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- Gibmaker
- Added: 12/01/2011 09:46 PM
- Last updated: 03/29/2024 08:15 AM
- 6342 views
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What is that arrowy thingy meant to be? What purpose does it serve? (I have been remiss in playing your last few releases, so that may be an ignorant question.)
For some reason this looks a bit like it's suffering from jpeg compression artifacting. Why is that?
The mini-HUD in the lower left corner seems a bit small and grainy.
(Sorry, I'm not usually so critical.)
For some reason this looks a bit like it's suffering from jpeg compression artifacting. Why is that?
The mini-HUD in the lower left corner seems a bit small and grainy.
(Sorry, I'm not usually so critical.)
author=Max McGee
What is that arrowy thingy meant to be? What purpose does it serve? (I have been remiss in playing your last few releases, so that may be an ignorant question.)
For some reason this looks a bit like it's suffering from jpeg compression artifacting. Why is that?
The mini-HUD in the lower left corner seems a bit small and grainy.
(Sorry, I'm not usually so critical.)
The arrow points in the direction you wish for your character to move. You don't freely move in this game. It's a turn-based thing.
Okay, I figured it was that. Let me add to my already kind of bitchy post: the arrow is a bit ugly. It seems kind of...big and overly stylized. I'd like it if it was a mite smaller and less obtrusive. Personal preference, though.
author=Max McGee
Okay, I figured it was that. Let me add to my already kind of bitchy post: the arrow is a bit ugly. It seems kind of...big and overly stylized. I'd like it if it was a mite smaller and less obtrusive. Personal preference, though.
Turning semi-transparent when not in active use may help on this front also. I will sort of agree a little bit but on the basis that a huge GUI arrow present on the map isn't good for immersion. Regardless of how it currently looks it fits the way the game works perfectly as a functional indicator etc etc.
Edit: Also, glad to see you've been doing stuff for this!
Actually making it transparent is a really good idea. :)
And it has jpg artifacts because it's a jpg.
And it has jpg artifacts because it's a jpg.
Why not PNG? (My image formatting knowledge skills are not the best, but if PNG is cleaner why not go with that?)
Is that always 50% now or only when not in use?
If you're implementing it in an "idle = go transparent" sense I'd suggest having it go from around 80- 100% to say around 15-30% opacity (or perhaps less :O) a second or two after the player stops any directional input (like a phone backlight! :D).
If you're having it partially transparent all the time when 50% is probably a good choice, though.
If you're implementing it in an "idle = go transparent" sense I'd suggest having it go from around 80- 100% to say around 15-30% opacity (or perhaps less :O) a second or two after the player stops any directional input (like a phone backlight! :D).
If you're having it partially transparent all the time when 50% is probably a good choice, though.
author=NewBlack
Is that always 50% now or only when not in use?
If you're implementing it in an "idle = go transparent" sense I'd suggest having it go from around 80- 100% to say around 15-30% opacity (or perhaps less :O) a second or two after the player stops any directional input (like a phone backlight! :D).
If you're having it partially transparent all the time when 50% is probably a good choice, though.
I'll probably leave it at a single level of transparency, since I don't think players will ever actually just let it sit. Do you think they would?
author=Gibmakerauthor=NewBlackI'll probably leave it at a single level of transparency, since I don't think players will ever actually just let it sit. Do you think they would?
Is that always 50% now or only when not in use?
If you're implementing it in an "idle = go transparent" sense I'd suggest having it go from around 80- 100% to say around 15-30% opacity (or perhaps less :O) a second or two after the player stops any directional input (like a phone backlight! :D).
If you're having it partially transparent all the time when 50% is probably a good choice, though.
Perhaps? When messing with their inventories or reading things or whatever. I do see your point, though.
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