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You have been condemned to the "Dead Space." Want to get out...? Then how about we make a little deal, hm? You make it safely to the end...and you're free to go. However...if you happen to find yourself dead a second time around, then it's off to Hell with you. Simple, no? Ah ha... Of course. I knew you'd see it my way.



In this installment in to the Boss Project series, you guide the recently deceased youth named Jason throughout the dreaded "Dead Space"--a culmination of various dimensions all crammed in to a single facility run by the mysterious Victor.

Victor has presented you with three choices: Make it to the end of the facility and be free; die and go to hell; or interfere and remain trapped in purgatory for all eternity.

As any soul would, Jason wishes to pass peacefully in to Heaven... but that's not as easy as it sounds. There are hordes of demented and twisted souls waiting to chop him down around every corner, with crazed individuals bent on otherworldly domination at his heels.

This trip to Heaven...is going to be a rough one.


Latest Blog

Review from RRR!

Here's a nice review of Boss Project V written by Nighthawk282 of RRR (RPG RPG Revolutions forums).

http://www.rpgrevolution.com/forums/index.php?showtopic=44437&pid=439428&st=0&#entry439428


I didn't think that this game would garner much attention, and... well, it didn't! Not as much as I'd hoped that it would, anyway. This is probably because of it being a part of the "Boss Project" series. I guess that my fault! I should have made it its own independent game rather than making it a part of one of my ongoing series. It probably would have made a whole lot more sense, too, seeing as how its not REALLY a boss-gauntlet, but rather a fairly short dungeon crawler.

Anyway, it still looks as though people are enjoying it, and that is enough for me! Enjoy the review!
  • Completed
  • Ephiam
  • RPG Tsukuru 2003
  • RPG
  • 10/12/2009 02:42 AM
  • 04/06/2020 01:32 AM
  • 11/18/2009
  • 139908
  • 21
  • 1825

Posts

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I'll find out soon! I've gone back and am playing this again due to the isolation the entire world seems to be in. Making a few edits along the way, too. =O
I *think* I have finished the game, I mean, I "defeated" Xiala, but in the following events the game stops after Julia and Bromf disappear. Felicia walks towards you and nothing happens, can't do anything. I waited also for several minutes.
Is that it? The end? Or is this not intended? I suspected you may have made her walk too many tiles down, but there's Jason in the way so it's stuck in a loop...
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=kentona
If only there was a place that offered free file hosting for RPGs...
The way SW used to :P
Looks like I'm actually gonna have to upload this to the site, huh? I'll get on that. =P
Hey guys, the filefront link is not working, also could you upload the boss project 2? The others are great! Thanks a lot!
I hope we get to see this online again. I played all the other Boss Projects and they're awesome. This is the only one that lasts. ^^"
I know, right?! I wish such a place existed. That would be an absolute GOD-SEND. =X
If only there was a place that offered free file hosting for RPGs...
It's probably because no one gives two hoots about this, and so it receives a download once every blue moon. Lol.
I'm afraid the link is dead again. Gotta love it when that happens eh?
No problem, good sir! I hadn't even noticed that the download had expired until you mentioned, anyway! Hopefully you enjoy it.
Huh. So apparently the link's dead. I wonder when that happened...

Looks like I've some fixin' to do!
Not a problem. I am hoping that you will be able to complete the game, but if not that is still not a problem. Just as long as you check back when you get a decent amount of playing in and tell me of your experience!
Ah, you're right, the vials are there, but I can see them only during battles. Otherwise, I have to highlight them because they are almost invisible. (written very dark red on a black background.) The same goes for the spells, by the way. Maybe the font could be a bit less dark in a future version? (or game?)
Thanks for the explanations!
Really? Crap. And so it can. Oh well, there isn't much of a need to go back that way, anyway. I can not believe that I missed it! Buaaaah. I think that it is the only thing I missed, though. I was running all over the place in the later half of the game.

Also, disturbing images are sometimes nice. Oh ho ho. But these ones were the best I could find (for what i was going for =/) so I used them. They're not what I would call "quality" after importing them in to RM2K3.
It's a bit weird if it's intended, but the cutscene with the skeleton that disappears in a puff of skull-shaped smoke can be triggered over and over. Also, those "real" pictures are a bit disturbing. :(
Thank you for the download! Hua ha. Don't worry, you will be quick to catch on to what everything is and what it all does. It is all fairly simple, really. Nothing too far from the basic battle system.

Inv. means to Invoke a spell. For example: If the item has "Inv. MP Poison" you can use the item/weapon in battle from the items menu to cast that spell. That's basically it.

The vials should be there! They're use for in-battle purposes and cast negative status effects when used.
I just began to play, and I love what I saw so far. (didn't even reach the first boss! :P) The music is maybe a bit loud, but as the soundtracks are good, it's not such a problem.
Just a detail: maybe a short tutorial could be useful. For example, what are those "vials" that some enemies use to drop sometimes? I can't see them in my inventory.
Also the description of the weapons are a bit obscure to me... ("Inv"?)

I didn't play the previous "Boss project" games, maybe it's the reason why I need a bit of information . Or, more probably, I'm just too dumb to figure it out by myself... :P )
Anyway, a quick tutorial wouldn't hurt,
DE
*click to edit*
1313
150 MB is big? In this day and age? Come on.

I'll actually give it a try; hope it's better balanced than its predecessor.
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