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"Would you stake your life on a world that cannot be saved?"

Version 1.07 - Released May 4th, 2012

-Strategic turn-based battles reward careful positioning and smart actions over brute force.
-No typical HP/MP drudgery - Instead, battlers have Body, Mind, and Soul ratings that serve as both health and fuel for special abilities. Knocking any of them to zero means defeat, so heroes beware!
-No level grinding or money hoarding!
-Diverse elemental and weapon-versus-armor system for all sorts of exploitative goodness.
-Structured mission-based gameplay means you'll never have to wander around figuring out where to go next.
-Oh, and no random encounters either, because, seriously.
-Over a dozen colorful characters to recruit and train.
-20+ hours of adventure - multiple secrets, sidequests, and endings!

TV Tropes Page available here! Here be spoilers!

Unofficial Official Wiki available here! Here be spoilers too!

Fanfiction here! Spoilers?! You better believe it!

A play-by-play commentary at Dragon Quill! - Spoilers, slowly but surely!

Text of the entire in-game glossary! Note: Link is working again as of 4/11/14.

Latest Blog

Featured in the RPG Maker Bundle #1!

~RISE FROM YOUR GRAVE~

The Reconstruction was featured alongside a few really great games on the RPG Maker Web main site! Here is the link: http://forums.rpgmakerweb.com/index.php?/topic/23772-rpg-maker-free-game-bundle/

If you're reading this, you probably already played it ages ago, but I want to express my gratitude regardless! So, thanks for the positive buzz and whatnot that made this possible!
  • Completed
  • Deltree
  • RPG Maker XP
  • Tactics Strategy RPG
  • 09/02/2009 05:06 PM
  • 06/07/2015 01:39 PM
  • 09/03/2009
  • 411922
  • 70
  • 10616

Posts

The is easily one of the best things I've played in ages.

Also, I named my guild Lizardpimp, and that has done nothing but enhance the gameplay experience.
You would have removed Kidra entirely? o_O Or just changed her personality?

I'm glad you think it works in its present form, though. I haven't heard any complaints other than in my own head, to be honest.

Hm. Yeah, I can see what you talked about, but I don't think it really detracts from the story all that much. The transition may be a little jarring but is suitably dramatic. It also works well with the theme of knowledge vs. ignorance.
Deltree
doesn't live here anymore
4556
Some of the darker stuff at the start was added later, to be honest! There are definitely a lot more "zany" moments that I would have probably removed today. Like Kidra, for instance.

I'm glad you think it works in its present form, though. I haven't heard any complaints other than in my own head, to be honest.

Also whoa, 4000 downloads broken. I don't know the count in total though, since Megaupload got nuked.
Starting a new topic:

I apologize for the blog-stalking in advance, but, in your latest blog post, you mention that you think the story would have been better if the dark and light moments were a bit more spread out, instead of mostly relegated to each half of the story. Can you think of something you would have done, specifically? How would you have made the early game darker or the late game lighter?

Honestly, I think the flow works decently -- the first chapter is pretty mellow and lighthearted, but there are plenty of hints about darker things to come. I also think that chapter 4 works as a bit of a breather episode -- things don't dial all the way back, but I think it's a bit lighter and easier to swallow than chapter 3. I'm no expert though, of course, and I'm generally a serious grimdark drama kind of person anyway, so I'm probably biased.
Deltree
doesn't live here anymore
4556
It can be pretty flexible, since they age fast and mature relatively quickly anyway. Just assume whatever's convenient unless it's stated otherwise I reckon.
I...see. I'll try to figure something out.

By the way, how old was she during the Plague? I have her as a little girl when the slaver ships first arrive, but that's probably too young if she's middle-aged during the main game.
Deltree
doesn't live here anymore
4556
Oh she's not Kir'Sshan, but compared to someone like Lani, she's considerably more reserved. Skint didn't start his mini-crusade until after the plague got out, so she's in the boat of being "punished" for her people enslaving the shra too. That's really about the extent of what I thought out, so anything beyond that is fair game!
...She's a traditionalist? Gaaaaaah you just shot my fanfic idea to pieces. ;_; I guess I'll have to move on to my next fic idea.

But wait, if she's a traditionalist, then shouldn't she be practicing isolationism as well and not be travelling the world with Skint?
Deltree
doesn't live here anymore
4556
She was. I actually consider her an older woman; she's very much a traditionalist (wears the hood to cover her face; only speaks her own language). She probably knows a bit of divine magic, even though it never comes up in gameplay.
I have a question, Deltree: How old is Aryn supposed to be? Was she alive during the Blue Plague outbreak? She looks fairly young during the main game. Also, does she know magic?
Deltree
doesn't live here anymore
4556
That's crazy! Were you the person who emailed me? I'll have him try that if not. It's some insanity with RPG Maker, I guess. I started the project in a version a few years ago, and then recompiled (quote unquote) it in a newer one after rebuying RMXP, so there might have been some disconnect there in the DLL file.

EDIT: Looks like you can search it with Google to get the correct file. I will post an uploaded version and update the game itself when I have a chance. Thanks a lot for bringing this to my attention!
Bug report here. I'm still sort of new to this community, and I'd love to play this game, but it keeps telling me "RGSS104E.dll not found" when I load up the application. There's a "RGSS102E.dll" in the game folder, which is an 'application extension' file type, so I renamed it RGSS104E.dll and things booted up fine.

What, exactly, was going on here, and is this going to blow up in my face?
and now i really wish i'd finished this game already...
someday i will be able to read that without being spoiled.....someday
By the way, everyone who's still here: I have written a fanfic. Reviews would be appreciated. Try writing your own if you think you can!
Deltree
doesn't live here anymore
4556
That was just me (as an example) trying to rationalize (which is a crippling obsession I have), when it's just a mechanic otherwise. Hence "imagination required."
Hm...in reference to your latest blog post: You say that mind/soul damage on a melee attack is a secondary effect to the physical damage it inflicts. However, wouldn't this mean that all melee weapons should deal body damage? Or are the people who use those weapons so wimpy that their physical strike doesn't inflict any significant damage? Really, I suppose the only way to make it work is to say they're literally attacking their opponent's mind/soul, but that raises questions of its own... :x
Deltree
doesn't live here anymore
4556
The problem there is the cost amounts are preset variables, so I'll have to find a way to set them all for every character when a save is loaded and then turn off a switch so it only does it once. I'll definitely see what I can do, though!
Wow, awesome! It's great that you're still willing to make bugfixes after all this time. Does it tweak the passive skill costs too? (There are some characters who don't even get the Rank I balancing -- I think everyone except the starting cast still has the 300/200 split, actually.)

I'll report any more bugs/typos I come across, I guess?
Deltree
doesn't live here anymore
4556
Both definitely worth exploring! I will see if I get a chance to work on it today. Thanks!

(Magical edit powers) Version 1.06 is in the works and should be uploaded tomorrow evening, barring any major changes coming up. It'll fix that Rush bug as well as make Fiery Raid SPI-based. It will also display Wait values in battle, which is a feature I've had requested a couple times now. It'll also fix the issue where characters weren't getting essence when supporting someone. And a bunch of other little things. So, big update!
I...see. Interesting. That would explain why Fiery Raid does such paltry damage, even after I've been upgrading his spirit.

If you're planning on making a patch, I'll try to point out other bugs I come across, then. There are a number of typos, but I've forgotten where most of them are. I do know there's one in the prologue, though, during the ending cutscene where Sara is talking to the freed slaves.

While you're at it, here's weird battle bug I found: If an enemy rush empties the meter and causes a shift, if there's already at least one rush stage lit up for the player, the "damage up/damage down" messages don't appear, the zone-of-control bar doesn't shift, and the characters aren't pushed back if they're on the front line. (Characters who weren't on the front line can't advance further, though; it's merely a cosmetic bug.) Don't know what's causing it or if it's even worth fixing, though.

Also, not sure if it's a bug or not, but I seem to be able to trigger the effects of Growth of Hope when Falitza uses Press Fortune (+/- Rush, advance/break chain), even though she hasn't learned it yet. Do you know what's up with this?