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This is a project focused primarily on plot. It follows the life of the main character, Linus, from boyhood to adulthood. In truth, this is more of a character study than a traditional rpg storyline. There are no crystals to collect, no damsels to save, and no great evil to vanquish. It is simply a chronicle of the life of one person and the world that he lives in.

(If you couldn't tell, I am terrible at summaries.)

- Sideview battle system.
- A realistic, dramatic storyline with a cast of nuanced characters.
- Lengthy and involved optional sidequests which enhance the storyline of the main plot.
- Custom soundtrack


Latest Blog

Update.



when will i be playable? :(



Hi.

I guess I should apologize for going so long without an update. I honestly am not good at caring about anything to do with the game besides the actual development, so things like blog updates and posting screenshots are a bit of an annoyance to me. That being said, I should be 100% better about keeping those who are interested in the game up to date about how development is going (especially since it's been so long!), even if I do find it a bit irksome.

To start with, I've spent the last year and change working on LINUS as well as a few other projects. Progress has been slow, but there's a reason for that. LINUS is now being developed on the VX ACE platform. ACE is just all around more comfortable for me and it allows me a lot of creative freedom to take the game in interesting new directions, which wasn't possible when the game was on VX. Despite it being "rebooted", the plot of the game will still be the same and the existing content (the prologue demo) will still play out in much the same way. Narrative-wise, the game will be 90% the same as my original vision. When it comes to gameplay, I've chosen to take LINUS in a completely different direction.

When I first started this game, I was obsessed with telling a massive story and if that meant that the player had to sit there and read tons and tons of text for minutes on end without any form of interaction with the game, then so be it. These days, I'm still interested in telling a massive story, but in a way that gives the player more agency in the telling of said story, which hopefully will result in the game being a much less passive experience. I am working on some really cool gameplay systems that I hope will elevate the game into something much more memorable in that regard.

Besides that, I've also been working on a new turn-based tactical battle system that I'm really excited about. I won't go into too much detail here, but in essence, I'm aiming for a battle system that involves the game having a fewer number of battles, but making those battles truly memorable. The battle system I am hoping to implement won't just revolve around players choosing commands from a menu, but will also introduce narrative and action elements into encounters as well. Hopefully it will be neat!

That's about it for now! I know it's a bit of a short update but I will try to make use of this blog more often in the future. Thanks for reading!


  • Production
  • blueperiod
  • Avarius (Character Artist)
  • RPG Maker VX Ace
  • RPG Visual Novel
  • 10/09/2009 10:26 PM
  • 07/17/2016 06:28 AM
  • N/A
  • 182745
  • 170
  • 819

Posts

Thanks, Dezz! I'm hoping to have the next demo ready by March-April of next year.
Dude, that's completely unacceptable. The entire game needs to be done now. >->
I haven't found any other games that even come close to this yet. It's what I've been looking for.
I finally got around to playing through the whole demo, and was not disappointed. You've got cinematic flare, and the game has a unique atmosphere. I think it's visually great in general (and this is coming from someone who usually sees "VX style" and presses the back button). The nice original music is icing on the cake. And of course, I'm loving the characters and narrative. I'm looking forward to the next release to see where you take things.

Some other nice touches I also liked included the character's thoughts on objects or NPCs you examined; that level of detail is not too common in RM games and it gives you a deeper look at what the world looks like through the hero's eyes (in fact, it reminded me of Legend of Dragoon). On a similar note, I liked how even NPCs had names and descriptive "titles" that gave them some extra personality, like in Shadow Hearts.

Of course, I can't say much about gameplay or the battle system since it was pretty bare bones, but it looks like you're on to something good. (BTW, it was really traumatizing to be forced to kill the "Grocery Girl," etc, lol...)

tl;dr
I like your game a lot, please keep up the good work. :3
Are you still working on this? Can't wait for Act I... :(
^I can't really give a release date, since there's still a hell of a lot of work to do until the next demo is finished. It will be done this year though. Thanks!

I'm really sorry to hear about how bad June has been for you.

I just wanted to let you know that your game was the first one to really get to me. I had tried out a number of demo's prior to finding Linus, and most were very similar; full of typos, cliches and flat characters. You had intelligent dialog, a powerful soundtrack, excellent atmosphere and colorful personalities in your game. Basically what I'm trying to say is that you inspired me to make a game of my own. Your game was the first I found that wasn't just entertaining, but artful as well.

Yet another fan eagerly anticipating the next work from you.
^Thanks for the kind words, as well as all of the insightful comments on the screenshots. :)
I remember playing this game a while ago... A couple of months?
Anyway, I have to admit, this game looks very promising; unlike most RPGs that
focus on mini games, advanced & showoff systems, Linus focuses on a rich
story line and eye-candy environments (which are not very common in VX). When I play an RPG game, a story is all that matters to me.

I'm sorry to hear about your troubles, hope things turn bright soon :)
Gonna look into this!!
This looks really nice! When I get some free time, I'll check this out. Subscribed!
Just played the Prologue demo and I must say I'm impressed with this, although the demo did seem to end rather abruptly and although minor, perhaps would've been better if it took you back to the title screen or asked you if you wanted to quit.

A few tileset errors although quite indiscriminate, and I'd probably put it down to using XP tiles in VX.

Reading from your summary, I'm unsure if this game has an antagonist (in the traditional sense), although Konstantin strikes me as the type of character who would fit that role... and whilst the soundtrack isn't original (i.e. not a custom-made OST), the music you have chosen fits in brilliantly with the atmosphere of the game.
Max McGee
My name is Legion: for we are many.
8336
The above is an old comment, I know, but in my opinion: this game has no lack of antagonists. It has a bevvy of antagonists. Although of course they all have their moments of being sympathetic. : )
This game looks straight-up gorgeous. It's going to be the first thing I've downloaded in nearly a year from RMN. Very rarely am I impressed by visuals, but damn. You've done a hell of a job making VX look striking. Ambiance does matter! :]
I have not yet played the demo (I'm waiting for the revised version), but just from the screenshots and description this looks like it's going to be incredible.

And yes, like the person above me, I don't consider visuals very important, but you do a stellar job at them. Who knew VX could actually look not just tolerable, but good? :o

((By the way, blueperiod, is your avatar from the Watership Down movie? I've never seen it but it looks like it fits the bill from what I've heard of it.))
Thanks for the kind words about the game! And yes, my avatar is General Woundwart from Watership Down. :p
Max McGee
My name is Legion: for we are many.
8336
author=Blindmind
This game looks straight-up gorgeous. It's going to be the first thing I've downloaded in nearly a year from RMN. Very rarely am I impressed by visuals, but damn. You've done a hell of a job making VX look striking. Ambiance does matter! :]

And yes, like the person above me, I don't consider visuals very important,

ROFLMAOHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

That is not what Blindmind meant by "rarely am I impressed by visuals". You mistake his nature completely. XD

(Not laughing at you , argh, just if you've known Blindmind as long as I have that's really fucking funny.)
Ah, my apologies, I suppose I did mistake the meaning of that post. ^_^; Disregard the "like the person above me" part, then.

Edit: Oh wow, he's the one who made Beloved Rapture? I feel very stupid now. >_<
Ah, it's nice to see my favourite ever VX game is back on track again. I can tell that the updated release will be worth the loooong wait. :)
I like what I saw in the demo :)

The notice that it will be visual novel actually prepared me. Otherwise I would complain there is too little gameplay ^^

Very good visuals and character development (for the short amount we got from the demo)

Keep it up!