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Introduction and Writing Blog


Hey everyone, this is Runic Cipher's writer checking in. I came onboard with this project a few months ago, so I'm proud that we managed to put together the first Chapter in such a short amount of time. Of course, there was a significant amount already done when I joined, but I'm happy to breathe new life into a project with so much potential.

Any plot/concept/dialogue related questions can be directed to me. A few general things:

1. Each release will encompass a chapter of the full game. We will do our best to release each chapter in a timely fashion, but at the end of the day they'll be done when they're done. I am a fairly fast writer (I already have a final draft of the plot for Chapter 2 and am now working on translating that into in-game dialogue and cutscenes) but I want to make sure the final product is flawless, and conveys the story as best as possible. I am currently anticipating a total of 8 chapters, each one being roughly 2-4 hours of play time depending on how you choose to go about it. I am not limiting myself to 8 chapters however. If I feel we have more story to tell or that we've finished everything in less, then it will be released as such.

2. I am attempting to break certain JRPG cliches with my writing style. What I am going for is a more gritty and realistic story. The typical "good vs. evil," "hero vs. villain," "light vs. dark" traditions don't really do it for me anymore. Instead, you will be presented with a story of global war and devious politics featuring morally gray protagonists and antagonists. Some of my influences include George R.R. Martin's "A Song of Ice and Fire," Steven Erikson's "Malazan: Book of the Fallen," and Joe Abercrombie's "First Law" series, as well as real medieval European and Roman history, especially studies of warfare and politics. Like anyone working with a traditional JRPG medium, I'll claim some affinity for Final Fantasy (and there will be some obvious nods in that direction), but we're setting out to accomplish something different here.

3. I'll drop in every once in awhile to comment on writing progress, and maybe even drop a hint or two as to what's coming. No, I won't spoil anything outright, you'll just have to be patient and wait for the next chapter!

That's about it for now. I hope everyone enjoys the first chapter, which is simply a taste of what's to come. If you're the type of player to meticulously try and figure out the plot, make sure to pay close attention because I do drop lots of foreshadowing into many parts, and use many random town NPCs to reveal some pretty relevant information. As I stated earlier, writing is coming along smoothly for the next section, so enjoy Chapter 1: Prelude to Ruin and look out for Chapter 2: The Art of War.

Posts

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I have to say this has by far some of the best English of at least 90% of the games up for play. In fact unless I am mistaken, there are no grammar or spelling errors and everything makes sense ( so far at least ). What the hell happened to you guys anyway? Youre making most of the developers look bad. You would think theyd never encountered spell checker.
author=Roy
I have to say this has by far some of the best English of at least 90% of the games up for play. In fact unless I am mistaken, there are no grammar or spelling errors and everything makes sense ( so far at least ). What the hell happened to you guys anyway? You're making most of the developers look bad. You would think they'd never encountered spell checker.


My sentiments exactly, I was fortunate enough to beta test for y'all and I think the only two things that were missed was a punctuation mark and 'bare' instead of 'bear'. Excellent job.
Thank you for the praise! I'm glad you're enjoying it so far. SPOILER ALERT: It gets better (at least I think so!)

The writing process probably goes through about as much scrutiny as the game development. Since the first playable demo, we've probably made at least 5 or 6 major revisions coupled with even more small changes for spelling and grammer. I also go through and revise the script on my own several times before it even makes it into the game because I often go back to something that sounds awkward (don't worry, we won't have any FFX style laughing scenes here) or that could be rephrased for a more dramatic statement, more natural dialogue, extra foreshadowing (so when you play through the game a second time you can think "HOLY SHIT! How did I not see THAT coming?") etc.

I think all punctuation issues have been fixed for the full version. As for the bare/bear thing, I thought that was taken care of a while ago. I'll have to go back and check.

Thanks again for the feedback!
I'm in agreement with Roy and jeda. Not just grammar and spelling, the overall writing quality is also impressive. I'm glad to see it pass into capable hands.

Anyway, some notepad thoughts after my playthrough...
-Dead silence during the introductory cutscenes isn't a good idea.
-"Noviatan" doesn't sound right. If just "Noviat" isn't enough, what about "Novician"?
-In the tent scene, the "See for yourself" line should be after the squire announces Talon's arrival (but before he enters)
-Can't sell my old weapons...
-Rick's Focus is pointless. He might as well just attack twice.
-Likewise, Veronica's Grenade is barely stronger than her normal attack.
-Something I happen to catch : The world map's bridge tile has an indoor battle background.
-Move the enemies forward a bit. Last row enemies have their numbers run off the side of the screen.
-Talon keeps saying "Who are you" to the 'ghost', every single time. Vary it up a bit.
-The location messages interrupt the flow of gameplay. My suggested replacement : Use pictures and a parallel process event.
I'll let Messiah X take care of the writing feedback.
author=Dyhalto
-Dead silence during the introductory cutscenes isn't a good idea.
-Can't sell my old weapons...
-Rick's Focus is pointless. He might as well just attack twice.
-Likewise, Veronica's Grenade is barely stronger than her normal attack.
-Something I happen to catch : The world map's bridge tile has an indoor battle background.
-Move the enemies forward a bit. Last row enemies have their numbers run off the side of the screen.
-The location messages interrupt the flow of gameplay. My suggested replacement : Use pictures and a parallel process event.
1. We'll try to start the intro off with a song that fades in.
2. Only your initial weapons can't be sold (this is so the player won't be able to attack barehanded).
3. I'll do something about making "Focus" better.
4. I'll strengthen "Grenade" some more.
5. Interesting. I'll fix that.
6. Enemies will be placed forward a little more.
7. I'll go that route.

Thanks to everyone for their kind words on this game. I'm happy with how things are turning out, and am already going to start working with my writer on the next chapter.
As for the silent intro, we are currently in the process of getting a new composer. Later versions will have more music.

Noviatan sounds fine to me, at least the way I read it (No-vee-ah-tan)

I'll have to replay the intro again and see what you mean about the tent scene.

I agree with you on the ghost parts and will probably make adjustments to it in future releases.
Really well written overall, I definitely felt the Game of Thrones influence with all the different warring kingdoms and factions with their own agendas. (Makes me wonder if there are any sympathetic characters in Hilgar or if they're the stock "evil empire" they appear to be at first)

We got a lot of backstory for Isabella in this chapter, it makes the other three main characters seem underdeveloped, but there are already some tantalizing hints of their backstories and I'm sure there's more to come.

I did have to laugh a bit at the leader of the Bandits. Let's just say his speech was very reminiscent of M. Bison's in the Street Fighter movie. Maybe tone down the villain monologues just a bit, we get that this guy is evil and needs to be killed.
author=venstor
Really well written overall, I definitely felt the Game of Thrones influence with all the different warring kingdoms and factions with their own agendas. (Makes me wonder if there are any sympathetic characters in Hilgar or if they're the stock "evil empire" they appear to be at first)

We got a lot of backstory for Isabella in this chapter, it makes the other three main characters seem underdeveloped, but there are already some tantalizing hints of their backstories and I'm sure there's more to come.

I did have to laugh a bit at the leader of the Bandits. Let's just say his speech was very reminiscent of M. Bison's in the Street Fighter movie. Maybe tone down the villain monologues just a bit, we get that this guy is evil and needs to be killed.


Haha! I didn't even think about the M. Bison connection there, but you're totally right. I think I'll leave that as is as well, since the bandit leader really is more or less a stock villain and I wasn't really going for more than that. Other characters will absolutely get more development, especially starting next chapter. This just felt like the best point to introduce Isabella's backstory. As I said before, there will be sympathetic characters on all sides, as well as some less-than-honorable moves made by the main characters themselves.
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