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The Princess Blog

I haven't updated in a while, so here's a bit of a progress report on Linus.

After a period of inactivity due to personal stuff, I've been making some great, great progress on the game. Not only that, but I'm also having a lot of fun creating/testing the game, which is always a plus. Some people are really good game creators and can easily spend an entire day working on their projects, but I'm not like that, unfortunately. I tend to get stressed out when writing, mapping, ect. But lately, I've just been having so many interesting ideas for the game that I honestly can't wait to get home from work every day to open up the VX editor.

Oh, and that's another thing. Linus is staying as a VX game. I honestly don't know anything about Ace, and the game has undergone so many changes and start-overs that I think the best course is for me to just stick with what I know.

Also, if you guys missed the previous blog post, Max McGee is helping me out with the combat system and balancing. This leaves me a lot more time to focus on the storyline, mapping, and other gameplay stuff.

As for a release date for the next demo, I'm not sure. I want the next demo to be pretty substantial, with hours of gameplay and such, so there's going to be a lot of work until a demo is ready.

That's about it. Thanks to all of my subscribers and everyone else who has shown interest in this project!

Posts

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I trust Max on making the battle system fun, and I know your writing is going to be sexy :3
I'll keep an eye out for this~
So glad to know it is still alive. :)
author=blueperiod
the game has undergone so many changes and start-overs that I think the best course is for me to just stick with what I know.

i know how that feels...you made the right choice though. i have to say that because i made the same choice, lol...then again, i think everyone who gets something done makes that choice, to keep going with something until it is finished.

good luck!
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