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A few adventurers make their way through the fields on their quest to save the world, when suddenly it begins to rain heavily. Unlike the typical heroes that nothing short of the world exploding would stop them from pushing on, these three figure it would be best to sit back for a while and let it blow over. Finding shelter in a tavern, they scramble their brains to come up with something to pass the time. The monk suggests simply telling stories to pass the time, though the mage believes it is too childish. After a quick blurt from the archer, the monk begins to tell her story. And thus it begins...

Features
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* Different "Game Over" scenes for every possible death. No more default game over screen.
* 2 maps used for the entire game. Using space efficiency to keep from having to use roughly 40 maps.
* 30 minutes of game-play, with a somewhat thought-out storyline.
* No "screamers" or "stalker enemies", as I feel these are fairly cheap, overused, and pathetic scare tactics.
* First of my games to feature a projectile-based battle system for the boss battle. The weapon of choice holding a very significant meaning in the storyline.
* Step counter that will display how many steps you have taken. This can be viewed from the main menu.

Misc Details
-----------------------------------
* First attempt at a horror game using a storyline that I whipped up one day in a few minutes.
* Work began at roughly 1 PM on October 15th, and finished around 11 PM on October 30th.

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  • Completed
  • Corfaisus
  • RPG Tsukuru 2003
  • Adventure
  • 10/31/2009 04:16 AM
  • 07/25/2013 06:31 PM
  • 11/01/2009
  • 24822
  • 5
  • 953

Posts

Pages: 1
Hey, I haven't played it yet, but this seems interesting. I will review it.
Hello, i'm stuck in the final battle (I hope it's the final). It is slow on my PC (and even slower on my laptop). And to make thing worst, after i survive the first two fire traps I die when she slashes me. Is there any cheat or something that helps me?

I have two different save files, one where i heard the scream and saw the dead girl, and one where i didn't come near her. Is there any difference?
Corfaisus
Unallocated Skill Points
5404
author=mromar
Hello, i'm stuck in the final battle (I hope it's the final). It is slow on my PC (and even slower on my laptop). And to make thing worst, after i survive the first two fire traps I die when she slashes me. Is there any cheat or something that helps me?

I have two different save files, one where i heard the scream and saw the dead girl, and one where i didn't come near her. Is there any difference?


In my original planning, I was going to set the slash trigger to only occur if you stood in a single place for a few seconds, but I forgot to add something to reset the timer if you moved. The only thing I can suggest is to just keep moving to slow down the attack somewhat. If I ever get around to changing this game, this will be the first thing to get fixed (seeing as how it turns an otherwise easy battle to near impossible if you don't get enough successful strikes in a short amount of time).

In order to be able to access the final boss battle, you would have had to witness three different events in the mansion. One of them is to walk in on the murder of the young woman by the hands of the "Blind Spirit" after the painting scene in the art gallery. If you go into the room with the girl before that scene, you will see her being attacked and the images of her death burdens Jacob's heart, causing it to slow before finally stopping and you get one of the 13 "game over" sequences.
Corfaisus
Unallocated Skill Points
5404
I've decided that there's no better time than now to go back and fix this game (increase movement speed/correct final battle coding), perhaps even improve on it in some way. I say this because I've been contemplating making a sequel where you return to the mansion to *spoiler* attempt to bring peace to Jacob's lost soul.

As this is the case, Lingering Forsaken has been resubmitted.
Pages: 1