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Catch new updates on this game and more at http://legionwood.wordpress.com!

"One Night 3 deserves some cred for turning survival horror into something that can be idly enjoyed on a lazy afternoon" - PC Gamer

"It really nails the atmosphere" - IndieGames.com

One Night: Full Circle is the final game in Dark Gaia's RPG Maker VX made survival horror series. It is intended to tie together and resolve the stories of the previous two games in an exciting conclusion. It was released in early 2011.

In One Night: Full Circle, you must search for your missing sister Alyssa in the town of Stillwater, a place that has been a ghost town since an unknown catastrophe occured one fateful night six months ago. As you uncover the secrets of the town in search of your goal, you'll also discover how the stories of the previous One Night games tie together and follow them through to the dramatic ending.

An entire town awaits your arrival. It's up to you to survive the many horrors it holds. It's going to be a monumental task. Do you dare attempt it?

Note: It is recommended that you play both previous One Night games first to fully appreciate the backstory. You can find the previous games here: http://rpgmaker.net/search/?query=one+night

Latest Blog

New Full Circle build is up!

Hey, horror fans! Just letting you know that a new build of One Night: Full Circle (Build 5.3) is now online, adding a few much-needed updates to the game and addressing a couple of requests made by players.

This new build isn't drastically different to the previous builds (at least, not on the same level that my recent updates to One Night and Legionwood were) but there's still a fair amount of new content in the game to check out.

The changes to Build 5.3 include:
- Items, supplies, files and weapons are now sorted into different inventory tabs, making it a lot easier to locate items.
- Puzzle items that are no longer needed are removed from the inventory to prevent clutter.
- Due to popular demand, the Electric Saw item that is found in the University can now be equipped as a weapon, rather than just being a puzzle item. It is much stronger than the Handgun but has limited uses.
- The writing in cutscenes and files has been cleaned up and errors rectified/awkward sentences rewritten.
- The morality counter has been adjusted so that it is now actually possible to get the good ending (previously, it was set up in such a way that you couldn't ever get enough good morality to unlock the ending). I'm not sure how this bug went unnoticed for such a long period of time, but it's fixed now.
- Game events have been slightly optimised to cut down on lag that some people were experiencing.

I also discovered that the One Night trilogy now has a TV Tropes page that was created by someone who apparently really likes the games. Check it out here: http://tvtropes.org/pmwiki/pmwiki.php/Main/OneNight
  • Completed
  • Dark Gaia
  • RPG Maker VX
  • Action Adventure
  • 11/13/2009 11:46 AM
  • 09/24/2014 11:19 AM
  • 04/15/2011
  • 369362
  • 58
  • 26086


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I'm still busy with part 1. Lol, so don't work too quickly please. Take your time. X-D
i bet she's a diva with a potion popping problem
Please stop misusing "it's."
I am tired of Earth. These people. I am tired of being caught in the tangle of their lives.
Why quantum physics based? What does quantum physics have to do with it? Do you deal with horror at the atomic level in this game?
Oh my! So the electrons were the result of an evil scientific experiment!

Watch out! Those protons are coming at us fast!
I am tired of Earth. These people. I am tired of being caught in the tangle of their lives.
I'm not trying to be funny. I'm genuinely curious.
Also, seriously Dark Gaia? TM!? wow.

And while I know that you have great taste in music, the graphics just aren't scary enough to make a tense atmosphere. In fact graphically it doesn't look scary at all.
Well, I mean "quantum physics based" in that all the time loops and such which happen in the series are the result of actual quantum physics theories, like the "many worlds hypothesis". No, I don't deal with electrons at all...
Oh, and I put TM there because it's just a personal preference for me to put TMs in my titles. It's not really so bad as it detracts from the game.

@Reylt: Yes, I know, 2D graphics present a challenge in making a scary game. But I assure you, those who've played it have said it is scary; I scare you in other ways.
Sorry for the triple post: Craze, "it's" is acceptable Australian not American grammar.
i bet she's a diva with a potion popping problem
"It's" is a contraction of "it is," whereas "its" is the possessive pronoun.

Also, http://www.qwantz.com/index.php?comic=448 is how I feel.
Stillwater is from Saint's Row? Wow, having never played that I never knew. I assure you it's a coincidence. I'll even think about changing the name of my town.
i bet she's a diva with a potion popping problem

WARNING: Game is going to be a good 30MB bigger as a result!
Huh. I just happen to be from a mid-western university town called Stillwater, Oklahoma. I'll have to try this, if not for that reason alone.
Oh my god, you're kidding? Wow, would you like to be the game's official spokesperson? Of course the town in the game is purely fictional.

Your town doesn't have a mining complex does it?
Haha. No, definitely not. Though, I think that would be even more creepy.
Well, I still think it's quite creepy that I managed to construct a town at least a bit similar to yours. Play this game now and warn your people of the nightmare to come!
How can this be your last game? Did you cancelled the Legionwood game? Not that I liked that game, at all though.
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