• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Keeping it in RMN.

  • TFT
  • 08/11/2012 05:11 AM
  • 6470 views


Blogs been updated yo.

I try to keep my project updated on this site, because rm design originated from Gamingworld to RMN for me. It's a different group of people from who I used to bounce ideas and concepts from. Is that bad? No, not really, because I've had my time and people probably find this website useful.

It's hard for me to stay interested in the community, because of progression. It feels like designers are taking 2 steps back instead of forward, and it's very very difficult for me to get inspired. I felt like that was an important aspect in the community, it was one guy making a challenge and someone doing better.

A really good example, is from people who remember GW the "Carius" factor. Who would always come out with someone new and neat and interesting. Things like that challenge and interest you. I had a lot of that kind of thing during the GW days. And a lot of the people I knew from that site moved on to better stuff.

I always try to give this website a chance, because like a said, even if I don't like it, RM is kind of my starting history to game design. A lot of times I come off as raggy, I don't like RTP. I don't, but, I thought I would explain this in a post, so people can understand a little better.

If you just play around, and use RTP, that's fine. I like that people try to be creative. It's great. I just hate seeing a cycle of you enter a certain community and that's you know, what everyone does, so it's okay.

I don't think there's any "bad" games here. Everyone created something, and that's something to be respected in a lot of ways. But when you don't see the cycle being broken or attempted to do something else, it really is a disappointment. I think as a community, it doesn't really promote growth.

I assure you once you try to go beyond the scope of RTP it's a whole different world, and it's a totally different perspective. If people aren't ready for that, they aren't ready. I respect that.

TL:DR

RTP designers, keep doing what you're doing. *tips hat off to you*

I have got a few emails requesting to post more blogs here, so subscribe and hopefully I can post more content.

If you have any thoughts on the game history of RM, are an oldie, I would really realy like to hear your "honest" opinions about the change in rm, and I know there are guys out there who have something to say or comment on. Tell me your story, because I do like to listen to these.

Posts

Pages: 1
Wow. This looks great.
Really looking forward to playing this. ^_^

Can't comment on the history of RM, sorry. I only just joined a month or two ago.
Was it better in the good old days or something?
Ocean
Resident foodmonster
11991
I wouldn't say RM2k3 was the greatest of RPG Maker programs, but I think the fact that there was no scripting and just a more powerful (even if slightly) eventing system than the other RPG Makers meant that people had to sort of design their systems and I guess it forced the creativity. You had to learn how to use it because you couldn't copy/paste stuff. Now with all sorts of scripts for all sorts of things, everyone instead uses those because only a few people know how to script and they don't realize how much you can do with eventing (and granted, in RMXP you couldn't do much with it).

So basically, FF13 menu script with Melody battle system and Mining script and fishing script and whatever other script we find around. You CAN make an interesting game and a unique game using some scripts that already exist, but most people don't. You can also still event things in RMVX/Ace so it's not like you couldn't use that. It's also a thing where everyone is trying to copy their favorite commercial game and it's sort of like we're lagging behind them while they "innovate" rather than the other way around. Worrying about how to get everyone in the world to like your game, talking about game design topics about the single best way to do everything, and then you got a recipe for "every game is pretty much the same boring thing".

Also people can double scale graphics to use in RMVX/Ace if they really wanted, it can help if you want to use resources that were only for RM2k3 or if you want to make your graphics small!

But yeah I'd love to see stuff being made that really inspires you and challenges you like we did back in 2005!
great stuff. thanks for help keeping the "scene" alive

(even if that scene is now a crime scene cordoned off with bright yellow tape emblazoned with the words "3-TILE RULE")

(and we're just standing listlessly in the center)

(flickering streetlamps illuminating our tired faces as we poke the twitching rm2k3 corpse outlined with bright green chalk)

("hey man........u ok")

(meanwhile, from somewhere in the foggy postapocalyptic distance, someone calls out:

"PLS PM ME UR BATTLE SCRIPT TY"

and somehow we dont sigh)

(anymore)
I always followed gamingworld back in the day, but I never actually joined it until it was basically dead. I miss the actual site more than the forums. Everything RM was a lot more exciting back then because we were experiencing these things for the first time. Hell, by today's standards, some of the worshipped "classics" from that time are truly terrible, but so many people love them anyway for the nostalgia factor.

If you want my true opinion of RMN by comparison to those old days, I love it here more. I think the problem you're running into is that there are so many cookie-cutter standard RPGs and first-timer RPGs being accepted here day after day, you're not picking up on the ones that are doing something experimental or different. I'll admit, I have a tough time finding them too nowadays, but I believe they are there. My personal complaint is that I keep seeing the same games and creators featured on a constant basis, and while kentona has tried to take steps to fix this problem, it still does occur to a certain extent.

Ocean hit the nail on the head there, I think. I have countless rm2k3 projects started from years ago that basically just tested the limits of what I could do with the simple eventing system. I had a Sonic platformer one, a ninja one where you could do a whole bunch of Mortal Kombat-esque moves, and tons more. The problem was, once I knew I "could" do something with it, I got bored and moved on. It wasn't until the last couple years that I started finishing games, and admittedly, I wanted to do very traditional games because it actually was a change for me.

As a final thought, I have noticed that the prevalent posters in the community have changed over the last year or so. I urge you to give them a chance. A lot of them are experiencing RM for the first time, but it is fairly transparent that they are eager to eventually build upon the existing library of RM works in a meaningful way. Some of the older folk from yesteryears have seemingly grown very cynical and mean by comparison, offering nothing to the scene but rude comments and a fist full of discouragement for newbies. The lighter atmosphere lately has really been a breath of fresh air, and I think we're building towards something better.
Solitayre
Circumstance penalty for being the bard.
18257
author=Ocean
But yeah I'd love to see stuff being made that really inspires you and challenges you like we did back in 2005!


This is so disingenuous that I cannot believe you actually believe it. I mean, I literally don't. You don't think this, stop pretending that you do.

Please do not pretend that games like Balmung Cycle and Rose Chronicles and Naufigaar or whatever it's called were the baseline of RM development in 2005 instead of rare exceptions in a sea of RTP games. You know, exactly the same way it is now.

This site features cool games on the front page every day, please do not pretend we are hiding them from you.
chana
(Socrates would certainly not contadict me!)
1584
I discovered RPGs with GW, and yes, it was fun. But frankly, aside a very, very few exceptions, the games considered as amongst the best back then were Jay's Journey or I-don't-remember-who's-adventures : 100% rtp, button mashing RPGs we'd find very boring today. If you look around and "smell the coffee" here on rmn, the quality of the games that are made today is way, way, beyond that of those of GW. Progress is a very slow phenomenon and can go un-noticed to some, but it's so definitely there.
author=Solitayre
Please do not pretend that games like Balmung Cycle and Rose Chronicles and Naufigaar or whatever it's called were the baseline of RM development in 2005 instead of rare exceptions in a sea of RTP games. You know, exactly the same way it is now.

This site features cool games on the front page every day, please do not pretend we are hiding them from you.

This is what I felt too actually. The only difference is that instead of Rips people are using legal stuff and stick with the RTP which isn't that badly made at all. I thought the fact that people are making games based on limited resources is a challenge itself. The same way Rm2k/3 was instead of technical stuff.
LouisCyphre
can't make a bad game if you don't finish any games
4523
These always have such auspcious timing, answering questions I've yet to ask.
I think the issue is that the 'community' is growing larger and larger everyday and the good games are a layer on top of the cesspool that is spreading thinner and thinner. And I say 'community' because we aren't a community. We don't really have a common, higher goal to strive for; or we just don't agree with our methods. We're basically groups of people, cliques, doing our own thing. Nothing more... The only glue keeping us together is that this site is actually a good (the best?) platform to showcase your amateur game.

Also, while the RTP "isn't badly made at all" I find it extremely aesthetically unpleasing. Why does Enterbrain keep feeding us this 20+ year old graphic style is beyond me. We've come a long way since then! No wonder why the mentality towards game-design doesn't evolve faster, when these tools seem mainly designed to reinforce the "Dragon Quest" school of thought. (Not saying the DQ series is bad, but...) -- What I'd like to see is the release of a 3D RpgMaker on PC for once. And some futuristic models from the get go instead of the tired, old, medieval stuff. I bet people would be forced to push their creativity a bit more with that kind of limited resources. xP

Edit: Keep it 2D then, but with 3D looking graphics. Or just anything else for a change, dammit!. xP
The level of complexity goes up pretty dramatically when things become 3D, alterego. I'm not sure that is a good idea for RPG Maker, which is intended to be accessible.
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=alterego
Edit:Keep it 2D then, but with 3D looking graphics. Or just anything else for a change, dammit!. xP


They would make crappy 3D futuristic firstgames. Fun games derive worth from the creator's talent and practice, not from the resources shipped with the game.
Ciel
an aristocrat of rpgmaker culture
367
author=Solitayre
author=Ocean
But yeah I'd love to see stuff being made that really inspires you and challenges you like we did back in 2005!
This is so disingenuous that I cannot believe you actually believe it. I mean, I literally don't. You don't think this, stop pretending that you do.

Please do not pretend that games like Balmung Cycle and Rose Chronicles and Naufigaar or whatever it's called were the baseline of RM development in 2005 instead of rare exceptions in a sea of RTP games. You know, exactly the same way it is now.

This site features cool games on the front page every day, please do not pretend we are hiding them from you.


it's nice that you think so. there used to be a lot more 'exceptions' though.
Solitayre
Circumstance penalty for being the bard.
18257
Fine, I'll play your game.

I Miss the Sunrise by Deltree, science fiction Strategy RPG. Maybe you saw this? It's currently on the front page.

Zero Base by Kazesui, fully functional shoot em up made in rm2k3.

Or perhaps The curse of Cpt. Loveless, a nautical shmup with custom artwork?

Did you see Star Stealing Prince?

Set Discrepancy?

Aetherion?

Adventure Ace?

Pretty much anything by Rhyme?

All these games are were made in the last year or so or are still in production. Most of them are complete, nearly all have been on the front page at some point.

This is on top of games I already know you follow like Raciela, Wither, Nessiah's games, etc.

I know most of those are in VX and you probably just auto-ignore those, but that's a mistake if you're looking for interesting games in the VX era.
author=mellytan
great stuff. thanks for help keeping the "scene" alive

(even if that scene is now a crime scene cordoned off with bright yellow tape emblazoned with the words "3-TILE RULE")

(and we're just standing listlessly in the center)

(flickering streetlamps illuminating our tired faces as we poke the twitching rm2k3 corpse outlined with bright green chalk)

("hey man........u ok")

(meanwhile, from somewhere in the foggy postapocalyptic distance, someone calls out:

"PLS PM ME UR BATTLE SCRIPT TY"

and somehow we dont sigh)

(anymore)


everyone here is a bad except melly.

(why so serious)
Dang double post, I'll edit this later~
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
Great work, TFT. Your game always inspires me visually. I'd like my next project to look half as cool as yours.

When the screen pans up to the horizon/citylines, you could add a lot more depth by including a bit of parallax scrolling I think. It still looks great though.

And looking back, I remember being inspired by the community so I'll always try to be a little part of it. There are things today that still inspire me with 2k3, but it's all from the work done with DynRPG and some of the newer 2k3 games. Working on such a limiting platform challenges me to keep trying to do cool stuff.
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
thanks dude. i appreciate the suggestion and i put it in my txt. one reason why i don't really get into-into it detail wise, is i'm either going to move to a different engine in the near future.

i really wanted to add clouds, um stars and more layered buildings in the back. you can do a lot with it, but unfortunately it's a waste of time when it's going to be ported elsewhere.

rm is a great tool. i try not to knock people, but limiting engine is cool for a while, it's like you said it's a challenge, but it gets to the point where it's not your vision and you just have to move out of it.

rm2k3 will always be my favorite, it was easy for me, had the best graphics to study, in my opinion the best games were produced in that program. and if one way rm2k was re-released with the proper fixes, i would def go back in a heart beat.
Pages: 1