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This is a project focused primarily on plot. It follows the life of the main character, Linus, from boyhood to adulthood. In truth, this is more of a character study than a traditional rpg storyline. There are no crystals to collect, no damsels to save, and no great evil to vanquish. It is simply a chronicle of the life of one person and the world that he lives in.

(If you couldn't tell, I am terrible at summaries.)

- Sideview battle system.
- A realistic, dramatic storyline with a cast of nuanced characters.
- Lengthy and involved optional sidequests which enhance the storyline of the main plot.
- Custom soundtrack


Latest Blog

Upward over the Mountain

Heyyoo.

It's been a minute!

Just thought I'd post a bit of an update since it's been so long. I won't beat around the bush, progress has gone sloow since the last update. I know I made some vague promises about a new demo being released at the end of the year, but nope! Those hopes were firmly dashed against the rocks of laziness and apathy and the Good Ship Linus has been sorta... lost in a sludgy sea of malaise and general "I don't care!" for the past few months. Not to worry of course, I always do bounce back and have periods where I work on the game obsessively. Just gotta wait till inspiration strikes again. It'll happen eventually!

So, progress has been pretty slow, but this blog doesn't have to be all doom and gloom. I've decided to talk about a feature I've been hinting at for a while, and I'm super excited to announce what it is now that I know I can actually implement it.

To start off, I should let you know that Linus, the character, isn't the main hero/protagonist of this game. The game is named after him for REASONS, but he isn't controllable in any way. No, instead of you controlling him, the game itself is in control of Linus. All of his choices in the story -- from him deciding whether or not he wants to get out of bed on a certain day, to him being mean and or friendly to you the player, to him deciding what other NPCs he wants to grow close to, are governed by a pretty complicated "AI system" I've created. Using variables, the game will develop certain personality traits in Linus, all depending on a large number of seemingly inconsequential dialogue options he can make throughout the game. His choices at the start will be random, but with each choice he makes, certain traits will become more and more pronounced until the game leads him down a specific "personality path". The goal is to make Linus a unique character who makes his own choices independent of the player, which is an idea I fell in love with and decided to implement. This will result in the game having some pretty different storyline routes and a *shit ton* of writing. But thankfully, that's what I love doing the most. It's the other stuff that's boring. :p

To close this off, I've posted a new video showing some gameplay from later in the game. The "Linus AI" can be seen here, as the dialogue choice he makes in this video is controlled by the game itself, and not the player. Let me know what you guys think!




  • Production
  • blueperiod
  • RPG Maker VX Ace
  • RPG
  • 10/09/2009 10:26 PM
  • 05/07/2019 09:32 AM
  • N/A
  • 314081
  • 202
  • 1481

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Nice to see you've got back to this! The video you released recently looks really good. :)
@Martimus That's great. Looking forward to reading it.
I'll do more than that, I'm going to add a review because I finished it. I took me just over 2 hours.
@Martimus Wow, thank you for the kind words! You're right on with your criticisms about there being a bit too much info crammed down the player's throat at the start. I did cut out a few scenes and made some of them shorter. I think it flows a bit better now.

Let me know what you think of the full prologue if you finish it!
I have to say, I have played the opening demo. I haven't completed it so far but I am very impressed! It is a masterpiece and I grew attached to the characters. It doesn't have the type of story in a game I like play generally speaking considering there are so many characters to note who all play a role in the plot and too many things are happening on even only the introduction itself which will most likely be forgotten by the player later. I have forgotten so many names already but I can make out the basics of what is happening and know what the main characters are struggling for. The story is very dark and captures the atmosphere of war. The way you used your music was perfect and it fits the theme of your game perfectly. I am excited to know what happens next. I have played it for over an hour and that's pretty long for me considering I only get the weekends to play through indie games if I can and I'm generally busy on my own projects.

I will be continuing this, you can count on it.
author=blueperiod
I am. The current plan is to have it ready by the end of the year. But who knows if I'll meet that deadline. I'm very bad at being a game developer.


Lol, I'm the same as you. I can't wait for this game release in 2030! just kidding. I want to see you break the mold of incomplete games that have so much potential to be a very great game. Such a large number of RPG Maker incomplete games will never be finished. I see it in my fantasies this game will be highlighted and featured!
author=Zachfoss
Hey! are you planning to upload an updated version of your demo?


I am. The current plan is to have it ready by the end of the year. But who knows if I'll meet that deadline. I'm very bad at being a game developer.
Hey! are you planning to upload an updated version of your demo?
@Punk_Kricket Wow! Thanks so much for playing through the demo! It doesn't get much attention these days so your mini-review was a welcome surprise. I'm super stoked you enjoyed it and are looking forward to the rest of it. The complete game is still a LONG ways off but I'll be posting a longer demo at some point which includes the game's first few chapters. :)
I sat on this demo for awhile because I have an aversion to playing them...but I caved in and decided to and I have to say that I am MOST DEFINITELY looking forward to seeing this game completed. That prologue?

DAT DAMNED PROLOGUE!?

That was a work of art that had me invested in an rpgmaker game like never before. And I had a major episode at the end of it because I hoped for a better outcome but what I was served instead was bittersweet, and I loved it all the more. It's cinematic, well-paced (to me anyway) and contained the right amounts of aspects I love in an darker rpg story.

Progress may be slow, but damn - if the remainder of this game is gonna be akin to what I just witnessed...then take your time, man. I will wait patiently.

10/10 would die on the inside again.
WOW! When is the full version released? I want to play it so much!!!
Wow, thanks so much for playing through the demo. Glad you enjoyed it!
What a ride. I appreciate that the game didnt end in an unfinished state like demos are expected to have. It's almost like a movie, even if it's the prologue of a massive game. I'd say this demo can be a self contained game actually. As for gameplay, it's not too easy, nor too annoying. That's good. And the persistence of the dark mood is just somber in every way possible. It's quite a piece of work.
Very interesting! When do you plan to release the full game?
i regret playing the demo now. IT'S TOO GOOD. I WANT MORE ; ;
author=Bugfragged
I don't know if this is intentional, but my team lost whatever levels they gained after beating
Ian and his band of deserters.
Now they're set back to default.

A shame the professor guy died. I thought his fire magic would have given him a bit more "plot armor" if mages are really as rare as that cabin lady said.


Also, I assume the save file after the credits will be usable in a future version of the game?

Yeah, sorry about the levels reverting thing. That's a bug that I completely overlooked. I most likely left the "initialize" option on after an event that reshuffles your party. In any case, it's not such a big since you don't play as those characters again after the prologue. This'll definitely be fixed in the next version though. Thanks for bringing it to my attention!

And yes, you'll be able to transfer that save file for the next release.
I don't know if this is intentional, but my team lost whatever levels they gained after beating
Ian and his band of deserters.
Now they're set back to default.

A shame the professor guy died. I thought his fire magic would have given him a bit more "plot armor" if mages are really as rare as that cabin lady said.


Also, I assume the save file after the credits will be usable in a future version of the game?
unity
You're magical to me.
11129
author=blueperiod
Thanks for playing the demo, unity! And thanks again for the kind words. I'm actually playing through Luxaren Allure right now and so far I think it's pretty awesome. Loving the humor and the two main characters :).


Oh wow, thank you very much! I'm glad you're enjoying it :DDDD
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