A few months back, I posted about a Mega Redux that was underway to make some radical and necessary shifts for the game. The feedback I got from the community of RMN was great in the initial run, and I considered it a lot when I created the changes. I hope to keep that tradition alive. Monstrous Wars V1.02 is now live. The changes for this demo/update are as follows:
Gave Saitek a modern make-over
Reworked most of the major dialogue
Adjusted the story to be more comprehensible
Added new characters to battle with
Added 3 new dungeons
Added more skills
Made necessary battle balancing adjustments
Added more secret areas to discover
Cut the fat
Exhaustive beta testing
Overall the story is much more cohesive, pacing is better, and the dungeons, they are puzzle-rific. Playtime 2.5-3hrs Here are some screens to whet your appetite. Enjoy.
Known Issues:
Running sometimes skips teleports, so I'd suggest letting go of shift as you hit the edges of a map.
Sometimes you fall through solid collapsing floor tiles. I'm trying to find the cause of this.
Your main download is still listed as the older version, just in case you didn't notice. I grabbed the 1.02 from the download section. Pretty excited to check it out.