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RPGMAKER IS DEAD

  • TFT
  • 10/11/2010 06:42 AM
  • 23637 views
-LOL-

As far as RN goes I have not worked on this. I uploaded a few screenshots of the last progress regarding it. I also added a bad guys section. I plan on finishing this, but I have bigger projects on my plate, so it will get done when it gets done. RPG'S are too exhausting to try and do something different with. All of my energy is focused on a Technobabel.



Basically I started working on the boneyard dungeon, which isn't really a dungeon more of a game where you dodge giant lazer beams while running and jumping over objects. Random icons pop up to give you a 3 second reaction time to jump over the object. Everytime you take damage you fall back, and if you fall behind further the giant robot chasing you will suck you up and you die. Above is sort of a timeline that you have, basically when the icon reaches the end that is your timer.

Dropping a few links to my homeboys at GZstorm.
http://gzstorm.com/
Try out a few of their games.

~RANT~



The only reason I updated this blog was to drop a Technobabel (http://technobabelgame.blogspot.com/)link. And I have updated my other Blaaag(http://tft-rnss.blogspot.com/). Like I just woke up one day and came to the conclusion that RPGMAKER is terrible. People want to ramble on about "game design" when all they're doing is laying down tiles and writing. Like, that is incredibly deep game design right there bro. If you like that, and that's your thing great! It really comes down to you having fun and making something, but I get a vibe from so many big wig RM users(faggots) that it is just a frustrating process and they want to breach the heavens of RM! You somehow captured the essence of A++ game design in a bottle with your battle formulas and enemy stats, bro.

<Silviera> there's one point of the game where you enter a building as him, and leave as another character and the rain instantly stops
<chaos|RMing> :) Perfect.

^That is what people think is good now. Like, I am glad VX has set people back 5 years. The problem I have with RM is it just does fill my needs anymore. You make one game and it's like okay, what's next? Like, my partner has built a game engine and he basically says "We can do anything p much" and you just look at RM and you can script a mining system. It is never "A robot flying through 8 panorama clouds and it uses a hook arm to rotate the screen" Even if you could do that in RM you know how many people would use it? Zero. RPG's are a broken boring formula.

I like the RM users who spend x___ perfecting battle formulas and utilizing detailed buffs and de-buffs when ultimately it comes down to "push space bar". Great game design right there. People like to talk about game design, but rarely do they do anything beyond traditional RPGS. Otherwise they wouldn't be using Rpgmaker.

Basically, f u -bird-

Posts

TFT
WHOA wow wow. two tails? that is a sexy idea...
445
sad this is the only way to generate posts.
Craze
why would i heal when i could equip a morningstar
15170
post=209667
http://rpgmaker.net/games/555/blog/2554/http://rpgmaker.net/forums/topics/6329/

shut up
wow, you didn't even get it despite there being a couple comments pretty much making it all clear!
There isn't much being said here that hasn't been said a million times before. I think Kentona pretty much nailed the question, "how are we RM users supposed to respond to something like this?"

Granting that the argument has merit, the answer really is, "as you were." We've known for over a decade that the majority of RPG Maker games will be the same game with different words and different numbers. In the beginning, people used the limitations to push their creative boundaries, and the rest followed to make their games "different." Nowadays, scripting has broken RPG Maker wide open, and while many are using that for creative gain, far more are following along, adding pre-made scripts for that precious moniker of being "different" or "custom."

The argument can't encompass everyone, obviously. I think it pretty much assumes that if everyone (with a creative purpose) had the time or money to ascend to a new platform of game development, they would do it. But I also believe that some people aren't challenging themselves enough. So where does that leave someone like Kentona? Right where he is. He's got a job, a wife, a child, and a desire to create. Sure, he could slowly build himself up on some new platform, and some day he just might. But he knows why he does what he does, and he's satisfied with it. A lot of people are like this.

This issue comes up a lot around here and usually crops up in creative arguments like this: some people want to be an indie game designer, and some people want to "make games" (I think everyone can make the distinction here). I've always supported and pushed for people to push their boundaries as much as they can. It's great when someone can learn the program, use it well, and create a solid game. Does it deserve a whole lot of fanfare? Maybe not, but a lot of people respect those who have accomplished what so many others couldn't. It becomes annoying when these people begin to elevate themselves with the attention, which I don't think is an epidemic around here.

Regarding the featured game, is it the most creative or original game out there? Not even close. Games are recommended to be featured for several reasons. It sounds like RMN is regressing by putting "a complete, epic old-school default RPG adventure" on a pedestal, but I really think we're just reminding people, "hey, even if you can't be incredibly creative, just create."

The only hole I can poke at your argument, TFT is when you said this:

Like, my partner has built a game engine and he basically says "We can do anything p much"

Most people don't have partners, let alone friends that are capable of building game engines. That's not to say that everyone here will know what to do with that kind of power. I agree that the people who think themselves RM gods look pretty ridiculous in comparison, but there's a good number of people around here, silent or otherwise, that would love to have the key to a whole new world.

Edit: Also, TFT, I would like to recommend you write an article about this. It would be good to remind people that there should be a creative purpose driving their desire to make games, why they are not exercising this creative passion, and how to focus on building a game around unique ideas. I don't think you'll find RMN unreceptive, even if it generates some defensive remarks.
Craze
why would i heal when i could equip a morningstar
15170
post=209670
post=209667
http://rpgmaker.net/games/555/blog/2554/http://rpgmaker.net/forums/topics/6329/

shut up
wow, you didn't even get it despite there being a couple comments pretty much making it all clear!

I was replying to TFT's post directly above mine, sorry. I've edited in the quote so as to make it clearer. I actually agree partially with TFT and almost entirely with Ciel.
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
this is probably the best quote i have ever heard regarding rpgmaker users.

<RPG> contra's depth is an illusion, it's not sustainable for a real story
<RPG> it's just fun, with fun gameplay
<RPG> rpg players ask "where did the robot come from"
Craze
why would i heal when i could equip a morningstar
15170
post=209676
this is probably the best quote i have ever heard regarding rpgmaker users.

<RPG> contra's depth is an illusion, it's not sustainable for a real story
<RPG> it's just fun, with fun gameplay
<RPG> rpg players ask "where did the robot come from"

This is not about rpgmaker users. It also is entirely reasonable. RPGs usually tell a story for the role being played to partake in. People want to know what's going on in the setting!

oh wait sorry

TFT THANKS FOR THAT AMEN TO THAT BROTHER YOU ARE GOD TARG CUPCAKE SCARF POST-9/11 SOLIDARITY BUDDY etc.


EDIT: Also, Sharkey is no longer a reviewer at 1up.
LouisCyphre
can't make a bad game if you don't finish any games
4523
oh hey a quote from two years ago (?) with no context

what is this, politics?
ultimately it comes down to "push space bar"

that's called video games, not rpgs
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
^superstar
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
post=209537
So wait? Am I wrong to use RPG maker to make RPGs?


no. i am pretty sure i said it's fine to work on your rpgmaker games. if people are content with that, it's great, just don't pretend like game design is a big factor in it, because it isn't.
what the hell is good game design if pushing buttons is bad game design
are you an undercover kinect dev, tft?
Ciel
an aristocrat of rpgmaker culture
367
I am sad to see the posters on page 3 have no grasp of what the issue here is, which is understandable because it takes practice to correctly interpret the words of two-tailed foxes. But rest assured, you can gain an understanding of the topic by reading my posts on page 2!
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
I just realised something: According to this post, good game design equates to Barkley: Shut Up And Jam: Gaiden* and teaching people how to speak Japanese. Excuse me if I don't want to join in.

just started reading though these posts. i am glad you realized something that does not exist because i never said barkley is some revolutionary piece of game design. i just urled it in a blog post to give it some extra traffic. gz actually sells speak japanese on xbox, so yeah he's obviously doing something right.

ps: this is why i rarely post anything worthwhile, because of dumb people like f-g not understand the topic and just coming up with random conclusions -lol he posted barkley-

AA+ post, bro.

Most people don't have partners, let alone friends that are capable of building game engines.

it's not hard to network out and connect with someone. it's the internet. and there are people all over who are dedicated coders and artists. if i can do it, i am sure anyone is capable of it.
I believe I agree with what is being said in this topic, but the opening blog could not have been in a more confrontational and unhelpful tone. Raising awareness for a problem is one thing, but the real issue is what should be done to remedy the situation.
post=209728
I believe I agree with what is being said in this topic, but the opening blog could not have been in a more confrontational and unhelpful tone. Raising awareness for a problem is one thing, but the real issue is what should be done to remedy the situation.


Agreed. TFT, don't act like you're trying to generate a healthy discussion through all this. You're just trying to stir up shit. Rarely post anything worthwhile? How about never has ever posted anything worthwhile?
lol, I guess rpgmaker=SRS BSNS after all
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
Agreed. TFT, don't act like you're trying to generate a healthy discussion through all this. You're just trying to stir up shit. Rarely post anything worthwhile? How about never has ever posted anything worthwhile?

yeah, i never said i wanted to generate healthy discussion, random rmn user. if i wanted to stir up shit i would have posted it in the forums and not on a blog. i like how you fall right in line posting in the topic, though. i don't expect a lot of people to get my post or the point i'm trying to make, but a few people did.

qq.