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Enemy encounters and progress report

I have gone through leaps and bounds the past few months, and crossed many mile stones along the way. Currently I am working on a revision of many of the older parts. I am removing the random battle aspect of many of the early parts of the game and replacing it with on screen enemies that hunt and chase the player down (for combat to start). That is not to say, these enemies will have the "follow Hero" attribute set. On the contrary. I've gone a more advanced rout, and created a system in which the player must fall within a specefic radius for the enemy to chase the player. To top it off I have also created other unique enemies, such as those that hide under tiles, and await unsespecting players to step onto their hiding place, and enemies that turn invisible when the player gets out of their range.

To add more fareness, I have also added a special item that will make the player invisible to most enemies(for a certain time limit) that will allow him to safely walk through an enemy infested area without being seen.

All is going well for the game, and if everything goes to plan, I should have this game up and ready within the next couple of months. I've already passed the 490th map(!) and it's looking that I may have 700 to possibly 1000 maps on the final version.

Posts

Pages: 1
Interesting... nearly 1000 maps. I can't wait for you to finish this project.
Pages: 1