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Monstrous Wars V1.02 Notes


A few months back, I posted about a Mega Redux that was underway to make some radical and necessary shifts for the game. The feedback I got from the community of RMN was great in the initial run, and I considered it a lot when I created the changes. I hope to keep that tradition alive. Monstrous Wars V1.02 is now live. The changes for this demo/update are as follows:

  • Gave Saitek a modern make-over

  • Reworked most of the major dialogue

  • Adjusted the story to be more comprehensible

  • Added new characters to battle with

  • Added 3 new dungeons

  • Added more skills

  • Made necessary battle balancing adjustments

  • Added more secret areas to discover

  • Cut the fat

  • Exhaustive beta testing


Overall the story is much more cohesive, pacing is better, and the dungeons, they are puzzle-rific. Playtime 2.5-3hrs Here are some screens to whet your appetite. Enjoy.






Known Issues:
  • Running sometimes skips teleports, so I'd suggest letting go of shift as you hit the edges of a map.

  • Sometimes you fall through solid collapsing floor tiles. I'm trying to find the cause of this.

Posts

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Your main download is still listed as the older version, just in case you didn't notice. I grabbed the 1.02 from the download section. Pretty excited to check it out.
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