A thousand years have passed since the events of the first part. When Meridia is attacked on the night of Prince Eidan's sixteenth birthday, his country is pulled into a war against both the Council and the Resistance, which had been fighting for hundreds of years previous. Join Eidan on his quest to round up as many specialists as he can find to wipe out both enemy factions, and with them, the ancient evil of so long ago...
Demo2 has the following features:
- 6 Playable characters
- caterpillar system
- random banters between party members. if the character doesn't like you, he'll let you know, or vice versa.
- skill levelling system for all PCs is implemented and active
- improvements to the intuitive twists on the DBS from the first game.
- several improvements to the encounter system from part one. monsters will notice you if you get close, - the actual distance and follow speed is different depending on the monster.
- Fabulous (mostly) custom musical score, some familiar from the first game, others not.
- Scaleable difficulty system
Full version will boast the following:
- 24 playable characters, each with unique traits, stats, skills, weaponsets and personalities.
- complete overhaul to the magic system from the first game, characters can unlock magic in themselves with a mana stone and then begin accumulating Essentia Points to buy spells.
- Extreme character customization use your Essentia Points to purchase stat upgrades and HP/MP boosts.
- Change party on the fly from any savepoint or on the world map.
- Dozens of minigames and sidestories depending on which character you have in your party at specific parts of the game.
- In battle voiceclips make their return (if I can ever find enough voice actors)
- Story driven masterpiece, should provide at least 12-14 more hours of gametime.
- Import your final save into the third part to make the transition between the two seamless*
*dependant on which maker I actually use for the third part
Demo2 has the following features:
- 6 Playable characters
- caterpillar system
- random banters between party members. if the character doesn't like you, he'll let you know, or vice versa.
- skill levelling system for all PCs is implemented and active
- improvements to the intuitive twists on the DBS from the first game.
- several improvements to the encounter system from part one. monsters will notice you if you get close, - the actual distance and follow speed is different depending on the monster.
- Fabulous (mostly) custom musical score, some familiar from the first game, others not.
- Scaleable difficulty system
Full version will boast the following:
- 24 playable characters, each with unique traits, stats, skills, weaponsets and personalities.
- complete overhaul to the magic system from the first game, characters can unlock magic in themselves with a mana stone and then begin accumulating Essentia Points to buy spells.
- Extreme character customization use your Essentia Points to purchase stat upgrades and HP/MP boosts.
- Change party on the fly from any savepoint or on the world map.
- Dozens of minigames and sidestories depending on which character you have in your party at specific parts of the game.
- In battle voiceclips make their return (if I can ever find enough voice actors)
- Story driven masterpiece, should provide at least 12-14 more hours of gametime.
- Import your final save into the third part to make the transition between the two seamless*
*dependant on which maker I actually use for the third part
Latest Blog
- Production
- Ramza
- RPG Tsukuru 2003
- RPG
- 11/16/2009 03:16 AM
- 10/28/2013 09:38 AM
- N/A
- 88366
- 25
- 630