• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

"Interesting Locales" or "Why DW Chipsets Rock So Hard"

  • kentona
  • 02/04/2010 04:18 PM
  • 4100 views
I'm having more fun making cool looking locations in Generica: TNG than making any progress on the game itself. But I love the look of them. Of course, this view is in the eye of the beholder. These retro (read: ugly) graphics are certainly an acquired taste, and my love with them most certainly stems from hours upon hours playing Dragon Warriors on my NES.





Amazingly, because of the simplistic style of these graphics, I have fit all of it into one chapset (RMVX-like!):



The red-water isn't working quite right yet, but I have no need for it in G:TNG so I haven't bothered to fix it. It'd be pretty simple to do.

So if any of you are interested in this style of game, feel free to grab my compilation! And by "any of you" I mean "Ephiam". ;)

Posts

Pages: 1
I have to say, making a game sharp looking makes me 100000% more interested, and this game is looking very sharp. When the DQ chips actually have some kind of depth they look lovely.

Also Cloud/Tree = <3
LouisCyphre
can't make a bad game if you don't finish any games
4523
Yeah that tree is actually really boss.
I saw that tree on the Random Screenshots one day. I like!
I'm always amazed to see how complex and beautiful are the pictures you are able to make from nothing more than those simple and "ugly" tilesets. :O
I'm going to have a lot of fun making the tree maps!
DW chipsets are so fun to use, I love it haha
Gasp! Ohh Kentona, I KNEW you'd remember me! Oh ho.

;)
Pages: 1