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Progressing steadily!

Well, my original goal of a Release Something! Day demo is slipping further and further away, but I am proud to say I am moving along steadily.

The demo will be more gameplay orientated, although the finished product will be in the middle of story and gameplay. I decided on this approach because I feel gameplay to be a better hook than story, and also if I don't use the start of the game for gameplay there may be a small drought of it. The introduction is short and to the point. The first 2 minutes and 9 seconds of it are done without text, as this is entirely unnecessary. After that it kicks off almost immediately.

This isn't a story that needs a bit text dump at the start, so details are eased in as they are necessary. I like my stories interesting and my gameplay epic, so I will be trying to let them not get in the way of each other for the most part for the benefit of them both.