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Fourteen heroes, fourteen Souls, fourteen stories, fourteen goals...

We're all in this together.

Diablocide is the story of fourteen people rebuilding their life. They have banded together to tackle the Demon Tower - a place many know of, but a place that none have survived. It is said that those who reach the tower's peak are granted a wish. Anything can become reality... if you still have your soul.

-Control fourteen heroes at once in epic battles against Demons
-Witness the interaction of diverse people working and dealing with one another
-Explore the less-than-sunny story through short dialogues instead of lengthy cutscenes
-Customize each character with Essence
-Potentially die a horrible death against enemies encountered on the map
-No two enemy groups are the same; each fight is different

Latest Blog

Diablocide X Unveiling

Who the Hell knows if I'm actually going to work on this? Yeah, there are some pretty obvious errors in the screens below (the menu needs to be punched especially (THERE ARE ONLY NINE CHESTS IN THE ENTIRE GAME ZOMG/also how that info window stretches into the rearguard panel)), but this is seriously all WIP. I've been in a really horrible mood for a week, and AW has grown a bit distant due to Karsu and I's schedules not mating well, and so the remedy is obviously to write out all of the really depressing scenes in Diablocide... or should I say "Diablocide X?"

chaos/tardis: Yeah, well, I feel like there's no point in hiding it. (Everybody else: this was going to be secret until I finish it, and I'm still not going to release any demo(n)s, but I figure a little interest couldn't hurt.) Yeah, TAKE THAT KARSUMAN you don't draw enough rucian for the craze to keep focused (this is ignoring that like two and a half dungeons worth of maps are done as well as the AW battle system and yeah)

So maybe you guys will lift me out of this mini-depression? At least I got a lot of late-game scenes done. chaos can vouch for the potential nightmare fuel.

Zetha just owned Collin. Also, yeah, I know that LOLITA CASTS RUIN CAST sounds silly and that the battleback is too high. Alsoalso special thanks to tardis for some new shinies for various things (including an eventual compass-rose-thing I'm going to force out of him to make cluster attacks prettier (yes you now attack clusters with most spells and, like, Stefan's whip attack and Kristoph gets a column pierce and YEAH Yanfly is a pretty chill dude; Fighters now knock enemies into cluster areas because they're sexy like that (FELIX yay) and yeaaaah).

  • Cancelled
  • Craze
  • RPG Maker VX
  • RPG
  • 08/26/2009 07:36 PM
  • 11/08/2011 01:31 PM
  • N/A
  • 117084
  • 20
  • 1327


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i bet she's a diva with a potion popping problem
For the record, starting within the next few hours I'm going to be posting blogs going over most of my design process. They will hopefully help others create their own games in an organized, informed way.
I haven't played the original yet, but this looks pretty good. Besides, you have a screen shot of the Newgrounds audio portal, where I game a lot of my music too.

Good luck on your game Craze.
Excuse me while I change my shorts.
Yes! Thank you!

Though admittedly I only just passed Count Zero in the original version.

Please tell me you'll keep the Lolitas?
i bet she's a diva with a potion popping problem
You have no idea what the game is about if you haven't fought a demon yet. GO FIGHT DESTATI GO
I have one which ends at floor 12. Is that your latest one???
i bet she's a diva with a potion popping problem
Yes, after the second demon boss.
i bet she's a diva with a potion popping problem
Getting ready for a release!
i bet she's a diva with a potion popping problem
Finished up the gamepage! If all goes well, I'll be uploading the demo(n) this evening.
i bet she's a diva with a potion popping problem
Demo(n) is uploading this instant. Have at it, folks.
DESTATI's my bitch, just for the record.

All of that EQUIS APNEES dicking around sent my party to level 14+. That's good, right?
I just beat Destati and went up 2 floors, and I have to say that I'm really impressed. The strategic depth this game has is incredible, especially when it comes to bosses; the Destati fight was so awesome it could have been a final boss. I can't wait until this game is finished.
I've noticed the balancing is much better than Demon Tower's. Ha'naan is useful now, and Illinois doesn't outclass the other mages. This is good.
Holy shit the title screen music made me jump. Also this game is hard! I think maybe two tanks a mage and a healer is a good idea.
Pages: first 12 next last