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intro undergoing some changes

  • Yoshio
  • 03/06/2011 10:35 AM
  • 578 views
i decided that the difficulty of the intro is unacceptable, I have never had a problem with it during tests but i shouldn't expect everyone to play in the exact same way I do and I do not intend to make a "challenging" game anyway so I'll be looking into ways to make the battles here more reasonable

a very slight nerf to enemy basic attk power, a way to insta heal at the start of the first monster area, and a few automatic starting items are things i will probably implement

the difficulty comes from not searching the starting town for all the free loot and/or trying to engage in multiple encounters without healing up like you can do in most other rpgs that are more grind oriented. (the fights here should be thought of more as just a bunch of wannabe boss battles) I'm gonna work to make the game more forgiving if players do not do these things, especially at the start

i also went to the store and got these cheeto things called "puffcorn" which were basically cheeto lumps that were supposed to be like popcorn. I really liked them because they tasted EXACTLY like "Jax" brand, a far superior cheese curls snack that you can only find around new england