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IMPORTANT NOTE: This game uses heavily a customized RGSS system and is still in development, so any current release may contain game-crashing bugs.

Features

100% Custom Interface: Players command the party using a targetting dial that identifies important features of a room and the ways to interact with them.

Randomly-generated Game World - The layout of areas and the locations of key items are determined randomly at the beginning of each new game.

Customizable Characters: Spend experience points to improve your character using an intuitive, user-directed training interface.

Original Graphics: Original characters, creatures, items and splash art.

A Chilling Sci-fi Horror Setting - A setting and storyline influenced by sources as diverse as System Shock 2, Freelancer, Dead Space, John Carpenter's The Thing, and Dante's Inferno.



Story

According to one theory, Earth's moon was formed by collision with another planetoid early in our solar system's history. This theoretical planetoid is known as Theia, the mother of Selene (the moon) in early Hellene mythology.

The theory states that Theia would have been completely consumed in the collision, its mass integrated with Earth's.

Why, then, in the outer reaches of the Oort cloud, where astronomers expect to find only comets and isolated bodies of ice, has a planet been found whose composition exactly compliments planet Theia of the Giant Impact theory? Almost a light-year away from the Sun, it hangs on by a mere slip of a gravitational tether, and would certainly have been long lost to the system were its orbit not almost immeasurably slow.

Wherever it came from, it was the last beacon of hope for White Horse Enterprises, a sluggish corporation whose dewy-eyed business ethics made it uncompetitive in the corrupt, overpopulated world of 2072. They established a mining facility on Planet Theia as a showcase for their progressive, philanthropic business practices. In the words of White Horse's CEO: "This venture will go forward, and it will establish a precedent that only an act of God can supersede."

The venture seemed doomed for bankruptcy until a survey drone uncovered what appeared to be an alien artifact, deep under the planet's surface. Desperately needing to capitalize on the discovery, the admins have planned an investor's gala in the P. Lowell Executive Chalet, a small luxury resort with a stunning view of the mining installation, where the artifact will be unveiled to the public.

... And now, for some reason, you've just woken up on the floor of your sleep quarters. You have no recollection of the last week, and your co-workers have turned into monsters. Your only guidance is a droning automated announcement system and the clues your colleagues left behind before losing their minds.

Welcome to Planet Theia. It's always dark out.

Latest Blog

My god we're going back for this one

Two days ago I finally started using Rogaine, even though I'm about 15 years too late for it to make a difference!

Well we all know how it goes, I still want to shake the usual farts out of the bedsheets and say that sOmEdAy ThIs PrOjEcT wIlL bE dOnE i PrOmIsE but it looks to be something that I'll have to be toying with on and off for years and maybe finish it when I'm 50. Because I was visited by that terrible spectre of Another Idea For A Game That Seems Like It Will Be Less Work And More Likely To Pay Off Than The Current Idea (AIFAGTSLIWBLWAMLTPOTTCI). I've actually been working on the AIFAGTSLIWBLWAMLTPOTTCI for the last year. I don't want to be an idiot who strings along projects for years and then never finishes anything because of yet another AIFAGTSLIWBLWAMLTPOTTCI, with the old tune of i'Ll GeT bAcK tO tHiS pRoJeCt OnCe ThE nEw OtHeR iDeA iS dOnE. Every time I do this I lose more and more confidence in myself. But the AIFAGTSLIWBLWAMLTPOTTCI can be very seductive.

The latest AIFAGTSLIWBLWAMLTPOTTCI is a furry-themed building management sim made in Game Maker, and the building that you're managing is a public bathroom. You place facilities like toilets and sinks and make money by selling different types of septic effluent. It leans heavily on the vulgar subject matter, because furries like that sort of thing. But it's not really an RPG so I don't want to make a project page here. Does anyone know of another website where I might make a project page for that sort of game?

Posts

author=Gibmaker
"Hiatus" lol. This game is basically cancelled. :(
Oh naos!

I am sure you've gone through those thoughts a billion times, but couln't you cut short and slap on a final chapter, as soon as you find some clever Borgesian reveal or something? This game is already extremely impressive, and I do believe that having a finished game of that caliber under your belt would really count toward your prospects of gam mak for monies, as a portfolio piece both for employers and for potential players/clients if you go the indie way*.

(*Edit: I may be wrong, but IMHO while your other projects with Fidchell may be a better programming portfolio, they feel less striking from a player's perspective)
(Reedit because that sounded a lot like me being a jerk: I haven't seen much of those projects obviously, but I feel like the technical display is less visible to the player)

There's always time for a HD remake ten years later on a handheld console, as Squaresoft proves every year.

Hell, if what you need is a good conclusion to the story, I know one hell of a short story writer (professional and all) who would surely have a boatload of ideas to throw at you until one sticks.
I can wait a year for that, Gibs. Just let me know when the kickstarter/greenlight/whatever is up so that I can throw any spare funding I have at it.
Gibmaker
I hate RPG Maker because of what it has done to me
9274
OH MY GOOD FRIEND, perhaps such a thing is acceptable for hack anime seasons and triple-A games being shoved out for Christmas, but there is no way to just tidily wrap up this story at the point where it is. An alternative would be to basically re-write the game with an entirely different story over what there is, but even that would be so much work and and and.

On the plus side, I actually got a computer job at long last. I've been working there for 2 weeks now :)
Haha okay, sorry, rereading my message I did kinda overreact! (well, it was late at night)
's just, you know, I'm more afraid of the "billions of years to do all the work" than the one-year wait to start :P And I've been reading far too much indie dev advice screaming at your face that you should always finish your games no matter what because artistic ambition is transitory but Gam is eternal or something.

But since the job part is not a problem anymore, it does remove a huge incentive to hurry and get your games out there in the world. Lots of congrats!
Gibmaker
I hate RPG Maker because of what it has done to me
9274
I never wanted to be one of those guys who never finishes anything but here we are.

Thanks for the congrads tho :)
Gibmaker
I hate RPG Maker because of what it has done to me
9274
I never wanted to be one of those guys who never finishes anything but here we are.

Thanks for the congrads tho :)
Congratulations on your computer-job!

And even unfinished, Set Discrepancy is an awesome game. If you never decide to come back to it, totally fine, but I will absolutely play/test/suggest/etc the heck out of it if you ever do.
Gibmaker
I hate RPG Maker because of what it has done to me
9274
Thank you my friend :)
Indeed, unfinished or not, it was still one of the finest RM titles I've ever played. Highly unique and incredibly enjoyable to play.. I shall bow my head in sorrow at its cancellation, but still have a great deal of respect for what you made nonetheless :)

(typo...)
Gibmaker
I hate RPG Maker because of what it has done to me
9274
HUGS FOR ALL YOU GUYS THAN KYU
Aww, I was wondering what happened to this game (I've been out of the loop for a good while with RPG Maker games). Shame to see it's on hiatus. On the plus side, I never got to try the Chapter 6 beta demo, which I'm going to start playing right now. All the warnings about this beta's unstable nature kinda scare me, though... xD

In any case, best of luck with your new project!
Gibmaker
I hate RPG Maker because of what it has done to me
9274
Oh no! :( You make me feel bad about stopping. Sadly the chapter 6 demo is full of bugs that will never be fixed. But I think you'll be the first person to see it if you choose to play.

I'm a week or so away from putting up a game page for a project which was supposed to be "quick" and "simple" since it would use mostly default systems, but somehow it's taken 16 months to make the first chapter. There's no winning at this.
There's plenty of winning if you kickstart Set Discrepancy.
author=Gibmaker
Oh no! :( You make me feel bad about stopping. Sadly the chapter 6 demo is full of bugs that will never be fixed. But I think you'll be the first person to see it if you choose to play.

I just finished chapter 6 and well, the bugs weren't too bad, really. For most of the chapter, I didn't notice any real problems, it wasn't until near the end of the chapter that I started experiencing the joy of game crashes.

But that wasn't the most noteworthy thing about the ending of the chapter. No, the whole sequence where you have to trigger the lvl. 3 fire alarm, now that was intense. Epic ending sequence, really! :o
(It had been so long since I played the previous chapters that I kinda forgot about that lovely psycho doctor who keeps stalking you with murderous intent, yikes...)

I guess I'll hold on to my savefile. You never know... ;)
Gibmaker
I hate RPG Maker because of what it has done to me
9274
I'm happy you made it to the end even in spite of things-that-crash. :O Thank you for the refreshment of guilt and sorrow.
author=Gibmaker
I'm happy you made it to the end even in spite of things-that-crash. :O Thank you for the refreshment of guilt and sorrow.


YOU SHOULD FEEL GUILT AND SORROW! :p
author=Gibmaker
I'm happy you made it to the end even in spite of things-that-crash. :O Thank you for the refreshment of guilt and sorrow.

D:

Gosh, how should I respond to that? Would you like;
A) A serious reply with words of praise and encouragement?
B) A more lighthearted reply in which I just sort of play along?
C) A reply full of magnificent madness?

cHoOsE yOuR pOiSoN

A)
Even though you were unable to finih this game, what's there is simply awesome and it's definitely something to be proud of! Even Chapter 6, in all its buggy beta-glory, had some amazing moments worth remembering. And somehow -I don't know why exactly- that ending of riding away in a tram kinda feels like flying away in a chopper into the sunset; i.e. riding/flying off towards a happy ending, like in classic horror-game endings, you know? Read: blah blah blah, symbolism symbolism, bright future ahead, etc. etc. 8D

In any case, I feel Chapter 6 was a nicer way to end this project on and I think it's a very good thing you made it public. Give yourself a pat on the back, you did great!


B)
You are most welcome, sir. But do not fret for long, for you have left behind a truly inspirational work of art!


C)
Always choose option B)
Gibmaker
I hate RPG Maker because of what it has done to me
9274
I chose option B. It was the most boring option.
And now I feel bad that I never got to the end of the chapter with all the locked doors. I'm no good with locked doors. Aniwai, this is and shall probably remain in the top 3 of the best games to ever grace this site, even incomplete and with so many locked doors. So no need for guilt and sorrow, except as midbosses in a Kojima game.

author=Gibmaker
I'm a week or so away from putting up a game page for a project which was supposed to be "quick" and "simple" since it would use mostly default systems, but somehow it's taken 16 months to make the first chapter. There's no winning at this.

A strange gam. The only winning move is not to mak.