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Finding It Within Yourself to Keep On Gam Making

The last couple of years taught me a lot of things about setting your priorities. You have to commit yourself to your craft and never let anyone or anything get you feeling down for it. That's a mistake I've made time and time again, having originally started this project back in 2005 as just another Final Fantasy-wannabe game, reworked it into what it is today in 2009. Sometimes, due to the limitations of the software and/or being unable to figure out a satisfying concept to implement, I'd lose the drive to keep doing what I've been doing this whole time and take frequent breaks from it.

Now that I have the demo uploaded again (lots of changes since the previous demo from 2013), I'm finding the same spark that ignited the project's creation all over again. Plot has always been my biggest obstacle in any project I've worked on, so it's always a plus to have quality writers who can guide you along the way as to what would become a modern classic. I generally handle mapping and database stuff quite well, but it can get tiresome testing the same cutscenes over and over again to make sure the one specific bug is squashed for good and hasn't multiplied with your latest change. Call me a perfectionist, but I'd be awfully embarrassed to put out a rushed, unstable game, even though it's also been many years without much getting done in my case, and I acknowledge that on my part.

I guess I just wanted to let it out for once, now that I'm putting in a serious effort into getting Chapter II done. I want to make a game that tells an epic tale, does not hold your hand in dungeons or battles, and (most important of all) can and will be replayed for years to come. Feature additions and other things can always come later, as the main focus for me is to get the maps finished for good.

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Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
I've been where you're at. What needs to happen is to kick yourself in the ass, put out your best map, point at it and say "you're done". Stop looking back - you've conquered that - push forward. Do this for a full sweep throughout the entirety of what you have planned and have a completed project this time next year.

You've learned all this project needs and relearning will only hold you back. You're good enough to finish Runic Cipher and you know it because you've established boundaries around your focus. You're gonna get this done.
True, it's all about commitment. The lack of motivation truly fucked me over and I'm never doing that to myself again.
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