Okay, the "Rotation Labryinth" is complete, featuring a nice party split and the first bossfight, but I don't feel it's ready for a release at the moment. The game's 60% (maybe 80& counting mechanics) so it seems strange to release a demo when it's close, but then again I'll be getting busy again the next few weeks and I'm not sure I can find time for the project... Two levels left!
Also, redid a few mechanics things a bit... Leveling up is now a bit harder (had issues with reaching level 7/10 at the second floor; that's just not right). Also, monsters are now a bit harder, but are more vulnerable to status conditions and have bigger weaknesses. Condition effectivity is all-round up.