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This is a project focused primarily on plot. It follows the life of the main character, Linus, from boyhood to adulthood. In truth, this is more of a character study than a traditional rpg storyline. There are no crystals to collect, no damsels to save, and no great evil to vanquish. It is simply a chronicle of the life of one person and the world that he lives in.

(If you couldn't tell, I am terrible at summaries.)

- Sideview battle system.
- A realistic, dramatic storyline with a cast of nuanced characters.
- Lengthy and involved optional sidequests which enhance the storyline of the main plot.
- Custom soundtrack


Latest Blog

All Quiet on the Western Blog

Hello again, folks/friends.

I figured I'd give a much-needed update on the status of the game and what's changed since the last demo release 4 years ago. A lot has changed in that time, both in the game itself, as well as my perspective on what kind of story I'm aiming to tell. The goal has always been to tell a personal story about a character's life, but I've since increased the game's scope to be something... different. What's important to me now is the idea of a single person affecting other people, including the player. It is a passive concept that involves the player reacting to the story, rather than being the one who sets things into motion. Interesting and lifelike NPCs are my favorite things in games (wassup Radiata Stories!), and I'm curious to see how it'd work out if an NPC was given a central role in the story as well as the capability to change the story themselves, and in turn, for the player to react to those changes. I think it's a neat idea that's worthy of being explored!

The reason I've been toying around with this concept is that... well, I am honestly tired of always being the all-powerful Dragonborn/Space Cop Jesus/Chosen One hero in games. You could be the hero in Linus, or maybe someone else could. :p

I have some ideas on how to implement this and I am incredibly excited to see if it all works out or if it becomes a horrible nightmare. Either way, I'm sure it'll be a learning experience.

Besides that, I've started implementing a certain gameplay system for the game's Etonmarch chapters. For those who don't already know, Etonmarch is a military college the main character, Linus, gets sent to when he is 13 years old. He then spends the rest of his adolescence in this school making lifelong friends/enemies, getting into trouble, doing cool shit, suffering horrible tragedies, ect. Basically, it's Harry Potter meets Suikoden. Anyway, I am planning on implementing a Persona-style calendar system here, with each day of the school year offering a choice of different activities and events for the player to partake in. Either they can hang out with comrades, train, explore, sleep, or what have you. This all sounds like a ton of work but it's been in the planning stages for years and I am very much looking forward to getting it in the game.

That's about it. Thank you for reading and for being interested in my anti-power fantasy!

G'bye!






  • Production
  • blueperiod
  • RPG Maker VX Ace
  • RPG Visual Novel
  • 10/09/2009 10:26 PM
  • 02/14/2018 05:55 PM
  • N/A
  • 246499
  • 188
  • 1166

Posts

Thanks, Dezz! I'm hoping to have the next demo ready by March-April of next year.
Dude, that's completely unacceptable. The entire game needs to be done now. >->
I haven't found any other games that even come close to this yet. It's what I've been looking for.
I finally got around to playing through the whole demo, and was not disappointed. You've got cinematic flare, and the game has a unique atmosphere. I think it's visually great in general (and this is coming from someone who usually sees "VX style" and presses the back button). The nice original music is icing on the cake. And of course, I'm loving the characters and narrative. I'm looking forward to the next release to see where you take things.

Some other nice touches I also liked included the character's thoughts on objects or NPCs you examined; that level of detail is not too common in RM games and it gives you a deeper look at what the world looks like through the hero's eyes (in fact, it reminded me of Legend of Dragoon). On a similar note, I liked how even NPCs had names and descriptive "titles" that gave them some extra personality, like in Shadow Hearts.

Of course, I can't say much about gameplay or the battle system since it was pretty bare bones, but it looks like you're on to something good. (BTW, it was really traumatizing to be forced to kill the "Grocery Girl," etc, lol...)

tl;dr
I like your game a lot, please keep up the good work. :3
Are you still working on this? Can't wait for Act I... :(
^I can't really give a release date, since there's still a hell of a lot of work to do until the next demo is finished. It will be done this year though. Thanks!

I'm really sorry to hear about how bad June has been for you.

I just wanted to let you know that your game was the first one to really get to me. I had tried out a number of demo's prior to finding Linus, and most were very similar; full of typos, cliches and flat characters. You had intelligent dialog, a powerful soundtrack, excellent atmosphere and colorful personalities in your game. Basically what I'm trying to say is that you inspired me to make a game of my own. Your game was the first I found that wasn't just entertaining, but artful as well.

Yet another fan eagerly anticipating the next work from you.
^Thanks for the kind words, as well as all of the insightful comments on the screenshots. :)
I remember playing this game a while ago... A couple of months?
Anyway, I have to admit, this game looks very promising; unlike most RPGs that
focus on mini games, advanced & showoff systems, Linus focuses on a rich
story line and eye-candy environments (which are not very common in VX). When I play an RPG game, a story is all that matters to me.

I'm sorry to hear about your troubles, hope things turn bright soon :)
Gonna look into this!!
This looks really nice! When I get some free time, I'll check this out. Subscribed!
Just played the Prologue demo and I must say I'm impressed with this, although the demo did seem to end rather abruptly and although minor, perhaps would've been better if it took you back to the title screen or asked you if you wanted to quit.

A few tileset errors although quite indiscriminate, and I'd probably put it down to using XP tiles in VX.

Reading from your summary, I'm unsure if this game has an antagonist (in the traditional sense), although Konstantin strikes me as the type of character who would fit that role... and whilst the soundtrack isn't original (i.e. not a custom-made OST), the music you have chosen fits in brilliantly with the atmosphere of the game.
Max McGee
My name is Legion: for we are many.
8404
The above is an old comment, I know, but in my opinion: this game has no lack of antagonists. It has a bevvy of antagonists. Although of course they all have their moments of being sympathetic. : )
This game looks straight-up gorgeous. It's going to be the first thing I've downloaded in nearly a year from RMN. Very rarely am I impressed by visuals, but damn. You've done a hell of a job making VX look striking. Ambiance does matter! :]
I have not yet played the demo (I'm waiting for the revised version), but just from the screenshots and description this looks like it's going to be incredible.

And yes, like the person above me, I don't consider visuals very important, but you do a stellar job at them. Who knew VX could actually look not just tolerable, but good? :o

((By the way, blueperiod, is your avatar from the Watership Down movie? I've never seen it but it looks like it fits the bill from what I've heard of it.))
Thanks for the kind words about the game! And yes, my avatar is General Woundwart from Watership Down. :p
Max McGee
My name is Legion: for we are many.
8404
author=Blindmind
This game looks straight-up gorgeous. It's going to be the first thing I've downloaded in nearly a year from RMN. Very rarely am I impressed by visuals, but damn. You've done a hell of a job making VX look striking. Ambiance does matter! :]

And yes, like the person above me, I don't consider visuals very important,

ROFLMAOHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

That is not what Blindmind meant by "rarely am I impressed by visuals". You mistake his nature completely. XD

(Not laughing at you , argh, just if you've known Blindmind as long as I have that's really fucking funny.)
Ah, my apologies, I suppose I did mistake the meaning of that post. ^_^; Disregard the "like the person above me" part, then.

Edit: Oh wow, he's the one who made Beloved Rapture? I feel very stupid now. >_<
Ah, it's nice to see my favourite ever VX game is back on track again. I can tell that the updated release will be worth the loooong wait. :)
I like what I saw in the demo :)

The notice that it will be visual novel actually prepared me. Otherwise I would complain there is too little gameplay ^^

Very good visuals and character development (for the short amount we got from the demo)

Keep it up!