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GAMES SHOULD HAVE AN OPTION TO CHECKBOX THEIR SEXUALITY!

  • TFT
  • 10/31/2014 04:02 AM
  • 1835 views
WOAH! THE HOLIDAYS ARE SO FRIEKINGR:SR~~ SPOOKY KOOPA!!!!S



Design
Going into some updates and stuff before Halloween, one of my favorite holidays. I wanted to talk a little bit more about the goals of the current build uploaded.

Important goals to me are putting things into a certain priority, and I felt like I needed to get feedback on specific elements in the game. I wanted to make sure that atmosphere and characters were enjoyable. I am aiming at a certain vibe.

I use rm to make content for myself above everything else. The game isn't really for other people, it's more about stuff I like to play and experience, but I also try to take other people into consideration too. A experience anyone can enjoy on some level should be a universal goal.

if you enjoy what you played(if you can call it played in this state???), and have some insightful feedback it's always welcome. additionally, if you think it's complete shit and you can somehow add constructive feedback to improve it, be my guest and tell me. I've been around long enough as a creative person to respect if someone doesn't like what I make. it is how the planet operates!

Design bubble. blue represents things that have not been physically tackled.

Overall, I'm pretty happy with everything so far. Battle and game mechanics are very important, but I need to layer work so I can give certain things the proper care and detail they need. I've actually had to cut and rollback a lot of design choices because of this. A couple examples:


Battle sprites were a lot bigger originally. The time it took to animate and scale
larger sprites took too long and decided to cut them and use more traditional sprites to animate easier.



I also decided to cut face portraits because I realized I started to give less detail to some and more to others. It became a problem because I had a lot of characters, not just important ones. Something I would like to comeback to, but not very time efficant.

It's easy to just consider using random dungeon generator and add grind mechanics. Any human being is capable of doing this. It's a hollow experience. I think tackling every mechanic/feature head on is a mistake because ultimately something will give and you'll have "rad" battles but everything else is half in the bag.

Current work
I'm still fleshing out Mt. Aragote before I insert it into the game and uploading it to RMN. I bounce around all over the place and make tweaks and stuff to the earlier build, so it's difficult to focus on one part because many things need to be worked on and fixed, etc. I try to make it a personal goal to work on design and story docs at least once a week or in between. I just started to use doc's online for the first time and it saves a lot of time for me because I used to write and design things on pieces of small paper and they would be all over the place.

I like googledocs...a lot.

I am lazy, and I enjoy the luxury of attacking the game whenever I please. The game or the process is never frustrating or boring. With that being said the progress has been pretty slow because I have other things on my plate that I'm working on. Not to the point where it would take all of my time and resources but important enough for me to address that will ultimately help RN in the future. Will release more information about that in the future.

Everything presented so far I feel has potential that can be worked on and evolve over time to be something pretty enjoyable and that is very rewarding to me.


Inner Mt. Aragote cave.


Coffin Grendel re-design. WIP


Important information, characters, locations will be logged into a menu once you unlock them by talking to NPCS to confuse the player less.

Unfortunately that is about it in terms of game progress. Takes time, love and care and I am totally fine with that. If you want to see more updates or posts, subscribe! Sadly,I feel less and less like posting on this website for several reasons. Rest assured I try to check it at least once a week!

Other

Octopus City has released a demo that can be downloaded at http://itch.io/ an indie game site created by ancient being, Leafo.

http://ghost-in-a-bottle.itch.io/octopus-city-blues

If you like some of my concepts and designs, you'll find a few in Octopus City Blues!
Team Members:
https://twitter.com/octocityblues (Firas/RPG Project Leader)
https://twitter.com/aaroneason (Aaron/Composer)
https://twitter.com/MarinaNT86 (Marina/Pixel Artist)
https://twitter.com/Audio_Mew (TFT/Concept Artist)



Some let's play of Octopus City by Pewtie.


HAVE A ASPOOOKY /CHRISTMAS/AMERICAN HOLIDAY!

Posts

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TFT
WHOA wow wow. two tails? that is a sexy idea...
445



rainbow nightmare is bi curious. can you make that a thing. thanks. it's important.
I played Octopus City Blues the other day and the graphics are superb~ Great job Marina~

I still await the day Rainbow Nightmare is playable ;3;
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