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Demo Finally Available Again

Hello, everyone! After having some personal things going on in the last three months, I've finally managed to release a stable build of the game's demo. Keep in mind that it's only Chapter I for now, as I'm still finishing up on Chapter II. My apologies for the delays over the years, but now I can finally say that I'm happy with this staying up until the next version is ready. Thank you for your patience, which I greatly appreciated and still do!

You can download the demo here.

On this demo, a lot of things have changed since its last availability (in 2013, for crying out loud). I've applied some algorithmic changes and made enemies (especially bosses) more challenging than just attacking over and over again. As well, Techs will no longer be learned "naturally" through leveling up (as that was too Final Fantasy IV-ish), but through a system my writer and I are working out by means of scrolls that you either find in treasure chests or obtain through training (all depends on the character and will have its own character development).

I hope those of you who like a good challenge will appreciate this. Please let me know all feedback, good and bad. Thank you!

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So far, one glitch has been reported:
You can use Retreat and successfully flee the first boss battle, and the scene will carry on as if you'd beaten that boss. This is already fixed and will be on the next build.
Pages: 1