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It's nothing serious, no sweeping epic storyline or massive collect millions of unlocks, rather a game that focuses on game play much like older games such as Dragon Quest 3, all the while throwing in some sharp (and sometimes painfully dull) wit. Even though there's no epic tale, expect a game that's fun to play, complete with optional bosses, plenty of minigames, fun systems, and humor!

(Not so) constant progress updates at http://clicherpg.blogspot.com

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Sidquests are fun!

In a few spots in the game, there are more than one way to solve one particular obstacle, some involving sidequests, some not. One of the side quests that's nearly completed is a dungeon for the thief that will grant you access to a thief only item.

Rather than be a traditional dungeon with monsters, treasure, etc., it is filled with various skill games and timing events more akin to the deftness of a thief. I've uploaded one of the examples into the screenshots section. Yes, it's simple, but it throws in some variety.

Once this is complete, there are only a couple more locations to finish up before the next continent is completed. Next I will be putting together the resort island that houses all of the casino type minigames. This will mostly consist of mapping since all of the minigames are already coded. I figure at this point the game will be about half done, which is not where I had hoped to be when the project was started one year ago, but is great all things considered (job, school, girlfriend, hockey, etc. are all such selfish time sinks).
  • Production
  • Clyve
  • RPG Maker VX
  • RPG
  • 09/17/2009 08:51 PM
  • 08/06/2022 08:23 PM
  • N/A
  • 142321
  • 42
  • 2083

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just finished the demo and it was great fun, sweet minigames and great balance in the boss battles

maybe i'll do a review of it but that will be after i finish playing hero's realm

keep up the good work
I finished the demo and it was rather fun. The balance is much better than average and the dungeons had the right length. I will now try with the characters I didn't use and see how it works out.
comment=28991
I finished the demo and it was rather fun. The balance is much better than average and the dungeons had the right length. I will now try with the characters I didn't use and see how it works out.


Glad to hear you liked it!

Balance is something I've been focusing on specifically. I personally have never been a fan of games that are too easy, but I also wanted to avoid making a game where every battle is a crazy challenge (Hi Phylomortis).

Should you have any specific feedback, I'd love to hear it.
I've now beaten it twice and used all character between the two play troughs.

Balance is, as I mentioned, much better than average. The MP/SP pool of the characters are well balanced with the length of the dungeons. You have enough to actually make a good use of the skills, but not enough to just spam the strongest move. The damage algorithm for standard attacks is also more sensible than the default (BTW, your project is unencrypted) and weapons and armor seems to have enough impact to matter, but not enough to break the game. Equipment may be a bit on the weak side actually.

Most classes are well balanced, but I noticed two which seemed considerable weaker than the others. I think I go trough what I observed about every class.

Knight: The second weakest class. His main strength is high defense. This is not so useful when the enemies target someone else. As of now, he can't really use his defense to protect allies. An offensive class can protect allies by simple killing enemies, but a defensive class cannot unless it can redirect attacks towards itself. The knight can also serve as a secondary healer, but secondary healers aren't very useful except for boss battles. You want one healer to conserve resources, but with two healers you cripple your damage output and end up needing more healing as a result on enemies getting more turns, so it doesn't pay. For boss battles, potions will allow just about anyone to be a secondary healer.

One important role the knight does have though is to increase the speed of your designated healer and secondary healer so they are guaranteed to have reactive healing. The battle Mage can do that as well however and I really don't like using characters who are only occasionally useful.

Warrior: Hits hard and can a few times hit even harder. What's not to like about him? I predict he will get better as the game progresses since he can use Combo Attack more often and said skill will never be outdated unlike spells.

Wizard: Glass cannon. Great if you want to grind and also good for dungeon crawling. There are also a few occasions when physical classes have a problem, so she's a great insurance. She does have survivability issues, but that seems to be solved near the end of the demo as Max HP increasers becomes available.

Cleric: Heals and heals well. Unfortunately, he lacks the Speed Up spell which you want to guarantee reactive healing. If you pick him you probably want the Knight or the Battle Mage as well, but having both the Cleric and one of them will harm your damage output to much. Basically, the Knight being below par holds the Cleric back as well.

Thief: The weakest character. None of his abilities are of much use and his damage output is decent, but considerable lower than average. If you pick neither the Knight or the Battle Mage he will have a use as guaranteed reactive healing, but that's it.

Monk: Hits really hard, but has no skills. Great for randoms and still good for bosses. For some reason he can obtain a weapon which robs him of the double attack in exchange of a pitiful bonus, but just stick with the default weapon.

Dark Knight: His standard attack is much weaker than that of the monk and he can only use Combo Attack a few times. However, he is likely to get better as the game progresses since Combo Attack scales well. Also, his Blindness spell is good at disarming a few dangerous situations. Still, during the demo he seems a little weaker than the Monk overall.

Battle Mage: Has healing and Speed Up in one package. He also has a Blindness and an offensive spell which has occasional uses. A great pick despite sub-par healing.

For the purpose of the demo, I think the best party would be Warrior, Monk, Battle Mage and Wizard. That team should make a short work of random encounters and perform well against bosses too. I'll maybe test it out later.

Edit: I tested it out and that party did indeed pick the game apart.
Crystalgate, I really appreciate this feedback. While I have gotten some constructive criticism, this is the kind that I really look for and it is what really helps.

I was thinking about giving the thief more edge, but wasn't really sure because of the many other useful things he can do that don't exactly help in battle directly. Using his steal ability, you can get some pretty strong weapons a bit before you're supposed to if you're lucky, in addition to the finding extra gold after battles and scan. However, I think you're right in the fact that when he's not doing any of these things, he seems to be a bit of a wasted space. I'll be tweaking his damage output so he's more useful early on in the game (I plan to give him a couple battle skills later in line with world events that can be found by the player).

As far as the knight is concerned, I scaled down his attack because in earlier builds, he was actually able to solo the game if you bought him the best equipment. Scaling back his damage was the only way I could think to balance him short of trying to craft a taunt like skill into the game. I think I may try to do just that, though I'm not sure how hard it's going to end up being.

Also, thanks for the heads up on the monk's new weapon. It's not supposed to remove his ability to hit twice, so I'll be fixing that. He does get skills too, they are just very few and very far between because he's a powerhouse when it comes to just his normal attacks.

You're right about the cleric too, until he starts getting his full party healing spells. Then I think he becomes a much more valuable team member.

Again, thanks for the feedback! Very useful.
The problem I had with the thief was that his steal failed most of the time and when it did succeed I usually got the useless strings. The number of times I got something useful can be counted on the fingers. Scan wasn't very useful to me, I learned which element the wizard should use just fine without it. His gold gathering skill can get you slightly better equipment (provided you don't grind for the best equipment anyway), but since better equipment in general means better combat ability and the thief has a relative bad combat ability, that doesn't seem to pay off.

I'm surprised about the knight earlier being able to solo. His defense advantage in my file was 13 points over the fighter and a bit more over other characters. Since one point of defense in average only reduces damage by a half, this shouldn't be such a big deal, especially not since several attacks in one or another way doesn't care about defense. Granted, I didn't have the best equipment there was.

The problem with the Cleric is not that he lacks useful spells, he does have a set of very useful spells, rather it is that you want a way to guarantee that you can get the healing of faster than the boss can act. Having the worlds most powerful healing isn't useful if a boss injures a party member one turn and then the next turn finishes him/her off before the Cleric manages to heal. The Battle Mage can simple cast Speed Up the first turn and then not having to worry about it. With the Cleric you either want someone else to cast that buff or you have to rely on a faster character to heal in critical moments. The first option requires you to bring a party member who doesn't mix well with the Cleric and you rather not have to do the second since that costs you damage output.

Anyway, I thought I report two bugs while I'm at it. You can repeat the event with the urine goblin in the well despite the graphics not being there. There's a similar problem with the thieves in the tower, if you choose the wrong option you can just climb back up and then go to the southern-most chair which will initiate the whole conversation again despite the thieves having left.
alright i did the review i promised awhile back now that i'm done with hero's realm which was also good.

keep up the good work clyve, and finish the game!
Crystalgate - bugs squished, thank you. I'm pretty much my only beta tester until I get the project nearly completed, then I'll be hunting for volunteers, so it's difficult to find them all, I appreciate it.

As far as the knight being able to solo, his damage output was higher before, so not only could he wear heavy armor, he could deal good damage, and heal himself, so he was a bit unbalanced. As far as the cleric is concerned, there will be gear and stat up items you can get later that will increase his speed in battle (still trying to think of a clever way to make a mock meteorite armband). That will take care of him later on.

Banality - thanks for the review, but I don't see it! Is this a submission that has to be approved or something on this site? It's been awhile since I've reviewed something.
sorry man, they denied it for saying it lacked professionalism... i don't know why i've seen far worse reviews on this site.

anyway, i gave you a 4 out of 5 and here is a copy/paste of my "profesionally lacking" review:

old school style game with an updated twist -

so i'll start by saying i went into this demo not expecting much when i saw rtp maps and front view battle system but i went ahead anyway and i'm glad i did. aside from some not so necessary dialogue (goatse -_-) it was a real blast and the balance was superb.

graphics: 4/5

again, mostly rtp stuff in here. that being said though, the maps were done very well, no large blank areas, and are some of the better maps i've played that consist of strictly rtp tiles. a few custom sprites it looks like, a few custom menus, and good graphics for the minigames (nice slots). 4/5 given since while it is rtp, it's used very well.

music: 5/5

i didn't hear any rtp and the music that was there was really good. it's always nice to play a rpgmaker game with music you never heard before.

plot: 3.5/5

to be honest, the plot is a little weak, but in its defense, this type of game isn't totally plot driven. the small plot it does have is a fun concept though. it's not every game that has the player controlling a group (funded by an adventurer's guild no less) who's out for the ultimate power in the world. most of the npcs in the game have colorful dialogue and entertaining things to say, but then there's the ones talking about goatse. just ew, not needed.

gameplay 4.5/5

this is where this game really shines. it's oldschool but updated, and the balance is superb for an rpgmaker game. it really seems like every class was tested (at least for the demo) to make sure that they all have something unique to add to the party. each ability set that every party member has will find its uses in different situations, the skills are useful without being over powered, and the mp pool that each character has makes for some pretty epic boss battles.

speaking of boss battles, this game does them right. there's a tactic to each boss and they are tough without being cheap. i gotta say when fighting the nightmare, it was the first time in awhile, commercial game or no that i actually cheered out loud when i won. it only took me two tries, but the second time i won with two party members left alive and <20 hp each.

the dungeons had a good length in comparison to the party's resources, and the puzzles in them were well thought out and fun, even though a few of them have been done in other games many times like the auto-move floor tile puzzle. i also like that the party members have different ways of getting stronger outside of battle through other npcs, like the monk trainers spread out everywhere or the jesters the dark night can absorb souls from.

overall: 4/5

i'm generally stingy when it comes to awarding points on reviews so 4/5 is a good score from me. if this game can keep the same type of balance when it's complete, you can be sure i'll play the whole way through and enjoy it thorougly.

final comments: let's hope this dev doesn't let the game die!
Thanks for the review, Banality. I don't see what's unprofessional about it other than the lack of capital letters, but that's not for me to decide.

I think you gave a completely fair assessment of the game, and I appreciate your feedback!
yeah man, not sure.

let's see some updates!
That's just the thing, it's getting a bit difficult to come up with updates that are more than just, "made another map, finished this map, added more monsters..." It usually only seems update worthy when creating a new system or minigame to put in.
Gave the game a thorough play through and wrote a review for it. Hope it'll draw some attention to a game that deserves it.

Keep up the great work.
comment=38073
Gave the game a thorough play through and wrote a review for it. Hope it'll draw some attention to a game that deserves it.

Keep up the great work.


Thanks for the kind words!
NOACCEPTANCE772
And the ability to summon the "Office Whores" to deal damage to the enemies.
553
I played this game,I didn't like the veeery long part where you are naming everybody and just before I could get to fight anything,my battery dies out.
Switch on computer,the game is nowhere to be seen.Redownloading.

I'd still like to see the rest of the game.
You can still fight the urine goblin over and over and then fight the tortoise ands get the tortise shield each time....although you cant sell it.
Having the hardest time fighve lv12.I think the game wont continue until they are beaten and I am spinning my wheels grin ding until I hit the magical lv to make it easier. Maybe some good spells will appear the next level or so.
I have a warrior,wizard,monk,battle mage.
Still cant beat that bandit leader and the same group as above but now level 14 for everyone....getting bored with trying and am dying within first three rounds and I have the best of items for my guys.
Does the beggar in the hut ever actually get any money?
I feel like I am spinning my wheels. I cant get a grappling hook until I get my next ranking but am sure the ranking has to do with my problem above with the bandit leader. All I am doing is grinding but even with an additional 2 levels it is still a beeyatch. I dont find any additional quests to do at this point.
Does the lucky staff actually help at the casino? I have been silly enough to spend over an hour $10 at a time playing with it equipped and it doesnt seem to work any better on or off. I even gave it to my wizard AND had the thief in my party because he has good luck and it doesnt work any better.
Anyway i hope you get back to this page soon and give some pointers please....or someone else, I guess.
I am having the worst luck in killing the bandit leader. No matter which combination of characters with all the levels at least 15 and the best armor/weapons available at this part of the game for everyone, I cannot beat them. Any spell I use lasts no more than two rounds and most of the time its either just one round of it doesnt work at all.
Perhaps its just another level or so and I get a strong multi enemy spell or one which is stronger attack for one enemy. For the bandit leader and his two wipes the lower level all enemy spell like fire,spark or ice just isnt getting the job done.
It isnt funny that grinding so many exp just to get to the next level only for it to be some silly useless spell.
Maybe there is something else to do before the bandit leader but I havent found it. Once again I am thinking you wont get the grapple until you get past the bandit leader.So I am just going round in circles slowly building EXP which isnt helping.
Where are you Clyve?!
I have fought that prick at least 30 times and I simply want to get past him so I can continue the game.
To be honest it's been so long since I've worked on this game, that I'll have to load it up and check it out when I'm at home to give you some tips.

Sorry I was late in responding, my inbox is flooded with report posts, so I don't see the normal notifications half the time.
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