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In this room you get to push metal crates around. Simple enough.
  • Radnen
  • Added: 12/26/2010 06:06 AM
  • Last updated: 08/19/2018 09:46 PM
  • 1726 views

Posts

Pages: 1
Contrast, contrast, contrast! Make the crates much closer to white to make them stand out more, and choose unexpected colours for the other objects. Use tints that are opposite on the colour wheel to add contrast to objects that are still grey, just not... monochromatic. Otherwise, I'm always intrigued when I see smashed out computer monitors!
author=Kaempfer
Contrast, contrast, contrast! Make the crates much closer to white to make them stand out more, and choose unexpected colours for the other objects. Use tints that are opposite on the colour wheel to add contrast to objects that are still grey, just not... monochromatic. Otherwise, I'm always intrigued when I see smashed out computer monitors!


Sure, I'll see what I can do.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5066
I don't think color is appropriate for this type of area. Maybe a little bit of tinting, but it's okay if all the objects are pretty much gray. Heavy contrast would be inappropriate for an area that's supposed to feel completely dead.

I think you do need more than one shade of gray though. I'd make the floor lighter, and either the desks or the walls darker. I can barely tell where to walk.
author=undefined
I don't think color is appropriate for this type of area. Maybe a little bit of tinting, but it's okay if all the objects are pretty much gray. Heavy contrast would be inappropriate for an area that's supposed to feel completely dead.

I think you do need more than one shade of gray though. I'd make the floor lighter, and either the desks or the walls darker. I can barely tell where to walk.


What? I'm not talking about BRIGHT PINK everywhere I am talking about tints and hues that can add contrast without radically changing the way the map looks. If they're all grey it doesn't matter how different the greys are they are all going to blend together.

http://www.malanenewman.com/images/colorwheel_browsersafe.gif

If you tint the computer monitors SLIGHTLY to the orange side and the floors SLIGHTLY to the blue side, you create contrast. The screen maintains a drab feel without actually being drab. Alternatively, if you were to make the tables SLIGHTLY rusty (faint reddish hues) and the floor slightly dirty (green-grey) then they would also contrast. Grey on grey on grey is a colour mishap. Like I said, the screen looks good, but the colour needs subtle work. This is true for your green on green on green screenshots, too.
Check my other screens, this part of the map purposely looks dead, I generally don't have issues with coloring. LockeZ has it right. But objects do use the same coloring because I've limited myself to a palette of colors. This is why there are no stark changes.

Anyways, I can make do with brightening certain things to make the floor look more noticeable, however.

why are colors so contested? :blank_stare:
Hexatona
JESEUS MIMLLION SPOLERS
3527
Hmm... a person named Ocean has made a lot of great tutorials, not only about spriting, but about colors. Here's just some of his work.

http://pixel.oceansdream.net/?cat=18&paged=4

sadly, some of his images are gone, but most of the work is there. I have a version where i grabbed all his stuff and threw it into a word doc, so if you want it, send me a message.
Hmm... Interesting I don't know if I should take that as an insult or not, you sound really innocent. You might be mistaken probably because you don't know me, so... to cut to the chase I know color quite well. The screenshots here are quite old.

Also, never assume you can point someone in the way of an article and promise they'll learn "color theory" from it. Trust me I've tried teaching others about it and the only real way is by practicing - alot.

To clarify any color issues with any of my screens: Every color for every pixel is tentatively colored until I can personally find the correct flavor to use. This particular screen is not supposed to have a lot of color or a wide range of colors.
Pages: 1