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This is a project focused primarily on plot. It follows the life of the main character, Linus, from boyhood to adulthood. In truth, this is more of a character study than a traditional rpg storyline. There are no crystals to collect, no damsels to save, and no great evil to vanquish. It is simply a chronicle of the life of one person and the world that he lives in.

(If you couldn't tell, I am terrible at summaries.)

- Sideview battle system.
- A realistic, dramatic storyline with a cast of nuanced characters.
- Lengthy and involved optional sidequests which enhance the storyline of the main plot.
- Custom soundtrack


Latest Blog

Upward over the Mountain

Heyyoo.

It's been a minute!

Just thought I'd post a bit of an update since it's been so long. I won't beat around the bush, progress has gone sloow since the last update. I know I made some vague promises about a new demo being released at the end of the year, but nope! Those hopes were firmly dashed against the rocks of laziness and apathy and the Good Ship Linus has been sorta... lost in a sludgy sea of malaise and general "I don't care!" for the past few months. Not to worry of course, I always do bounce back and have periods where I work on the game obsessively. Just gotta wait till inspiration strikes again. It'll happen eventually!

So, progress has been pretty slow, but this blog doesn't have to be all doom and gloom. I've decided to talk about a feature I've been hinting at for a while, and I'm super excited to announce what it is now that I know I can actually implement it.

To start off, I should let you know that Linus, the character, isn't the main hero/protagonist of this game. The game is named after him for REASONS, but he isn't controllable in any way. No, instead of you controlling him, the game itself is in control of Linus. All of his choices in the story -- from him deciding whether or not he wants to get out of bed on a certain day, to him being mean and or friendly to you the player, to him deciding what other NPCs he wants to grow close to, are governed by a pretty complicated "AI system" I've created. Using variables, the game will develop certain personality traits in Linus, all depending on a large number of seemingly inconsequential dialogue options he can make throughout the game. His choices at the start will be random, but with each choice he makes, certain traits will become more and more pronounced until the game leads him down a specific "personality path". The goal is to make Linus a unique character who makes his own choices independent of the player, which is an idea I fell in love with and decided to implement. This will result in the game having some pretty different storyline routes and a *shit ton* of writing. But thankfully, that's what I love doing the most. It's the other stuff that's boring. :p

To close this off, I've posted a new video showing some gameplay from later in the game. The "Linus AI" can be seen here, as the dialogue choice he makes in this video is controlled by the game itself, and not the player. Let me know what you guys think!




  • Production
  • blueperiod
  • RPG Maker VX Ace
  • RPG
  • 10/09/2009 10:26 PM
  • 05/07/2019 09:32 AM
  • N/A
  • 332401
  • 206
  • 1519

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Posts

I honestly can't wait for the demo. This is, after all, my favourite ever RM game. And what with bp working on the writing and visuals and Max handling the gameplay ( if I'm not mistaken XD ), well... this game probably will be the last great thing to come from the dying ( or already dead ) VX engine.
author=Max McGee
This is so not even slightly in the visual novel genre. You should really change that one of these days. : P


I do still consider it a visual novel, even with the battle system overhaul. Mostly because it will have a lot of elements of the visual novel genre (i.e 'routes' and the like).
Really want to play the demo, but i'm affraid that I will really love it anf then will have to wait for the entire game.
I really wanted to review this, but with 3 reviews already and so many games without one... that's just unfair. Still downloading, maybe I'll post some notes.
That's okay. I will say that the first two reviews are for a version of the game that came out in 2010, and the recent demo is pretty much an entirely different game.

I should probably see if I can get those removed.
shayoko
We do not condone harassing other members by PM.
515
Developers
"not a day goes by that I wish I could work on LINUS every day"
sums up the despair of all developers
they are overworked and lose passion
some of the stories they have shared is insane,legal slavery i swear : /
/ Thoughts on dark themes
that aside dont know how far i am but i am over a hour and a half or so playtime into it and overall its a good game
personally am really sketchy when it comes to rape,torture or slavery as those are the 3 things i hate the most
in some sense it is toned down here so its acceptable/bareable
/ Thoughts on the story setting
ignoring any similar genre/story type games
i like how this portrays war,most of the "soldiers" are really just average people
who are not blood thirsty monsters and want to go home
the suffering they go thru,the acceptance of there fate and losing friends
its a brutal but touching scenario

in reality the leaders should get together and discuss things
why does the other side want to attack?
is what they want reasonable is it better for the people?
is sacrificing thousands of lifes worth "protecting" the society you have established or would there rule be better?
/ Whats important in a game?
on another note story and gameplay are on top for what i want in a game
and as such grammar
quite often i see awkward english,mis spelled words ect
i can understand not using punctuation tho it can help
but at least spelling and the correct words!
it hurts the immersion and should be rechecked after writing a set of dialog!

that said i found nothing,well i think somewhere it was worded awkwardly even considering the times
but that aside good job in this department!
/ Closing
guh i was not supposed to type much :(
i like to save thoughts for when im finished : (

After completing demo
great game highly recommended

Thoughts on ending
i did not like the ending of it at all, it made no sense and rather then sadness i felt anger from stupidity :/
there was no reason for it

he was a deserter basically does not care which side won
he hates his king and was no threat to anyone
...and that girl...come on...theres so many whys with her!
why does someone that could wipe out many enemies follow that guy!
why does she accept being a slave
why does she have no will/ability to make decisions on her own
she should of denied such a stupid order..
but i guess that line of thought is irrelevant when people are doing something as dumb as war :/
Hey shayoko!

First off, thank you so much for playing through the game and letting me know what you thought. I'm glad I seemed to have done a serviceable job in portraying 'the madness of war'. As far as the darker themes go, I chose to set this game in a punishing and brutal world where those kinds of things are a part of daily life for a lot of the people in it. I do understand how having such heavy themes can affect and colour the overall story though, so I am making sure to treat those themes with the weight and seriousness that they deserve if and when they do appear. It's not that they will for sure be a part of the story, as I haven't finished writing the game yet and I only include certain themes if they make sense for the plot and its characters.

About the ending...

I can completely understand your thoughts on it, but there are many reasons why I chose to end the prologue the way I did. The most important one, and the only one that I can comment on due to spoilers, is that Eugene's failed sacrifice is a principle idea that I needed to introduce early in the story. I needed to get across that this is a world where good people die for trying to do good things, that the nobility have all the power, and that it truly is a dark time in a dark place. Linus, the main character, is meant to defy this world and how it operates, and so I believe it to be a fitting way to put all the pieces in place in order for the rest of the story to play out.


In any case, thank you again for taking the time to go through the demo and for writing down your thoughts!
shayoko
We do not condone harassing other members by PM.
515
i see the end you choose makes some sense putting it that way
i was just so bothered because there were many other things they could of done to avoid violence
if it happened simply because they were evil and no other reason it would of been fine tho :3

anyway looking forward to more of the game
at this time im debating on doing a full demo playthru for ma yt channel :3
haven't shared something in over a month
something good and short like 1 hour would be nice tho
as i like to play thru once b4 recording for various reasons
due to this a game that takes about 3 hours to finish becomes 6 XD
assuming recording goes well
unity
You're magical to me.
11162
I've finished the demo, and I am completely floored. I'm generally not one for dark stories, but I was completely swept up in the story and the fantastic writing. Everything here is top-notch and polished. I applaud what you've done here. ^_^

I also didn't know what an all-star project this was. Various developers I really respect have contributed to this. This is amazing!
Thanks for playing the demo, unity! And thanks again for the kind words. I'm actually playing through Luxaren Allure right now and so far I think it's pretty awesome. Loving the humor and the two main characters :).
unity
You're magical to me.
11162
author=blueperiod
Thanks for playing the demo, unity! And thanks again for the kind words. I'm actually playing through Luxaren Allure right now and so far I think it's pretty awesome. Loving the humor and the two main characters :).


Oh wow, thank you very much! I'm glad you're enjoying it :DDDD
I don't know if this is intentional, but my team lost whatever levels they gained after beating
Ian and his band of deserters.
Now they're set back to default.

A shame the professor guy died. I thought his fire magic would have given him a bit more "plot armor" if mages are really as rare as that cabin lady said.


Also, I assume the save file after the credits will be usable in a future version of the game?
author=Bugfragged
I don't know if this is intentional, but my team lost whatever levels they gained after beating
Ian and his band of deserters.
Now they're set back to default.

A shame the professor guy died. I thought his fire magic would have given him a bit more "plot armor" if mages are really as rare as that cabin lady said.


Also, I assume the save file after the credits will be usable in a future version of the game?

Yeah, sorry about the levels reverting thing. That's a bug that I completely overlooked. I most likely left the "initialize" option on after an event that reshuffles your party. In any case, it's not such a big since you don't play as those characters again after the prologue. This'll definitely be fixed in the next version though. Thanks for bringing it to my attention!

And yes, you'll be able to transfer that save file for the next release.
i regret playing the demo now. IT'S TOO GOOD. I WANT MORE ; ;
Very interesting! When do you plan to release the full game?
What a ride. I appreciate that the game didnt end in an unfinished state like demos are expected to have. It's almost like a movie, even if it's the prologue of a massive game. I'd say this demo can be a self contained game actually. As for gameplay, it's not too easy, nor too annoying. That's good. And the persistence of the dark mood is just somber in every way possible. It's quite a piece of work.
Wow, thanks so much for playing through the demo. Glad you enjoyed it!
WOW! When is the full version released? I want to play it so much!!!
I sat on this demo for awhile because I have an aversion to playing them...but I caved in and decided to and I have to say that I am MOST DEFINITELY looking forward to seeing this game completed. That prologue?

DAT DAMNED PROLOGUE!?

That was a work of art that had me invested in an rpgmaker game like never before. And I had a major episode at the end of it because I hoped for a better outcome but what I was served instead was bittersweet, and I loved it all the more. It's cinematic, well-paced (to me anyway) and contained the right amounts of aspects I love in an darker rpg story.

Progress may be slow, but damn - if the remainder of this game is gonna be akin to what I just witnessed...then take your time, man. I will wait patiently.

10/10 would die on the inside again.