation to start working on it again. I had to review all my coding for the menu and battle system since I didn't remember how I made it. I managed to port my entire custom battle system to a number of common events, so the battles are no longer transitioned to another map. I also cleaned up many bugs and glitches I found.

It's been difficult to work on this project since I am responsible for the entire development of it. My biggest issue at this point seems to be graphics. I cannot simply take premade tilesets for RM2k3. It needs to be MOTHER-styled and I need to manually assemble each tileset myself along with the creation of custom graphics.

Originally, I did not want to make an update until I had Chapter 1 ready for you guys but my OCD kicked in and forced me to fix all this outdated information on the game page. Not to mention, delete the horrible demo I left on for months.

I also created a development blog just to record the changes I make for each time I revise Mother2k3.
You can see it here: http://mother2k3.tumblr.com/

Miscellaneous

Speed Comparism

I did some tests on the battle pace of Mother 3 and Mother2k3, and here are my results:
Mother 3
4 Characters, 1 Monster
Actions: Attack
Fastest Average Per Turn: 5.1secs

Mother2k3
4 Characters, 1 Monster
Actions: Attack
Fastest Average Per Turn: 5.3secs
Mother2k3 is slower?! Nah, of course not. For Mother 3, I had to use the battle memory so the monsters didn't do anything. The monster in Mother2k3 did attack so that takes away a good second or so. Even if I didn't use the battle memory, the results would have probably ended up around 7 seconds since the message boxes in Mother 3 are pretty slow and also the slow enemy attacks + damage.

So why is this important? Well, for taking advantage of the rolling HP/PP. And... I like fast-paced battles. :D

Note: This will NOT work in the demo because I have updated the battle system. Plus, the demo is greatly outdated again.
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