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All Quiet on the Western Blog

Hello again, folks/friends.

I figured I'd give a much-needed update on the status of the game and what's changed since the last demo release 4 years ago. A lot has changed in that time, both in the game itself, as well as my perspective on what kind of story I'm aiming to tell. The goal has always been to tell a personal story about a character's life, but I've since increased the game's scope to be something... different. What's important to me now is the idea of a single person affecting other people, including the player. It is a passive concept that involves the player reacting to the story, rather than being the one who sets things into motion. Interesting and lifelike NPCs are my favorite things in games (wassup Radiata Stories!), and I'm curious to see how it'd work out if an NPC was given a central role in the story as well as the capability to change the story themselves, and in turn, for the player to react to those changes. I think it's a neat idea that's worthy of being explored!

The reason I've been toying around with this concept is that... well, I am honestly tired of always being the all-powerful Dragonborn/Space Cop Jesus/Chosen One hero in games. You could be the hero in Linus, or maybe someone else could. :p

I have some ideas on how to implement this and I am incredibly excited to see if it all works out or if it becomes a horrible nightmare. Either way, I'm sure it'll be a learning experience.

Besides that, I've started implementing a certain gameplay system for the game's Etonmarch chapters. For those who don't already know, Etonmarch is a military college the main character, Linus, gets sent to when he is 13 years old. He then spends the rest of his adolescence in this school making lifelong friends/enemies, getting into trouble, doing cool shit, suffering horrible tragedies, ect. Basically, it's Harry Potter meets Suikoden. Anyway, I am planning on implementing a Persona-style calendar system here, with each day of the school year offering a choice of different activities and events for the player to partake in. Either they can hang out with comrades, train, explore, sleep, or what have you. This all sounds like a ton of work but it's been in the planning stages for years and I am very much looking forward to getting it in the game.

That's about it. Thank you for reading and for being interested in my anti-power fantasy!

G'bye!






Posts

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Well now! I'm excited to see where this mesh of ideas will lead, especially given the inspirations behind them!
Sounds like a really interesting concoction of ideas; can't wait to see what it looks like!
Cap_H
DIGITAL IDENTITY CRISIS
6625
You know it's a good blog post with a title like this.
It sounds as exciting as possible. If you pull this out, It will be a blastful experience.
I'm very much into the idea of not being the hero (insert quick prayer for similarly-named long-agonizing project), and really want to see what you'll do with it. Obviously scope creep is something to be wary of, but the real bottom line is: have fun and do share such cool news from time to time ;)
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