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RPGMAKER IS DEAD

  • TFT
  • 10/11/2010 06:42 AM
  • 23612 views
-LOL-

As far as RN goes I have not worked on this. I uploaded a few screenshots of the last progress regarding it. I also added a bad guys section. I plan on finishing this, but I have bigger projects on my plate, so it will get done when it gets done. RPG'S are too exhausting to try and do something different with. All of my energy is focused on a Technobabel.



Basically I started working on the boneyard dungeon, which isn't really a dungeon more of a game where you dodge giant lazer beams while running and jumping over objects. Random icons pop up to give you a 3 second reaction time to jump over the object. Everytime you take damage you fall back, and if you fall behind further the giant robot chasing you will suck you up and you die. Above is sort of a timeline that you have, basically when the icon reaches the end that is your timer.

Dropping a few links to my homeboys at GZstorm.
http://gzstorm.com/
Try out a few of their games.

~RANT~



The only reason I updated this blog was to drop a Technobabel (http://technobabelgame.blogspot.com/)link. And I have updated my other Blaaag(http://tft-rnss.blogspot.com/). Like I just woke up one day and came to the conclusion that RPGMAKER is terrible. People want to ramble on about "game design" when all they're doing is laying down tiles and writing. Like, that is incredibly deep game design right there bro. If you like that, and that's your thing great! It really comes down to you having fun and making something, but I get a vibe from so many big wig RM users(faggots) that it is just a frustrating process and they want to breach the heavens of RM! You somehow captured the essence of A++ game design in a bottle with your battle formulas and enemy stats, bro.

<Silviera> there's one point of the game where you enter a building as him, and leave as another character and the rain instantly stops
<chaos|RMing> :) Perfect.

^That is what people think is good now. Like, I am glad VX has set people back 5 years. The problem I have with RM is it just does fill my needs anymore. You make one game and it's like okay, what's next? Like, my partner has built a game engine and he basically says "We can do anything p much" and you just look at RM and you can script a mining system. It is never "A robot flying through 8 panorama clouds and it uses a hook arm to rotate the screen" Even if you could do that in RM you know how many people would use it? Zero. RPG's are a broken boring formula.

I like the RM users who spend x___ perfecting battle formulas and utilizing detailed buffs and de-buffs when ultimately it comes down to "push space bar". Great game design right there. People like to talk about game design, but rarely do they do anything beyond traditional RPGS. Otherwise they wouldn't be using Rpgmaker.

Basically, f u -bird-

Posts

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post=209736
Agreed. TFT, don't act like you're trying to generate a healthy discussion through all this. You're just trying to stir up shit. Rarely post anything worthwhile? How about never has ever posted anything worthwhile?
yeah, i never said i wanted to generate healthy discussion, random rmn user. if i wanted to stir up shit i would have posted it in the forums and not on a blog. i like how you fall right in line posting in the topic, though. i don't expect a lot of people to get my post or the point i'm trying to make, but a few people did.

qq.




f u -bird-
Ciel
an aristocrat of rpgmaker culture
367
post=209731
Rarely post anything worthwhile? How about never has ever posted anything worthwhile?


wait who are you lmao
Despite
When the going gets tough, go fuck yourself.
1340
Sorry TFT, your makerscore isn't high enough for your opinion to be valid.
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
post=209741
post=209731
Rarely post anything worthwhile? How about never has ever posted anything worthwhile?
wait who are you lmao

yeah, i don't know why he's so upset. it must be painful to him when i just feel like speaking my opinion on my own blog while he tiles away on his RTP game. we're all friends, bro! :chill:
post=209743
post=209741
post=209731
Rarely post anything worthwhile? How about never has ever posted anything worthwhile?
wait who are you lmao
yeah, i don't know why he's so upset. it must be painful to him when i just feel like speaking my opinion on my own blog while he tiles away on his RTP game. we're all friends, bro! :chill:


I'm perfectly fine, dude! And I really have alot of respect for your work. All I'm saying is that if you want to address issues in the community, there's better ways than by calling people faggots and dismissing everything everyone else is doing.
Craze
why would i heal when i could equip a morningstar
15170
So, uh, ignore those idiots. narcodis, stop making an action rpg in 2k3.

What are some examples of indie stuff you do like, TFT?

EDIT: Do you think that http://rpgmaker.net/games/2068/ is acceptable?
Yeah this is pretty much the worst discussion
post=209731
Rarely post anything worthwhile? How about never has ever posted anything worthwhile?

Are you talking about yourself or what lol

Or you just haven't played "Ghast in a Bottle"
TFT only likes like two games... one is Sunset Over Imdahl and the other is RaZor.. please take this blog with a pinch of salt...
Potato Chaos was pretty good. Is Potato Chaos on RMN
Ciel
an aristocrat of rpgmaker culture
367
sunset over imdahl is another great example. it has no battles or any number shit but, it is an incredible game. why is that? because it is a unique experience due to the creativity and thought invested in it by teo. art should make you feel something or think about something or at least see something new or something known in a different light. this can and should apply to both conceptualization and gameplay design. sunset had a cool story, unique visuals, and its own design intent rather than aspiring to create something that has been done infinite times. whether or not you personally liked it, it has all the elements that make amateur game making a worthwhile endeavor. on the opposite end of the spectrum is any game - rm or not - that has a design intent which has been replicated thousands of times in 'dragon quest' or 'super fuckingmario' or any other game you can think of.

post=209807
I understand "the topic". Don't flatter yourself. You're just choosing to ignore the fact that pretty much all indie amateur games suck so you can have a cheap dig at RM* users.

nope, you dont understand it, this quote proves that you dont

post=209808
Yeah this is pretty much the worst discussion

i do not agree/do not understand, this is a bad conversation
I get what the point of it is (I think), that you're saying people shouldn't just do the norm or try to be perfect, but to offer a unique and fun experience to the player, and to not sell games based on "look at this cool script guys". I get those things, and it's a very good point.

What I'm saying is the discussion here has degenerated into pretty much name calling and arguing about stupid shit thats not even related to the topic at hand.
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
EDIT: Do you think that http://rpgmaker.net/games/2068/ is acceptable?

yeah, i think this dude is going in the right direction, but it is just a really weird game.
"The games I play I think are uncreative, therefore creativity is dead."
Despite
Sorry TFT, your makerscore isn't high enough for your opinion to be valid.
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