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Weapons



The "beginning" weapon. Meant to be simple and versatile, but not effective after about halfway through the game.The laser pistol runs on energy, so it has unlimited ammo as long as you can keep returning to a recharger.
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More powerful than the pistol. Can specialize against humanoid targets.Stronger melee weapon that requires Strength and Operate checks.
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This was the best weapon in SS2 and it's still the best weapon here.Meant to complement a mercantile play style. The main constraint with this weapon is the expense and rarity of ammunition for it.
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This weapon damages all the enemies in the room. If you miss, it damages almost everything in the room.Sci-fi expy #115 reporting for duty.
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One of a few special-purpose gadgets that players can build, if they find the plans.For crafting characters. Fuel must be created from chemicals extracted from found objects.


Not-exhaustive list of weapons to come:
- "Enforcer" Machine Pistol
- Pancor Jackhammer
- Shock Rifle
- Fusion Cannon
- Excavator