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Random tidbits

  • Shinan
  • 09/26/2009 02:32 PM
  • 1117 views
This is a fairly old game. Made in 2007 in that regular short amount of time. Let's see if I can remember some tidbits about the game.

In the game you notice that there are two buttons on the GUI that don't do anything. Attack and Release. The idea was to expand the "engine" the game is built on to a longer game in the future. Attack would solve the obvious violence problem and Release was intended to be used to release a person that was captured in Cyberspace (alternatively to log out of cyberspace yourself). To be honest I'm a bit fuzzy as to how Release would be a viable command. But this was a long time ago okay.

However some things on the expansion of the game.

The idea was to make a full-length game set in the same universe. However I was also going to have some bits outside of cyberspace (and probably following completely different people than Blue). The main plot elements I stole from a William Gibson novel about a hacker that gets his hands on stuff he really shouldn't have gotten his hands on.

I have some handwritten notes somewhere hidden in a drawer amongst many other things I tend to come up with.

Looking at the game today I do however think that there would be some potential in developing the system or "engine" a bit more. Of course AGS is no longer on 2.72 but 3.1.2 and I'm not sure what the source looks like but it shouldn't be too hard to recreate. On the other hand I can't really see myself doing this any time soon.

Unless I get some huge boost of inspiration of course. It'd probably start with another Blue case though. Because the general concept of solving a short case is a good one.

That's the stuff on the game.

There was also a music piece for the game composed by BunnyMilk (who has gone by countless other names but he used BunnyMilk when he composed the track) that I submitted to the downloads section. I don't think I ever put the soundtrack into the game (though I have some weird recollection that I added support for a music file into the game. All you had to do was paste in a file with a certain name into the folder with the game and it would play. Though I don't remember what name the file would have to have or if this support was in the version I submitted to this site).

But the game shouldn't be too resource heavy so just load up your favorite music player with the soundtrack while playing the game. Put it twice in the queue just in case because even though the track is five minutes long you never know if you might play for longer than that.


With all these long random tidbits I hope the ones of you who play the game enjoy it. I should probably replay it myself. If I don't remember incorrectly there's two different endings in the game!

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I'll remember this when I load it up.
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