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This is a project focused primarily on plot. It follows the life of the main character, Linus, from boyhood to adulthood. In truth, this is more of a character study than a traditional rpg storyline. There are no crystals to collect, no damsels to save, and no great evil to vanquish. It is simply a chronicle of the life of one person and the world that he lives in.

(If you couldn't tell, I am terrible at summaries.)

- Sideview battle system.
- A realistic, dramatic storyline with a cast of nuanced characters.
- Lengthy and involved optional sidequests which enhance the storyline of the main plot.
- Custom soundtrack

Latest Blog

Upward over the Mountain


It's been a minute!

Just thought I'd post a bit of an update since it's been so long. I won't beat around the bush, progress has gone sloow since the last update. I know I made some vague promises about a new demo being released at the end of the year, but nope! Those hopes were firmly dashed against the rocks of laziness and apathy and the Good Ship Linus has been sorta... lost in a sludgy sea of malaise and general "I don't care!" for the past few months. Not to worry of course, I always do bounce back and have periods where I work on the game obsessively. Just gotta wait till inspiration strikes again. It'll happen eventually!

So, progress has been pretty slow, but this blog doesn't have to be all doom and gloom. I've decided to talk about a feature I've been hinting at for a while, and I'm super excited to announce what it is now that I know I can actually implement it.

To start off, I should let you know that Linus, the character, isn't the main hero/protagonist of this game. The game is named after him for REASONS, but he isn't controllable in any way. No, instead of you controlling him, the game itself is in control of Linus. All of his choices in the story -- from him deciding whether or not he wants to get out of bed on a certain day, to him being mean and or friendly to you the player, to him deciding what other NPCs he wants to grow close to, are governed by a pretty complicated "AI system" I've created. Using variables, the game will develop certain personality traits in Linus, all depending on a large number of seemingly inconsequential dialogue options he can make throughout the game. His choices at the start will be random, but with each choice he makes, certain traits will become more and more pronounced until the game leads him down a specific "personality path". The goal is to make Linus a unique character who makes his own choices independent of the player, which is an idea I fell in love with and decided to implement. This will result in the game having some pretty different storyline routes and a *shit ton* of writing. But thankfully, that's what I love doing the most. It's the other stuff that's boring. :p

To close this off, I've posted a new video showing some gameplay from later in the game. The "Linus AI" can be seen here, as the dialogue choice he makes in this video is controlled by the game itself, and not the player. Let me know what you guys think!

  • Production
  • blueperiod
  • RPG Maker VX Ace
  • RPG
  • 10/09/2009 10:26 PM
  • 09/03/2020 03:52 PM
  • N/A
  • 340958
  • 206
  • 1545



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Huh, this is one of the better looking VX games.
yeah, this doesn't look bad.
I agree, looks pretty good. Good job : )
Downloading. Expect a review in a few days. Maybe a few hours depending on the quality/length.
^Thanks! I'm looking forward to it.
so this game looks pretty awesome, but i can't see the text for some reason. the dialogue boxes are all blank. anyone else have this problem? i'm new to the rpgmaker programs, so if i'm doing something wrong please let me know. thanks.
I've been excited for this game ever since I seen it over at rmrk, I can't wait to play this when it's finished :X
Lazygamer, the fonts are included in the game file. You have to copy and paste them to your font folder in order to see the text in game. They are the cambria fonts.

Arky, thanks a lot man! It will be a long while till it's finished. But I'm working at it non-stop and making some pretty good progress.
If this is your first game then you are a legend! I played it and, well I have to say it is one of the best games I have ever played.
hey, just stopping in to sing you some praises. this game is great so far. i actually played the demo twice, just so i could take some notes the second time. not that it was a hassle, though--the story was engaging enough to keep me rapt both times. my only gripe is the lack of player-interaction, but i get that this is an "intro" sort of thing, so i guess i can't complain too much. as long as it becomes a little more "game-like" in the future, if that makes any sense. but so far this is better than any final fantasy or dragon warrior i've ever played. so yeah, keep them coming, cause i'm hooked.
Oh my. Thanks so much for that comment. And yes, i wholeheartedly agree about the cutscene overkill in the demo. I am doing as much as possible to make the game a lot more interactive in the first chapter and beyond. The problem is (and I stated this before) is that the main storyline can't really go on without the events that happen in the prologue. And those events unfortunately don't offer much in the way of gameplay.

Anyway, the full demo (which is being worked on at this very moment) will feature the full prologue and the entirety of the first chapter. It will have actual gameplay and player-driven choices/sidequests/meaningful battles/ect.

So yeah. Once again, thanks for playing the demo!

Also: These notes you took. Were you planning on writing a review or anything along those lines? Either way, I'm interested in knowing what you took out of the present storyline.

Oh, no, I wasn't really planning on writing a review (though maybe I will when the full demo comes out?). I just like to take notes if a game has an involved/interesting storyline, because my memory isn't the greatest in the world. And I thought the story was very good, pretty realistic, and presented well. You have interesting characters, and a deep plot told primarily through action. Excellent. Just take your time and don't get sloppy. I have high hopes for this game.
The game looks cool but I dont think the chibi charsets fit with the faceset man.
Just an update.

I added a video section along with a video containing a short preview of the nest demo. The video also includes a rough-draft (but still good) of a song that will be featured in the game's soundtrack.
God that last message's grammar/spelling were terrible :(. Apologies.
That video is awesome. Keep up the hard work.
Thanks Captainregal!


Speaking of videos, I uploaded another one. This one also features music composed by Joerao. It can be found in the videos section. Or if you're lazy, you can click on the link below.


I have a new video for you guys.

Chapter I : Etonmarch

These are first five minutes of the upcoming Chapter I demo. I know it doesn't show much, but I figured those who are interested in this project would like a bit of a sneak peek. The music for this particular video is all placeholder for the moment.

really liking the videos so far. can't wait to play the demo.
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