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This is a project focused primarily on plot. It follows the life of the main character, Linus, from boyhood to adulthood. In truth, this is more of a character study than a traditional rpg storyline. There are no crystals to collect, no damsels to save, and no great evil to vanquish. It is simply a chronicle of the life of one person and the world that he lives in.

(If you couldn't tell, I am terrible at summaries.)

- Sideview battle system.
- A realistic, dramatic storyline with a cast of nuanced characters.
- Lengthy and involved optional sidequests which enhance the storyline of the main plot.
- Custom soundtrack

Latest Blog

Upward over the Mountain


It's been a minute!

Just thought I'd post a bit of an update since it's been so long. I won't beat around the bush, progress has gone sloow since the last update. I know I made some vague promises about a new demo being released at the end of the year, but nope! Those hopes were firmly dashed against the rocks of laziness and apathy and the Good Ship Linus has been sorta... lost in a sludgy sea of malaise and general "I don't care!" for the past few months. Not to worry of course, I always do bounce back and have periods where I work on the game obsessively. Just gotta wait till inspiration strikes again. It'll happen eventually!

So, progress has been pretty slow, but this blog doesn't have to be all doom and gloom. I've decided to talk about a feature I've been hinting at for a while, and I'm super excited to announce what it is now that I know I can actually implement it.

To start off, I should let you know that Linus, the character, isn't the main hero/protagonist of this game. The game is named after him for REASONS, but he isn't controllable in any way. No, instead of you controlling him, the game itself is in control of Linus. All of his choices in the story -- from him deciding whether or not he wants to get out of bed on a certain day, to him being mean and or friendly to you the player, to him deciding what other NPCs he wants to grow close to, are governed by a pretty complicated "AI system" I've created. Using variables, the game will develop certain personality traits in Linus, all depending on a large number of seemingly inconsequential dialogue options he can make throughout the game. His choices at the start will be random, but with each choice he makes, certain traits will become more and more pronounced until the game leads him down a specific "personality path". The goal is to make Linus a unique character who makes his own choices independent of the player, which is an idea I fell in love with and decided to implement. This will result in the game having some pretty different storyline routes and a *shit ton* of writing. But thankfully, that's what I love doing the most. It's the other stuff that's boring. :p

To close this off, I've posted a new video showing some gameplay from later in the game. The "Linus AI" can be seen here, as the dialogue choice he makes in this video is controlled by the game itself, and not the player. Let me know what you guys think!

  • Production
  • blueperiod
  • RPG Maker VX Ace
  • RPG
  • 10/09/2009 10:26 PM
  • 05/07/2019 09:32 AM
  • N/A
  • 319301
  • 203
  • 1494



This looks really nice! When I get some free time, I'll check this out. Subscribed!
I remember playing this game a while ago... A couple of months?
Anyway, I have to admit, this game looks very promising; unlike most RPGs that
focus on mini games, advanced & showoff systems, Linus focuses on a rich
story line and eye-candy environments (which are not very common in VX). When I play an RPG game, a story is all that matters to me.

I'm sorry to hear about your troubles, hope things turn bright soon :)
Gonna look into this!!
^Thanks for the kind words, as well as all of the insightful comments on the screenshots. :)
I'm really sorry to hear about how bad June has been for you.

I just wanted to let you know that your game was the first one to really get to me. I had tried out a number of demo's prior to finding Linus, and most were very similar; full of typos, cliches and flat characters. You had intelligent dialog, a powerful soundtrack, excellent atmosphere and colorful personalities in your game. Basically what I'm trying to say is that you inspired me to make a game of my own. Your game was the first I found that wasn't just entertaining, but artful as well.

Yet another fan eagerly anticipating the next work from you.
^I can't really give a release date, since there's still a hell of a lot of work to do until the next demo is finished. It will be done this year though. Thanks!

Are you still working on this? Can't wait for Act I... :(
I finally got around to playing through the whole demo, and was not disappointed. You've got cinematic flare, and the game has a unique atmosphere. I think it's visually great in general (and this is coming from someone who usually sees "VX style" and presses the back button). The nice original music is icing on the cake. And of course, I'm loving the characters and narrative. I'm looking forward to the next release to see where you take things.

Some other nice touches I also liked included the character's thoughts on objects or NPCs you examined; that level of detail is not too common in RM games and it gives you a deeper look at what the world looks like through the hero's eyes (in fact, it reminded me of Legend of Dragoon). On a similar note, I liked how even NPCs had names and descriptive "titles" that gave them some extra personality, like in Shadow Hearts.

Of course, I can't say much about gameplay or the battle system since it was pretty bare bones, but it looks like you're on to something good. (BTW, it was really traumatizing to be forced to kill the "Grocery Girl," etc, lol...)

I like your game a lot, please keep up the good work. :3
Dude, that's completely unacceptable. The entire game needs to be done now. >->
I haven't found any other games that even come close to this yet. It's what I've been looking for.
Thanks, Dezz! I'm hoping to have the next demo ready by March-April of next year.
Gah, I wanna play more of this so badly...
When will it be possible to play more? D:
@Fanatik - The font comes within the folder. It's called "Cambria".

@Kyojiry - Yeah. It's a bit embarrassing, but I only just figured that out after a lot of people corrected me on it. Unfortunately, I'm not 100% with English grammar and punctuation yet. Thanks for the kind words!
Can somebody say, what's name of font in this game. Cos I can't read any dialog without font. Thanks. Just name of font pls.
So I started playing the demo and was really enjoying it, but then when I load up my saved game, it gives me this error. Is it just me? I would try restarting from the beginning, but I kinda don't wanna wait through the intro again if I'll just run into the same problem, haha...
Okay, I'm sorry if this makes me sound like a jerk, but "it's" means "it is." To show possession you use "its." Like, "The war has taken its toll."
The grammar police have spoken.

Otherwise I really like your game. :D
I can tell you've really put a lot of work into it and it's amazing.
I don't know why you'd want to see my "code". There's nothing really special there.
Is your project file open,because I'd like see your code?If it is encrypted,then I suppose I'll have to enjoy the game :)

Uhh, you're meant to enjoy the game. ^_^
Is your project file open,because I'd like see your code?If it is encrypted,then I suppose I'll have to enjoy the game :)