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Game Style

  • Radnen
  • 10/11/2010 05:01 PM
  • 305 views
I'm going to say that this game will be open ended. But, I don't give you the entire world to explore. As a time (and space) traveler, you must still unlock the locations. However, upon unlocking those locations you can freely explore that realm until you do decide to continue to follow the story.

I'm going to take ideas from games like Oblivion and Fallout, so that my story doesn't have to linearly progress with your exploration (even though it may seem so for the first hour or so of gameplay).

There are 5 planned places you can visit:
1. Aldat - your home world
2. Sunrey - a medieval fantasy land

Tentative:
3. Telarus III (past) - desert-like tribal people
4. Aldat (future) - mechanized slums
5. Sunrey (past) - highly advanced underwater society.

6. Telarus III - final battles and what-not

I'm trying to have a balance of tech and non-tech vistas so that the hero can see what difference tech can make on someones way of living.

The story is not going to be the strongest aspect in the game. I have concluded that character and character relationships are the most important qualities. I want every character you meet to mean something to you as you journey onward. Each character will support in some theme about technology, life, legal or domestic issues. Anything that may seem interesting. I want the player of my game to finish knowing they did something for the people they met in the game; rather than just use (abuse) them for the sake of getting pointers to the next dungeon or quest goal.